summoners war first attack crit damage. Inflicts continuous damage for 3 turns if you get a critical hit. summoners war first attack crit damage

 
 Inflicts continuous damage for 3 turns if you get a critical hitsummoners war first attack crit damage Lushen Skills

Stats. [Automatic Effect] (Reusable in 4 turns). Fire Monsters; Water Monsters. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. Note here: Speed matters too so more speed = more DPS. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. no. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters; Light Monsters; Monsters Grade . Stat Priority : SPD; ATK%; CRIT DMG%; CRIT Rate% Base stats. Rage. 3 Damage +10% + Lv. . The atk% and CD runes give 63% and 80% respectively, making the set bonus worth only half a rune. For instance, with two ATK main artifacts on Bale, it helps reaching that 32k cap with a 200ATK bonus ! (Skill 4 ) CRT DMG +8 only works on 7 Monsters. 1. 5 Cooldown Turn -1Following up from Laika's example, we would simply need to multiply the base damage of his first skill with his critical damage plus 100 to determine the skill's damage after critical damage has taken place. 4 Damage +10%. Crit. Xiao Lin/Liu Mei/Fei: The Kung Fu Girls are VERY good now for R5 with the recent buffs. Chow is still built on crit damage even though his passive additional damage can't crit. Delete skill 4 subs from the game. Laika is a great monster to use in PvP defense thanks to his passive skill which mitigates the incoming damage at 35% of his Max HP and he has 50% chance to revenge. S2 accuracy is helpful! Since it's also two buffs, +10% Critical Rate. 5 Cooltime Turn -1The ones with the most accuracy first and the one with most ark/crit rat/ crit DMG last to make more damage with monsters/boss under Def break. As you can see, Sigma in team one has 74% more attack power but the damage output is only 5-10% more. pose and increases the Attack Bar by 50% when you defeat an enemy while in the pose. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by the 30. Some skills include a bonus to crit rate, which may apply only to that attack. 2 Damage +10% + Lv. He is defense based, not atk% based from what I see. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. So if an enemy Lushen as a 200% CD with a 10% CD reduction artifact he does 190% CD. 4 Cooltime Turn -1. (Reusabl + Lv. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. Damage increases accordingly to your Attack Speed. I do agree Lyn is best off enemy hp though. + Attack Bar Recovery +10% + Attack Bar Recovery +10% Attacks the enemy 2 times. This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. 2 Damage +5% + Lv. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. Discussion. 1900 days - 1st LD5: • 5 yr. The [Hidden Aim] pose disables after you attack on your turn. So I'd still use hp% on slot 4 in his. 2 Damage +5% + Lv. Crit. 5 Cooltime Turn -1. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. The damage ratio could be like Enemy HP*. This set-up literally needs no other subs than Crit. Homunculus Skills. 3 Damage +10% + Lv. 76 rolls less. YDCB recently posted a "how to build a defense" video and his most important tips where: 1 - Have a Lushen counter: A fire tanky unit that can damage him or something that prevents critical hits are good examples. 4 Damage +10% + Lv. (Reusable in 3 turns). Farm it in Faimon’s Volcano and Dragon’s Lair. All attributes of the Samurai group and only Wind or Dark of the Cannon Girl group. 6 Cooltime Turn -1 Attacks all enemies 3 times. Also Randy has a good leaderskill that grants a 16% increase of speed to all allies in Guild Battles: this two features make him a good monster to. Getting a violent proc on her can mean getting 2-3 continuous damage debuffs on every enemy. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. You and the ally's attack will always land as a Critical Hit, and the ally's Attack Bar will be recovered by 30%. its like sige 15)Shumar, Ambush: Attacks the enemy and increases your Attack Speed for 2 turns. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance. 3. Increase the Attack Power of ally monsters by 33%. Bombs do significant damage! Bombs ignore defense! Bombs stun anything that survives the explosion, setting them up to be. they are not the exact same stats. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. Certain attacks have mixed scaling. [Automatic Effect] Crit damage is good if you put it on a unit that crits a lot. (Reusable in 3 turns). Substats. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. cogumush. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. Increase the Accuracy of ally monsters by 30%. (Reusable in 5 turns). 3 Recovery +5%. Multiplier: 3. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. (Reusable in 3 turns). Hadoken. It was made by some guy named Natawut Chuenpimolchankit‎ from the Summoners War: International Gamers Group. (Reusable in 6 turn (s)) How to get: Mystical. RYU Skills. Increases the skill cooldown time by 1 turn if the target's Attack Bar is 0. Rate Crit. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 4 Damage +5% + Lv. Stats. (Reusable in 5 turns) + Lv. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 tu. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage. Exact values vary based on type of Lushen. (Reusable in 4 turns). bomban • 8 yr. Slot 4 Crit Rate runes are…situational. Bomb damage is calculated at time of placement, by the monster that placed the bomb. Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has light attribute. the second one would be too high on the attack side. Strikes an enemy with an attack strong enough to split the Earth. However, for a guy like Darion, hp's pretty handy in getting him to survive longer, and crit damage doesn't do much for a low crit rate. Stats. 3 Harmful Effect Rate +10% + Lv. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. 5 Damage +10% + Lv. 2 Cooltime Turn -1 + Lv. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Does crit damage % hold same amount of damage as attack % when the monster crit? For example, if you have bonus 5% crit damage and crit, would it do same amount of damage as having bonus 5% attack and critting? See full list on summonerswar. Archer Takes down the enemy from a long range with their extensive attack range. 5 Cooltime Turn -1Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. 4 Recovery +10%. 4 Damage +15% + Lv. you will get more turns with swift in between the debuffs. Increased crit rate is good for nukers like Katariina or Lushen and. Absorbs the enemy's attack gauge by 15% with a 15% chance for each attack. (Reusable in 4 turns). I found this image of a spreadsheet ranking the monsters by top 30 HP, Attack and Defense at a facebook group and figured I should post it here. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. 6 Cooltime Turn -1Attacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Attack Speed for 2 turns. Revenge – 15% chance to counterattack an enemy with 75% of the original attack damage. Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. (Reusable in 3 turns)Fires a carefully aimed shot that deals great damage. 3 Damage +10% + Lv. then you need to know crit rate and damage both to answer your question. He has a great third skill that increases critical rate and defense for all allies for three turns. Engraving 4 pieces of this Rune will increase the Monster's Critical Damage by 40%. Assume Raoq, Vanessa, and Kata all do 100 damage with s1 for simplicity's sake. I've been using him to one shot any wind or water monster in the game ever since. Looking for mainly off of the monsters hp, not off enemy hp. Surprise Box: Summons a surprise box that inflicts. Damage Resistance Accuracy; Level Stars HP Atk Def; Awaken stats. + Damage +10%. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both. The core of this build relies on the 35% attack bonus provided by Fatal runes. ago. A max roll slot 4 crit rate is basically 1. Without knowing all three of attack crit rate and crit damage, you are asking an impossible question. Total expected damage calculation: Like I have already mentioned above, this is done using the formula found on the wiki and just filling in the relevant stats. Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. Here, all the Light summons have a specific number of active, passive, and ultimate skills. There are 5 elements that your monsters can belong to. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. Sig's third skill is 230% of attack and 10. 2 Damage +5%; Lv. Flying Cards: Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. bonus atk % should be equal to total cd%. Attacks the enemy target to inflict damage. Put in some thresholds like Crit = 70%, desired minimum HP values. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. The cooldown time for [Blade Dance of the Reaper] won't be activated if the enemy gets defeated. Damage calculator arti+tower+stats Discussion. Attacks the enemy 2 times and deals damage proportionate to your Defense. The best substats are damage dealt on water, first attack crit damage, and cdmg as good. Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns. Teams up with two other allies to attack an enemy. ago. + Lv. At first glance, Crit Damage looks like a sure winner. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns. evantide2 • 8 yr. Attacks an enemy and decreases its Attack Bar by 10% for each attack. Damage Resistance Accuracy; 90: 15%: 50%:. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. 4 Harmful Effect Rate +10% + Lv. 94 = 1746 bonus attack. She is a three star natural monster that has an unique skillset in the game: all her skills deal damage based on target's max HP. Crit. GalleonInflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. of elements at the enemy to attack 2 times and reduces the enemy's Attack Power for 2 turns with a 20% chance for each attack. And like a stone-paper-scissors game, these elements have several advantages over each other. Damage Resistance Accuracy; 101: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 2730 Max: 4635: Min: 237The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. 5% of enemy's max HP thing is untouched. /25att. Max roll crit dmg is 7. bale bj5: 85k eHP, +1700 att, +260% critdmg. 3 Damage +5% + Lv. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. 2 * attack) + (5 * hp) Basically attack barely affects the damage, as can be seen by applying attack buff and seing a very small increase in damage For speed though. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. 2 Damage +5% + Lv. Discuss the game with fellow summoners around the globe!Increase the Defense of ally monsters in Guild Content by 21%. This skill may revive a dead ally with 30% HP and 30% Attack Bar but adds 3 turns of cooldown. Damage Resistance Accuracy; 99: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860 Max: 3345. Yaku: With a self-buff on skill 1, max hp damage and continuous damage on skill 2, and five attacks with a 25% chance to ignore defense on skill 3, not to mention awakening into a 15% crit rate bonus, this little guy was made to wreck bosses. Engraving 2 pieces of this Rune will increase the Monster's Resistance by 20%. (Reusable in 3 turns) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each. 5 Cooltime Turn -1 + Lv. 4 Damage +10% + Lv. The first hit has a real crit rate of (CR+CR)-(CR*CR), all following hits of a multihit-attack have the CR as shown in the stats. Sometimes Susano is used in Dragon B10 as damage dealer and also dotter with first skill and attack bar debuffer with second skill. Attacks the enemy to decrease Defense for 3 turns. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. 2 Damage +5% + Lv. • 8 yr. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. If a current artifact has both of these subs, combine their values. (Reusable in 3 turns) + Lv. Deals damage that increases according to your Defense on the attacked target and stuns for 1 turn. (This is the same for defense, double the defense halves the damage) 80% crit dmg starts to overtake the 63% ATK roughly at 800 ATK. Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. Each attack disturbs the enemy's HP recovery for 1 turn. 3 Damage +5% + Lv. 5 Harmful Effect Rate +15%Garo (Fire Ninja) is a good attack monster with evading damage passive skill in Summoners War. 5 Damage +10%Verdehile (Fire Vampire) is a very good utility support monster in Summoners War. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. More effects will be granted as the sum of the numbers increases. 05+Attack*360 (made up the numbers, but that is how the damage formula would look like). Attacks the enemy target to inflict damage, ties the target's shadow, and grants an effect that gives 50% of the first hit damage to all enemies and increases your Attack Bar by 100% if the target takes single-target skill damage. ago. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4275 Max: 7260. Rate Crit. Natalie Skills. Shun Skills. Leader Skill. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 2 Damage +10% + Lv. The attack animations of raoq s1 and s2 are completely same so some ppl thought raoq uses s1 to attack when raoq uses s2. 9 sets of Determination runes. This attack will deal more damage according to your Attack Speed. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. Summoners War: Sky Arena Wiki Monsters Element. Orbia can be a formidable Summoner in Summoners War Chronicles if you invest time and effort into. Stats. Arena Defense. Fire Monsters; Water Monsters. Increases the Critical Rate of ally monsters with Water attribute by 38%. 2 Damage +10% + Lv. Rate Crit. He is a very good monster to use in pvp, especially in Guild Wars (he shines in offense). Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. Crit. Mi Ying is also very good in Guild Battles thanks to his passive (44% Attack Power increase)Summoners War: Sky Arena Wiki Monsters Element. (Reusable in 4 turns) + Lv. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Leader Skill. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Can only get crit damage on the "type" artifacts however, and you can also have both on the "attribute" artifacts. (Reusable in 5 turns) + Lv. Attacks an enemy 3 times. Recovers the HP by 30% of the damage dealt with every attack during your turn. The damage is proportionate to the attack speed + Lv. (Reusable in 5 turns) + Lv. (Reusable in 4 turns) + Lv. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. 3 Damage +10% + Lv. toX. + Damage +5%. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4485. ATK and CD in calculations already include all buildings, leaderskills, buffs, and (Fight) runes. 2 Damage +5% + Lv. This attack receives a 50% Critical Rate bonus. Attacks the enemy with the power of condensed magic. Skill 3 can do a lot of damage and reduces attack bar significantly, which helps complement Hwa’s attack bar reduction. 5 Cooltime Turn -1How Viable is Crit Resist? Crit Resist is a relatively rare buff that is seldom used. B1 * AB + B2 * CD * AB B1 = (1+1/2 CC) * Base Dmg B2 = CC * Base Dmg. Back at the series again! Talking about CD, looking into all sorts of it from the Crit Damage per skill, Single target Crit Damage and Crit Damage from Good. [Automatic Effect] + Lv. 5 Cooldown Time -1 Dark Guardian (Passive) Increases Defense by 50% and recovers 20% of the damage inflicted to the enemies as HP. 5 Harmful Effect Rate +10% + Lv. New transmogs preview (Mage, Sky Surfer, Unicorn, Mystical Witch 2A and High Elementary 2A) 213. But the most important thing is stat-efficiency of a rune, relative to the average value of sub stats. Attacks the enemy with razor-sharp claws. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Most people will ostensibly advise Rage/Blade and similar combinations with 2 and 6 slots being attack, and the 4 slot Crit Damage, but while these well-intentioned summoners are not wrong,. The reason I think most people build for Crit Damage is because with 2 attack % runes it is easy to have significantly higher attack % than it is crit damage % before you get to sub stats. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. (Reusable in 4 turns). Recovers 15% of the HP of all allies in each turn for the next 2 turns. [Mach Punch] will be activated in succession with a 30% chance. Revenge – 15% chance to counterattack an enemy with 75% of the original attack damage. 4 Cooltime Turn -1 + Lv. If you want constant attack, pick a random number and make it the attack. • • Edited. [Automatic Effect] (Reusable in 4 turns). Attacks the enemy with an ally at the same time with [Cross Attack]. Lv. 5 Harmful Effect Rate +10% +. 6 Cooltime Turn -1Attacks all enemies to increase the duration of harmful effects granted on them by 1 turn each. 3 Damage +5% + Lv. A lot of the attacks scale with attack too yes. Arena Offense. Orochi throws six ninja stars. This attack will ignore a portion of the enemy's Defense as your HP status worsens. 4 Cooltime Turn -1As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. 2 Damage +5% + Lv. 4 Cooltime Turn -1On the other help, an monster this is meant to be a damage dealer should are runes with sub-stats ensure increase Attack, Critical Rate, and Critical Damage. The math is a little weird once you skill up an attack. 7* {ATK} Show Skill Ups. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. This attack will deal more damage according to your Attack Speed. Here, all the Light summons have a specific number of active, passive, and ultimate skills. 2*. Business, Economics, and Finance. One of the best mons out there. Ex. Antares (Fire Lich) is a good attacker with nice turn advantage passive skill in Summoners War. Multiplier: 5. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk. for a monster with 300 speed, it will add 240 damage to each hit on an attack. 4 Damage +15% + Lv. 5* {Target) Increases your Critical Rate for 3 turns and attacks all enemies. I. 4 Damage +10% + Lv. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. 6 Damage +10% + Lv. Despite having a huge attack value for a 2-star monster and quite. This set-up literally needs no other subs than Crit. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Damage Resistance Accuracy; 107: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860. 5 Cooldown Turn -1. Summons a teddy bear to attack the enemy. 43 rolls of max roll of crit dmg to get to slot 4. Figured out I didnt need shield runes, I went Swift Will (SPD HP HP) hes on 260 spd. You probably got a few 100% Critical Rate monsters laying around, such as Verdehile and Astar. 67. Water attack speed and crit rate up, crit rate comes from your heal though water Jack-o-lantern gives level 2 of both to everything, dark Harg has level 2 of everything and precision up, and he has crit damage taken up to the enemy and roots, neither have a heal, but it's not like Kina's joke does either. Your Attack Bar recovers for 25% for each strike that lands as a Critical Hit. The optimizer will include these stats into its calculations and suggest the most suitable builds. If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%. I built my Dominic attack,crit damage, speed and devilmoned him when he first came out. Let's say, Base damage: 500 Base Crit damage: 50% w/ a rune with 2/4/6(25%att. 5 Cooltime Turn -1 After the crit rate patch, it may have been better to go for Crit rate slot 4 with atk, spd, hp, +1 like def or ACC but since you choose that already, I would keep it. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. Inflicts continuous damage for two turns if you get a Critical Hit. Crit Damage already starts at a deficit: Main + Rage = 120%, ATK% Mains = 126%, and arena towers = 25% CD and 41% ATK. Strikes the [Hidden Aim] pose. Well on Verdehile for example you obviously want 100% crit rate. You. ago. 9 sets of Determination runes. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Summoners War: Sky Arena Wiki Monsters Element. I really recommend bringing Immunity, as area Defense Break + Oblivion on the boss attack will make your life significantly harder (Verdehile and Astar, both previously mentioned both rely. 3 Damage +5% + Lv. Rate Crit. Inflicts continuous damage for 3 turns if you get a critical hit. with average substats, 10 crit rate per run puts you at 75% total crit rate (on monsters that dont get crit on awakening). The only big issue is when you use atk lead, but it. 4 Harmful Effect Rate +10% + Lv. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. ago. Miles (water surfer) uses. But for the most part, now i farm till i get what i want for the unit i am building. 4 Damage +10% + Lv. Rage. Leo mirror match works is that the Faster Leo will go first. . 2 Recovery +5%. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when setting up the Runes. With ItsTheRabbit's estimate of 287% modifier for Grim Scythe, Sath has about 9956 damage headed toward the Sandman, 24292/20198 on crit. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. All common & necessary debuffs have been covered, with the addition of Beneficial Effect Block from Fei (Dark Kung Fu Girl). Spinning Smash. (Reusable in 4 turns). Increase the Critical Rate of ally monsters by 24%. 2 Damage +10%. Cogma Skills.