augment kit swtor. Members; 27. augment kit swtor

 
 Members; 27augment kit swtor  Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR

Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. . Put money into 3. News. SWTOR Augments Guide: Everything you. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. 3) General speculation in advance of 4. The dedicated guide contains tips for all roles in both PvE and PvP. a source of additional stats over and above un-modified weapons). Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. Hi, back when i started my char, i planed on only playing the story of all classes and no engame stuff. . Augmentation Kit MK-5 is a player-created item. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and Defense augments. Aug kits go for 800k-1mil, purple Augs are going for 6-10 mil depending on Aug and current market. Was allowing it a bug, or no longer getting augmentati. Cybertech makes Armor and Mods. The dedicated guide contains tips for all roles in both PvE and PvP. Reply reply. The dedicated guide contains tips for all roles in both PvE and PvP. The same goes for armour except that hilt/barrel is replaced with an armouring piece. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. Biochem does create kits. ShareI'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. At first I wasn't certain what the big deal was with Farium Arms Assembly Components and the other crafting components. . The dedicated guide contains tips for all roles in both PvE and PvP. Augment kits since it seems like new kits won't be released same time. This article aims to explore the dynamics between SWTOR credits and credit sinks, examining how augmentation kits serve as both an economic mechanism and a player engagement. They're not for adding the augments into the gear. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the. 0 Augments BioWare has said that there will not be a new tier of augments available for 7. . Thanks for any help given!So I know that Biochem won't be able to make augment kits. There are 3 different tiers to consider. Ugh I can't believe I missed that. . Part of Vulkk's "SWTOR Basics" series. So, we all know there are different types of augment kits, ranging from MK-1 to soon to be MK-9. Go to topic listing. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. 1 is coming soon! With Game Update 7. e. Individual Pieces. The grade of Kits just mean you can install a higher grade actual augment with better stats. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Posted June 26, 2012. Augments. You should always create Augment Slots on Legacy Bound Gear. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor. It's like getting and applying an augment kit, but automatically and for free. 3. Game. To place an augment into the slot, next right-click the augment from your inventory. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. SWTOR Augments Guide: Everything you. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. - synthweaving makes the strength, willpower, critical, surge augments. 1. 22. Augment kits can be applied to any piece of gear. Augmentation Kit MK-11 Since there won’t be a new tier of augments, there won’t be a need for a new tier of Augment Kits either. Use the auguments to reach the ratings. Game. News. - Use augments only on 306, set bonus gear. I read you need 10 components from REing crit craft able items. for 11th level slot comp. Support. . If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. They are overall best-in-slot and will provide a. Get the augments with the stats you want. Get the mk-10 augment kits. Who from #SWTOR is moving from Bioware to Broadsword and will keep working on the game? A list of devs we know so far, and their thoughts on the move!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. You will need an Armstech to make accuracy augments at end game, a Synthweaver to make critical augments, and an Armormech to make alacrity augments. STAR WARS: The Old Republic > English > Crew Skills How to craft Augment Kits? Reply. Members. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). MK-10 Augment Kits are orange difficulty, so the base critical chance is 10%, plus 5% from max companion affection, so critical results would increase total MK-10 Augment Kit production by that percentage. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". EDIT: the only moddable green items you may see are companion weapons/gear. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. Business, Economics, and Finance. Game. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Preferred/F2P pay more. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Part of Vulkk's "SWTOR Basics" series. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. Crew Skills; SWTOR. Why force the extra step when the most logical solution. Most people focus on "the best", which is Grade 11. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. I like the math there. Crafters…Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. You can also place one is your own Stronghold, if you prefer to have some privacy while augmenting their gear. Augmentation Slot Component MK-3 can be obtained by reverse engineering Tier 3 crafted gear; any crafted equipment item that is reverse engineered will yield one. Oh, and augment kits are created by Armormechs. I know many of us are on the PTS testing and I have seen a few kits for sale on the GTN but that is not at all a good indication of the price I could charge on a live server. Augmentation Kit MK-1. 186 full gear and a couple of 192 pieces, should I wait to get b. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 0 + Guide (DPS, PvE) for both beginner players and more advanced and experienced veterans: builds, rotations, tips. 0. Play Now. - slicing provide the blue / purple materials. Forums. Armstech can craft Accuracy, Shield and Versatile Augments. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Either directly, or via the GTN. Augment kits have a clearly defined cost. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Posted May 9, 2013. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. Each MK-# has a certain max level of augment that can be used in them. G Armormech, Armstech, Synthweaving. Installing Augmentation Kits and Augments is simple and quick, but be careful. Artiface- Makes the enchancments. If you can make an Augmentation Kit on your own, then you're only looking at 45k to add the slot and then remove the augment in the future. So you should augment the tier 1 shells or a set of orange shells you like. Used in the creation of Augmentation Kit MK-1. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. With Artifice, no one wants to use artifice crystals because of the +41 level 10 Cartel crystals. 0 are still valuable, more than even the. It used to be that your augments were linked to your level. 3. To unlock augment slots in SWTOR, you need to complete a few steps: Step 1: Reach Level 50 – To unlock augment slots, you need to reach level 50. View data for the Augmentation Kit MK-11 SWTOR Schematic. So i was just wondering which of the three crew skills to take in order to make augments. . 3 goes live. As a newbie, I'm still feeing my way through the game. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Almost everyone should get this tier of augments. Followers 1 1Business, Economics, and Finance. g. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will. I would like to make a suggestion as to an alternative approach to handling augmentation in Patch 1. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. Individual Pieces. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. Play Now. So 2. SWTOR Artifice Crafting Guide. Well, you will need someone to be Biochem to make all your consumables: medpacks, stims, and adrenals. Any guidance here appreciated. Augments are mainly to fix holes in stats. Posted November 5, 2019. Imperial or republic. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. By adding and replacing modifications to these slots an item's. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude. Creates: Augmentation Kit MK-11. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Armormechs, Armstech, and Synthweavers are already getting the shaft by having a more complex Reverse Engineering system as…I would have problems with augmentations except nowadays augmentation kit mk-11 costs like 5 million credits for one piece and the price for mk-10 is basically the same. I have also included the item types that each crafting profession can craft as an aid to help if you want something crafted before endgame. Everywhere; This Forum; This Topic; Topics; Images; Albums; Members; Existing user? Sign In All Activity; Home ; English ; Crew Skills ; Augment slot on all gear 1. Hi there! A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their performance. And the augment kits cost about 60k - 80k each. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). - slicing provide the blue / purple materials. Any of those can craft the augment kits needed to add a slot. Table of Contents. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. Why does Artifice not have the ability to craft augment kits for the items they can currently make? It doesn't really make sense to me. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. x I used to RE stacks of the Assembly. I also concluded that people's concerns about inflation were a bit overblown in my opinion, because there are ridiculously few situations in game that require you to spend an amount of credits that. 1) Supply and Demand. This caught a few people on the PTS, before you upgrade the new 7. BioWare is looking for specific feedback about the first 3 bosses in R4-Anomaly Operation. Posted June 1, 2012. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . These are the brand new augments that were released in 6. . . 6k credits. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. CryptoAugment kits are used to create augment slots. Swtor augmentation slot component mk-11Augments mk11 kombat mortal augment The complete swtor story orderSwtor moddable gearing gear slots focus guide. Yet we can craft gear that has augment slots (relics and light-sabers). Star Wars name: Augmentation Slot Component MK-10. . When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. com . Business, Economics, and Finance. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old. Viridionyx. If taken out of the materials bank to deconstruct, no component is rendered. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)SWTOR: Star Wars the Old Republic. Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Store. Best View in SWTOR Contest has returned!. Might augment 22 - /65k each /120k for two /270k for five /700k for 14 / Alacrity Augment 22 - /50k each/ 95k for two /225k for five / <--- while stocks last Resolve augment 22 - /65k each /120k for two /270k for five /700k for. Put money into 3 points of Critical Crafting in your legacy. Go to swtor r/swtor • by. Forums. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Followers 0. Posted November 23, 2012. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. Upgrading deletes the old item and replaces it with the upgrade and as a result. Augment slots are added to your gear using a augmentation kit and a augmentation station. Crew Skills; SWTOR. Hey, first post so please be patient. 0:. . Followers 0. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?To match the above listed changes. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. All Activity; Home ; English ; Crew Skills ; why can not all crafting classes make augment kits?If you are an experienced level 80 player in Star Wars: The Old Republic, gearing up your alternate discipline and characters at a high-level just got easier than ever. 3. For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. By Dragonexadon May 16, 2012 in Crew Skills. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Augment kits have a clearly defined cost. Individual Pieces. How much will you sell your Augment kits for? How much will you sell your Augment kits for? By AtlasOs, June 25, 2012 in Crew Skills. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. Still. 0 PTS cycle since it was opened to. Quote. But I would like to bring it up. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Augmentation Slot Component MK-6 is a Premium-quality Augmentation Slot Component. However, I probably wont rely on them and I certainly wont be mass producing them. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. 7. I've read that stims and medpacks won't, and that makes sense. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. But it appears one makes the augments and one makes the kits? I suppose I'm just confused to. To add an Augment slot via a Kit: - Kits are. 1. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. Posted November 9, 2012. But Im looking at the vendors and they dont have Aug slots. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. Gaming. Support. Individual Pieces. Store. New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. - armstech makes the presence, endurance, defense, power augments. Edited May 8 by DawnAskham14 votes, 35 comments. DPS Implants (Critical and Alacrity) add +72 Mastery, +88. Posted December 1, 2012. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. CryptoArmstech is a crafting crew skill. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). The gear's level requirement is determined by the level requirement of the modifications and augments in it. Armor mech makes money through augments and augmentation kits. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. I saw this Q and A about 1. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. SWTOR Augments Conduct – Item Modificatoin Railroad Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. You have to create one using an Augmentation Kit before you can place an Augment in it. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. It's just aesthetic/luxury stuff that is really expensive so i ignore since apparently I'm poor with only 50 mil credits or so. To add an augment slot to an item now will require you to use the Item Modification. FQN: itm. . They were added in patch 1. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. Store. Hey guys, quick question. - only add augment slot kits and augments to custom/orange quality gear because they can be upgraded via item modifications and remain in use (static stat gear WILL get replaced and the slot kit is gone). Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. Augmentation Slot Component MK-3 is a Premium-quality Augmentation Slot Component. Isn't this contrary to this game's entire philosophy of having your crew members do all the work so that your character is out actually playing the game? For examp. Individual Pieces. By Kosef May 8, 2012. Posted February 26, 2021. News. as you leveled up. it seems augment kits are the new craze and crafting gear with. This crafting material is used in the construction of Augmentation Kit MK-3. Followers 0. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. Your secondary goal is to run slicing missions and get the level 6. . So my. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Used to install Augmentation Slot MK-11 at an Item Modification Station. More sharing options. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. . This will add an augment slot to your armor piece. . To add an augment slot to the item, you have to spend credits and use an augmentation kit. - armortech makes the aim, cunning, absorb, shield augments. View data for the Augmentation Kit MK-11 SWTOR Schematic. ago If you are doing HM and NiM operations, you should try to at least have purple augments. But get the MK-10 kit's as everything lower then that is a waste of money. . How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that. Augments and Augmentation Kits are still craftable, and able to be used on all 7. SWTOR patch 1. Almost everyone should get this. Although it makes little sense to augment non custom peices as you level so quick that the standard gear will need replacing anyway. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?Augmentation Kit MK-11 Rating 280. British spelling solidarity. Its sole intent is to support players of Star Wars: The Old Republic ("SWTOR") and make their gameplay more enjoyable. Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. 8k. View data for the Augmentation Kit MK-11 SWTOR Schematic. Too expensive for the small boost. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. We are not raising Crew Skills,. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Home Game News Store Forum Support PLAY NOW All Activity; More. Step 3: Select the Gear – Select the. So, any piece of armor, implant, earpiece, weapon, or offhand works. Augment Kits are made by different crafting skills, E. 8k. RE'ing those crafted items will give you the component you need for the kit. Play Now. Item Modification Stations can be unlocked by paying 250,000 after reaching legacy level 25 or by paying 50. This has been bugged for MONTHS. When reverse engineering the items, you are guaranteed a component, plus a random amount. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. Introducing cosplay kits for various characters from SWTOR. I do disagree with one minor part. Individual Pieces. In order to add the slot you would buy or craft the kit then go to the station put the item you want to augment in and select which slot you want to add from the drop down. WARNING: when turning in gear for upgrades, it will consume the augment, so make sure to pull out your augment before upgrading it in this expansion! SWTOR Augments GuideI'm not seeing the history of Aug Kits here so let me put it in. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. Check Details. Members. Crew Skills; SWTOR. Just make them and RE them. RE'ing those crafted items will give you the component you need for the kit. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. Armormech makes 4 types of augments; the others make 5. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. SWTOR Augments Conduct – Item Modificatoin RailroadAugment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. Edited July 5, 2012 by chimunga. AtlasOs. Crew Skills. Any crafts grade 11 component can be RE's to a MK11 aug slot component. com to find the look you want) you can already start to get the augment slots, with the kit's.