reptomancer. You can have a deck that wins against Champ, but die to Book of Stabbing. reptomancer

 
 You can have a deck that wins against Champ, but die to Book of Stabbingreptomancer  Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites

ago. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. If you have Akabeko, this combo will make Act2 a bit easier, most fight in this Act need AoE. 12 (16) AoE is FAT on Watcher. ) She slaughtered me. It can provide some much needed AoE to a shiv-heavy deck too. sentries are the easiest base elite fur sure, but regen sentries can be difficult to kill beclaws on ascension 18+ with the additional daze from each debuff you draw very few attacks purr turn after cycling through your deck once. In this case, it's checking whether your deck can consistently. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. Please nerf that. Ascenion 17 3x burds in the "easy" hallway fight pool is a cruel joke by Megacrit. 78K. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a. ) Philosopher's Stone is a Boss Relic. Somewhat useless in Act III. So did I play my cards wrong or have the wrong cards?Sculpting Steel: This one is really good but also really fun. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. The Gremlin Nob is an Elite enemy found primarily in Act 1. Elites are stronger monsters that are marked separately from normal ones on the map. See moreDaily Discussion/Debate #147: Reptomancer + 2 Daggers. Skim Defect Uncommon Skill. SPACEMANTIMEZ • 8 mo. Haha wtf that was loopy stupid ;). Draw enough statuses to kill the leader. Ancestor_Anonymous • 22 days ago. This event used to be really annoying by design. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. Spouse. Cursed Key consistently grants energy every turn, immediately, and has a very delayed downside. Deva Form Watcher Rare Power. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. Also, Alchemize not upgraded isn't likely a real card in A1730 ratings. And Reptomancer will kill you. Fight is tough for sure. Orrery vs. So did I play my cards wrong or have the wrong cards?Slay the Spire on Steam: is fresh YouTube content, hot off the presses! Not one of those stinky. Gremlin Leader is an Elite encounter found only in Act 2. Always uses Taunt every 4 turns. Option 1: Leave, gain nothing. Had her doing 90+ damage turn two. I rarely take Barricade, but it can sometimes be very strong with solid block (especially Impervious) and an Entrench already. However, considering that this has the potential to copy the boss relic that one. One of my favorite relics, it's really strong against monsters that don't hit hard. Then it proceeds to summon minions ( I hate this mechanic. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). • 4 yr. ) Philosopher's Stone is a Boss Relic. Previous Discussion: Reptomancer & Daggers Conclusion: While the witch and her daggers aren't too much of a problem to deal with at lower ascensions, at Asc. So even if this card doesn't pay for itself, it can help lots during the first act. I was also lacking draw outside offering (which was also an issue in that fight because 6 HP is a lot when you only have 20 HP and draw into a pain which damages you more). So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Battle Hymn Watcher Uncommon Power. Defect has more block cards in its card pool, so Defect should take Pandora's Box. Gremlins leave so you skipped #2 & #3. 39. The Reptomancer is an elite encounter fought in Act 3. Falling. A18 is the single biggest difficulty spike IMO. Awakened One is the hardest and most annoying boss if you have a power-heavy deck that isn't broken enough to overcome the. 2017. 1 Energy | Whenever you draw a Status card, draw 1 card. Weekly Patch 51: Recursion. Hot damn if this relic isn't just amazing. It used to be +2 enemy strength, and that's just brutal. That run broke my brain. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. Really good for fights like Gremlin Leader, Reptomancer, mediocre beyond Act II for single target damage. Tldr: you are unlucky to miss 33% of the time 5 times. ) She slaughtered me. Even if the deck is going awesome, a bad draw in turn 1 and/or 2 can end the run right there. 37 12 Used from $4. Early in the act I decided to spend 300 gold to bottle WLP instead of buying second WLP, removing a card and buying explosive potion to make my life against Reptomancer easier. The Champ is one of the three bosses encountered at the end of Act 2. On Reptomancer, a regular Bowling Bash can deal 35 damage for one energy without even. By a long shot the Ranged mechs are the best units in the game since their flexibility is unmatched and they don't really sacrifice damage to get that flexibility. Sorry for ♥♥♥♥♥♥♥♥♥♥♥, but this daily run was going well. I saw this bug but with the gremlin leader, not reptomancer. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. Elite Monsters and Bosses Guide. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. Report Save Follow. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. 07 1 Collectible from $8. (Whenever you draw a Status card, draw 2 cards. ) At the start of each turn add a Smite into your hand. Taking 6 less damage each time you play one of these cards is excellent. CryptoYes. • 4 yr. 29. Orrery vs. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. Put all Cost 0 cards from your discard pile into your hand. 64. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. Option 2: Upgrade a card, 25% chance of a curse. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. Baldur's Gate 3. ). Notes on fighting Reptomancer: Step 1: Crank up the music. But then one enemy will just wreck my face like it's nothing. Act 3 Event Choices: [Land] Lose (Random Skill) [Channel] Lose (Random Power) [Strike] Lose (Random Attack) Notes: If you only have Bottled cards in your deck, [Land] is the only option and you do not lose any cards. Reptomancer Spear and Shield Heart Jaw Worm Voting closed Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. Share. I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. Reptomancer - summons minions in the first turn; depending on your deck, you should either focus your attacks on Reptomancer or the minions because the first two minions will deal massive damage in the second turn. Reptomancer can hit you for 100+ damage on turn two unless you can kill her daggers. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. Fire breathing in play. So you'll want to draft AOE cards alongside Signature Move: Consecrate costing 0 is good in this regard as you can get it out of your hand easily, but Conclude (the better frontloaded AOE damage card) has terrible anti-synergy with Signature Move and can lead to some very bad draws. I almost 1 hit it with my current build. Furthermore, most hallway fights won't last longer than 3-5 turns, so for most hallway fights this is an energy relic with no downside. PlatonicTroglodyte • 4 yr. Reply andagoat Eternal One + Ascended • Additional comment actions. I did notice that it occurred when there was already 1 minion, and when it attempted to summon two more it put one of them over the existing minion, looks like the same case here. Hey everyone, one of the official artists of Slay the Spire here (I did the backgrounds, menu screen, and title art) and I can confirm that I'll be kickstarting an update of the title art (with the Defect added) as a playmat, print, etc. 拜蛇术士. When you have Corruption, you basically take every Shrug it Off you see. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your face for like 25 damage. Anyway, quantity of relics has a quality all of its own. One of the. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a. New comments cannot be posted. Gremlins leave so you skipped #2 & #3. . You'll need serious AoE damage to deal with her either way, or at least a deck strong enough for most elites. Bash: Deal 11/13 damage. Deal 8 (upgraded: 12) damage twice. Custom Mode is a game mode unlocked by playing a Daily Climb. 2 Energy | Whenever you play a card, deal 1 (2) damage to ALL enemies. Hard to do that with a 100+ dmg turn. For boss fights, though, it's not as great. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. It costs 0 until it. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. So probably towards the end of Act 1 your deck is getting too slow. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . On the other hand powers are generally more impactful than either of. Definitely not balanced. (not Ethereal. Yeah but Collector ain't gettin that G-Leader dick on the reg tho, like Reptomancer. 112k members in the slaythespire community. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. Got it, thanks. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. Necronomicon is a Relic obtained through the Cursed Tome Event. Probably just Reptomancer and maybe Slaver Trio. Draw 1 card. Nice defense with a little draw. Defect is a worthless character. Basically, if linear strategies are strong enough to beat Gremlin Nob, Slavers, Reptomancer, etc. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Ironclad in particular loves Medkit because he has many ways to interact with. Nemesis is a consistency check that also further enables inconsistency in your deck by giving you burns. Pierre-Gilles de Gennes introduced (and named). Giant Head can destroy decks that scale poorly and slowly and Reptomancer punishes decks that don't draw AoE damage fast. - Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the. Pretty top-shelf but worth every penny. It also allows for fun synergies. From a small chest, there's a 75% chance of a common relic, 25% chance of uncommon. Daily Discussion/Debate #60: Glass knife. Always uses Taunt every 4 turns. A predator+ without the card draw. Plus having actually hard elites in act 3 is good, considering for awhile act 3 has been the easiest act. Of course this all heavily varies depending on the deck and relics. 178K subscribers in the slaythespire community. If you have more frontloaded damage then Reptomancer becomes significantly easier to fight, and Giant Head becomes tougher. 1. < > Showing 1-15 of 15 comments . )Silent, of course, also likes her debuffs. While the two games share many mechanics, they feel very different to play and require different approaches. Daily Discussion/Debate #76: Necronomicon. All Reviews: 3 user reviews. Posted by u/Crosssmurf - No votes and no commentsUninteresting, but pretty good all-around. The Champ is one of the three bosses encountered at the end of Act 2. It is nice for longer Elite and boss fights with statuses. If you dont have either avoid as many elites as possible and pray you dont have to fight it, otherwise you're fucked. With reptomancer I can usually keep killing the daggers before they ever do their second attack. Video guide to defeating the Act 3 Elite - Reptomancer, with a low-medium upgraded Watcher. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). Reptomancer sometimes attacks in the second turn, sometimes she summons another minion. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. It's mostly a matter of killing the dagger minions asap - and to avoid their 25 damage attack you just need to be able to consistently do 20-ish damage a turn. Turns defense into a bit of offense. Same with the Act 4 elites. Its getting late in the day and u/SkatesMcGates still hasent posted so I figured I would! Glass knife is great source of damage but needs an upgrade or strength source to really shine. 3) Ssserpent: gives you more and more gold which gives you more and more stuff so the benefit gets bigger and bigger over time. 15 block is quite a lot if you don't have block scaling. While an enemy is hacked, Sombra does 25% extra damage to that enemy. One of my favorite brands, personally. 15 block is quite a lot if you don't have block scaling. Gives Ironclad some flexibility on his best first upgrade in Act I and still keep an enemy vulnerable for a full deck cycle. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. Also, electro can become draw/energy with fission. One of the Reptomancer’s attacks also has a weakening. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Setup Silent Uncommon Skill. Now it works really well, probably too well for a common rarity card. Really useful source of AoE damage in Act I and II. All of the bosses behave a bit differently in Act 3, and on A20 you won’t know one of the ones you’re fighting until you get there. Maybe tone it down just a tad and it'll be perfect. Slay the Spire. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. On A17+ the reptomancer now summons 2 daggers at a. Bowling Bash is a really underrated card when it comes to those fights as well. they both have decently chunky HP pools and the turns where you can attack freely are limited by their mechanics (intangible and summon. Sentries, Act 2 elites are all really cool fights, Nemesis. Orange Pellets is great for dispelling the debuffs the Heart gives you on Turn 1. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Maybe a rival to the Crow. About this Guide. was a California State. ( 1965-01-23) January 23, 1965 (age 58) Harbor City, California. Not enough block considering I had lots of block cards and. All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. Slavers: 3, blocks attack when you're vulnerable/entangled (once again, also depends on your deck) Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. Daily Discussion/Debate #76: Necronomicon. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. Elites are stronger monsters that are marked separately from normal ones on the map. We fused card games and roguelikes together to make the best single player deckbuilder we could. You're not wrong, reptomancer is the reason to avoid act 3 elites on Silent at ascension 18+. Usually alpha-Omega isn't the best option. 29. Playing on Custom Mode disables Achievements and the Leaderboards. 0 Energy | Draw 2 (3) cards. I googled it and saw a Steam thread which said you should focus the daggers. Gremlin Nob ALWAYS applies vulnerable on turn 2, Slavers go from being a fight that will soften you up to a fight that will 100-0 you, and Reptomancer goes from something you spend a decent amount of time killing daggers to something you need actual area damage for or you WILL die. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. Monsters. Shuriken Uncommon Relic . Locked post. ago. level 2 · 4 yr. Another thing is that the Watcher in particular has a lot of cards that upgrade into Innate. That run broke my brain. Nah, reptomancer is fine, she makes it so having good frontloaded damage/aoe cards is important in act 3. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. Sculpting Steel: This one is really good but also really fun. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. 6. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Reptomancer is lethal. I don't know why, but Streamline is almost my autopick card for Defect in Act 1 (behind Ball Lightning for common attack card), and it's not even that amazing. Compare to nemesis which often just drops a 45 damage attack on you turn 1 or 2, or reptomancer which might require you to block for 80 damage turn 2, if you didn't draw aoe. Necronomicon (Relic - Event) The first Attack played each turn that costs 2 or more is played twice. Silent’s cards offer a lot of flexibility, making her a powerful character to experiment with deck synergies. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. The chosen has wing arms under his big ol sleeves, (or at least one visible wing arm at the time you see him) Awakened One. Asdasd1dsadsa &nbsp于1年前 修改了 此页面。. Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. Option 3: Get a random relic, 75% chance of a curse. deoxxys. 32) Practically does nothing. An empty floor is always a really bad thing, as was the relic option. TheIncomprehensible. x feels like it's been characterized by the loss of cool cards in favor of just doing one thing very strong over and over again. ReplyAlso barricade and blur are simply stronger ways to carry over, albeit less consistent. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. Damnit. Elites are stronger monsters that are marked separately from normal ones on the map. Why do you have an empty space when burning blood should be? 7. Bottled Flame Uncommon Relic. This boss relic is really hard to evaluate. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. It also allows for fun synergies. It's not the most effective in points or speed, but I can usually make most decks into a Barricade deck and it's still effective in high Ascension. Farow • Additional comment actions. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. The Reptomancer. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. etc. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. The enemy may seem to have low damage values for an elite, but the Enrage buff it grants itself combined with the Skull Bash's applied Vulnerable make for a tough fight for most decks. The only place the targeting gets fiddly is on Reptomancer if there's 3 or more daggers, sometimes selecting the one you want is a pain Reply reply Mean_Agency_5808So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Pandora's Box: The box can dick you over by replacing too many cards that can block. Mods on the table. Upon pick up, choose an Attack card. Echo form. By Sampstra Games and 1 collaborators. This was the first relic of yours that I got in a run, and it duplicated the Snake Ring of the Silent. The way I play, I tend to not have enough AoE and frontloaded damage to survive Reptomancer's absurd turn 2, and the scaling I put in my decks usually allows me to plow right through Giant Head and Nemesis. Reptomancer and Slavers would be two very good exapmles. Especially when you add some edge-case possibilities like being somewhat low-ish on HP, but having Pantograph. Reptomancer is imo the easiest of the act 3 elites (at least at lower ascensions). I suppose it comes down to disliking deck construction constraints or the chance to be annihilated from bad RNG on rare occasion. 6 block for free every turn is enough for most fights until Act 3 (every turn in act 1, half of the turns in act 2, give or take). Yeah Hexaghost can be rough, but even still if you're not able to deal with turn two of Hexaghost you're probably in trouble for Act 3 anyway. The same elite can appear multiple. But decks' needs are not that consistent. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. This project is a simple self-driving toy vehicle that drives along a path marked with blue painter's tape, stopping at 2 red stop markers. Nope, 2x Orb Walker was replaced by Reptomancer. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. I googled it and saw a Steam thread which said you should focus the daggers. Every time you play 3 Attacks in a single turn, gain 4. Zelda: Tears of the Kingdom. Upgrade 1 Random card. Glass Knife (The Silent - Attack) Cost: 1 energy. Bag of Marbles Common Relic. But for that 1000 cuts is almost as good, and in some cases better. It is just a free, tiny Backstab. Honestly, Philo Stone is now much more takable since the nerf. From new enemy to Act 3 nightmare, and then finally to Act 3 elite, the Reptomancer takes the concept of disposable minions to an extreme. Double Explosive pots are enough for Reptomancer. Yeah. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. (not Ethereal. Now reptomancer on the other hand, is scary AF. Great relic. The deep, rich, smoky flavor really brings out the best in whiskey. Thunderclap. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. While this card sounds like a gimmick, you have to remember that is does 20 damage for 2 energy, which is basically. Usually alpha-Omega isn't the best option. When the minster has 150 HP it doesn't do much. Probably just Reptomancer and maybe Slaver Trio. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . Somewhat useless in Act III. 3 and 4 blocks either of the first 2 attacks, 0 or 1 blocks either of the 2nd cycle hits Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 2020 Regeneron STS Scholars. Do you have trouble winning on no ascension levels or very low ascension levels? Then maybe you are not utilizing your enemies behaviour. ) and other relics (Charon's Ashes, Letter Opener, ect. She can suck a big one. 1 (0) Energy | Place a card in your hand on top of your draw pile. She doesn't fit in well as a normal Beyond enemy. 02:46 Watch 02:46 Spider-Man 2 Premiere - The Loop Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. But for that 1000 cuts is almost as good, and in some cases better. 50 damage per turn may. Turn one damage makes or breaks too many fights. The modifiers for this daily are:1. Awakened one will make me consider whether to pick up another low impact power, whereas Time Eater will make simply want high impact cards and as much. Unless you scale so hard that you produce 80+ Block by turn 2 and every other turn, it's in your best interest not to neglect frontloaded single-target damage or aoe. Hack locks enemy abilities for 1. You had a few reasons to take it but I have a feeling it wasn't as impactful as it can be in other runs. Attempting to Exhaust it will simply put it back to your hand. I just had an Ironclad deck where I crushed that reaper elite and that. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. 1. Daily Discussion/Debate #144: Metallicize. Reptomancer is scary no doubt but at least gives you a relatively non-scary turn 1 and you really shouldn't have gotten to act 3 in the first place without adequate AoE. It’s a really solid early game investment since defect doesn’t start a run with much defense compared to when it ends a run, but it falls off later on. 3 (2) Energy | Choose a card. One of the weaknesses of poison decks is that there's not a lot of front-loaded damage; taking out minions can sometimes be painful. If not, defect usually has to settle for frontload or just insane frost shielding.