Starsector edit planet. 95a. Starsector edit planet

 
95aStarsector edit planet  Find a star system that houses multiple factions and has a comm relay in it (you can also build one)

Literaly as i saw the ground map! Uh. Setting to edit max size for gov. Edit: now that I have tested out a totally new save with the same modsinstalled, I'm. That's just my experience and there's not enough information on it. This mod adds a search box to the planet list. 9a version and I've been trying to remove a neutron star from the system I want to start colonizing, but the commands I use keep coming back with errors or just don't work. Edit: Read the code. You can build many of them in the same system, but there's diminishing returns to their effect. Orbital stations (both. This format is designed to facilitate finding specific information quickly when you know what to look for. Categories Categories: Add category. So all you need to do is just really making your orbital work colony only +light industry+farm+military base. You can sell them on the open market at a colony without penalty. Mineral and rare worlds, are not too hot, and always have atmospheres. It's ridiculous that it doesn't go away by itself after the planet has been civilized for some time, so I've got to take matters into. Edit: as far as fleet quality goes, IIRC you only need to max it out on 1 world and the size of a fleet spawned depends on the size of the planet as well. I. Facts in real life may not apply here. code not provided in this post. It doesn't, really. 1. not a luddite. Its excellent. close. Killing the station destroys the base, although a new base will spawn in time. That will add a stable location at the player fleet's current position. This is based on the idea that an incomplete and easily bypassable security measure is worst than no security measure at all. I haven't done it myself yet, but those files are included in a . Now it work better :I've tested it with vanilla Starsector 0. 1a-RC6 save files. Put it in the mods folder and make sure it's tagged in Starsector's launcher. edit: I added some tag support. Step 1. e. Uploaded: 23 Feb 2019 . Items you can give yourself via the console command mod. Keep in mind Eradicators have burn 9, while Champions are at 8, so that would probably be the deciding factor for me. Tried making a kitbash of a frigate freighter, think it looks bad. yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. Open the file that interests you - let's say we want to spawn IX Aurora. Its even possible for some mods (no idea how) to make it so even if. json) and changing the value of maxColonySize. 9. Create a star system (or create a planet in existed system) that will be home for your faction. 95a (In Development) Patch Notes. Starsector Basic Planet Modding Tutorial. The Kingdom of Terra. I need more information. An Editor/english teacher. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. in descriptions. Dunno if it's possible. If you are not in the system they don't even attack star fortress. That is the only thing I can think of at the moment. ) Get Notepad++. 95a. Apparently DIY is officially. When i type in "RemoveCondition extreme_heat" it says "Planted does not have condition extreme_weather" I've tried multiple ways of typing it and always get the same message. Still not easy. Nexerelin reinstates this "feature" I believe. i save the game while orbiting the planet i want to edit and copy that save to the desktop or wherever as a backup. Use console command: effect add_deposit=d "deposit name" like this: : Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. This tutorial explains the very basics of adding and modifying planets in Starsector. ago. there should be the new amount of said items in your inventory, once you load. Though I do also like the idea of some industries having synergy when built on the same planet, to encourage planet specialization (for instance, some kind of bonus for having your refinery located on the same planet as your mine - whether it's an upkeep cost decrease due to re-use of similar machinery or lack of shipping costs/risk, or. Mining always goes with refining, and maybe military base if you really need better patrol. Yeah no idea, never seen them in vanilla and my modding usually just extends to Nexerlin and a few factions. Change planet and colony descriptions with an in-game interface. you can edit your save file and add blueprints. csv. This is no longer a thing. If you try to remove it as admin later on, or try to set another admin in its place you will get a notification. The procedure is the. Yes it's fine as long as you cleared them out and there are no respawn nexuses. edit: DIY Planets mod, not TASC Reply reply. 3) Go to independent planets that don't have a patrol and buy as much as you can carry from the black market. Edit: what you're doing there is changing the memory allocated to the game from 1. Seeds are notoriously finicky in starsector, where the addition of almost any mod breaks them. 9. EDIT: Double-Phase - Being of 2 phases, in the context of exploration, doing unarmed reconnaissance and recovery before rounding up defended targets with a second, mid-to-heavily armed fleet. StarSector update 0. 14, for Starsector 0. Yeah, the planet with bad shit that sneaks up on you is a classic story, but orbits are incredibly basic to predict compared to making interstellar colonies. laboratory (after the hull forge used a template, this template is turned into a degraded template. It's actually a buff cause it comes with pop growth. "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfig". It doesn't, really. To edit these, the number you need to edit is the "s". If you have enough, just slap it on everything. The Cerulean Spire. To create the star system you will need to use the star system mod frame mentioned above, it will have a lot of explanations in itself and the video will also explain a lot and in easy to understand form. json to change the level cap, but that will leave the experience/level scaling in place. Anything below 1 million people would not even be worth visiting for a trader. Refining: 2. Increases the number of industries that can be installed on the planet by 1. so its probably in the core game files in the java files somewhere. Supercomputer. Installed in population. 0. Create custom planetary structures (like station - nexus) and probably custom resources, used in there. Step 2. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. This is installed just like any regular mod. member; 2 kudos. 10. You can create new stable hardpoints in a star sector by emergency burning to a star and clicking on it as if it was a planet. Tried making a kitbash of a frigate freighter, think it looks bad. Stay away. Add a Comment. I've found Starsector recently, I'm a couple playthrough in. 96a] Planet Search with ease and take your gaming experience to the next level. Unfortunately, all the other factions will be jealous of your. well the only potrait pack that looked similiar to the starsector is by looking at Deviantart or commison an artist. Disruptions in trade, like the loss of a merchant fleet carrying vital food or volatile chemicals, can cripple a planet’s output. Interesting, I guess I’ll have to get on that. you can use addxp command. 6. They will automatically travel to the next 'infested' planet and engage with the pather cell there. Warp distance is based on current burn level: 0. Stop playing the game for months out of frustration trying to find good planets. It introduces: BaseModPlugin,. Edit: oh I just saw your other reply, yeah 150 should be fine for anything. Re: [0. 3) Good planets are going to be kept by you. Click on the planet (or sun or astroid) within the system you want to edit 2. The whole of the sector could fit on a size 10^8 planet in the lower estimate and a size 10^9 in the upper estimate. 95a. YES there is a way to take out the irradiated « debuff » with and irridicator core , one of the MANY special objects added in that mod. Go to the core world. Features. Edit: After shutting down the project, it no longer shows as a possible thing to build, so it does its job fine except for the self-deletion. SpawnPlanet: Spawns a planet in the current star system, with optional name and spec id. If you hullMod uses 'ehm_externalAccess' tag (added from . Human beings can survive unprotected exposure to the surface conditions of (market). Factions will wage war against each other and try to conquer their enemies. 7MB ; 659-- Nexerelin. This is installed just like any regular mod. If you've got console commands, you can use them to create and customize your own planets. Feature request: Thanks for the mod. The Hegemony technically claims dominion over Asharu but maintains no permanent administration, sending patrols only to chase down pirates or impose heavy but infrequent tariffs on. The higher your accessibility, the more income your colonies will generate. You can only increase how many colonies you can manage by default. It's not always about the hazard rating, but rather the profitability of the planet. Star Sector | Review - Nuke Them From Orbit. You can make a new save, open it with notepad, and copy over the ships from your previous save. 96. If you dont know this already, go through the academy questline so any travels between colonies and core worlds (especially if you take over a pirate colony) is drastically shortened. Fixed - Legacy - Crash when opening colony at a governed. Long answer is: It is theoretically possible to do, but it demand a huge amount of efforts to made. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. With a planet selected run these commands to add or remove planet modifiers. more edit: also, if there is a spare shithole planet in one of the systems, take it. Any idea what I should look for? What are you trying to change? Colonized planets have 3 separate entries in the save file. After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. It's also funny how easily the 'lore' fits such that this could be taking place on a planet in Starsector, hence. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 96a] Force Auto Resolve (v0. Makes it a lot easier to keep mods up to date. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. The tutorial source code can be found at:planet class And on hazard rating. Nexerelin reinstates this "feature" I believe. Can only be installed within 10 light years of the "coronal tap. I mean let's be honest here. Good Day, so I know in Starsector you can use some bit of editing to change System Names, and claiming a colony has the added benefit of changing the name. To download notepad+, you can just go into your program files 86, fractal softworks, starsector-core, data, config, then click settings. « Last Edit: January 12, 2022, 02:50:00 AM by. You can edit settings. Press the 1 key at a planet to view the ones available. most games have modifiable UIs. the entire current IRL human race could fit in Rhode Island, which Earth is 7. ago. however i. You can add specific deposit (i. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. A much more lucrative option is smuggling. I upped it to 8 because the new industry items are intended to balance the size reduction. 2 Combat Activating dev mode Dev mode can be activated by editing settings. Basically your NPC patrol fleets make. They will automatically travel to the next 'infested' planet and engage with the pather cell there. 3) Go to independent planets that don't have a patrol and buy as much as you can carry from the black market. You need only ONE planet each with +2 Farmland, with one or both +3 ores , with +2 volatiles and with +2 Organics. SomePhishyDude. Dev mode can be activated by editing settings. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. Seeds are notoriously finicky in starsector, where the addition of almost any mod breaks them. getStarSystem("System_Name"). 205. Now here I am many years later. Overhauls. csv is section on planets. You don't need a mod, it's a setting in the config file (maxColonySize if I remember correctly) but it's very broken, balance wise, to increase it. 95, i think this is a chance to patch up some hole, or more exactly changing how credit should flow. Quite a few mods add additional structures and I find I fill out the structure slots a lot faster than the industry slots weirdly enough. Elevate your Starsector gameplay with the [0. right up until i got my first colony settled on a 75% hazard planet, i played out of Corvus' abandoned station. Aside from that it doesnt really impact the game iirc. I come back and I encounter this bullshit pretty much immediately. It's a utility mod and can be added or removed. A higher player max level may make it harder to get story points in the future if new levels take more experience. Added "survey planet" mission Turned off trade disruption condition for now (incentivizing the wrong things, current iteration not working design-wise). So re-working the scale so that: Size 1 - 1-2 million. That's just my experience and there's not enough information on it. This is a work in progress, so if you are a. 95. json file. Stay Connected with Werit: > Mods > [0. juice-stain. Tactical and saturation bombardment operations are available. Now you can play a Starsectortm mod that is vaguely modeled after said popular franchise!In the Persean Arm…. The best organics one is a waterworld with 2 bad mods (+50 haz) that sits all by itself in a system. pretty sure the modifier is from the "Unknown Skies" Mod. 0 (Except for the MagicLib bounties, requires a new game for the changes to work)1. That will add a stable location at the player fleet's current position. (Chicomoztoc planet art made by kociaciasty) upvotes. Last one with Nexerelin and a couple faction mod and such. In each mission, two fleets face each other in a scenario you’ll run into naturally in the full game. edit: Better deserved S-mods. which would explain why Chico is the largest planet and only size 8 planet. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. It's actually a buff cause it comes with pop growth. I've heard that you can get one from dockside bar options too but I've never seen it happen. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. Just google starsector add planet, there's a couple threads. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Still, I kind of like the planet I settled on - Qaras. By default this mod does: Increased map size 1. Step 2. 2 Onslaughts, 1 Legion, bunch of Eagles. Copy that -agentlib:jdwp=transport=dt_socket,server=y,suspend=n,address=5005. To Debug Starsector, create a new configuration and select Remote. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). SomePhishyDude. To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. addspecial ship_bp paragon All single ship blueprints will be spawned in via the command: addspecial ship_bp "ID of ship" To find non-modded ship IDs, you will have to look in StarSector. Include the quotes and replace last name with your NPC's last name. You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. Planet B needs volatiles for the fuel, and it produces drugs from refining. Once in the game, you can. ago. For a full list of supported commands enter. I think whether you go for other industry or mining might depend upon the barren planet’s hazard rating, as that will affect growth and maintenance costs. 15. . Bases will always be found orbiting a planet or within a terrain feature such as an asteroid belt. All the planets that exists as of now always have a downside to them. 1 Answer. Looks fine to me. Summary: Acquire production hullmods from derelict mothership. 95a. Long Summary This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. yes you can edit conditions of planets but afaik not the planet type: 1. Waste_Drama. Consult tooltips for detailed information about production processes. Tactical and saturation bombardment operations are available. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. It's pretty much everything in Starsector that seems like it was put in there for no other reason than just to give players a headache. You'll only lose 1 rep, if any. This (along with many other settings) can be changed by running the Settings command. Edit: or at least some of them idk how this is happening . The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. k1llerk1ng. Make sure you un-suspend repairs on your ships, then the fourth button should allow you to repair. Disruptions in trade, like the loss of a merchant fleet carrying vital food or volatile chemicals, can cripple a planet’s output. (Mirror) Slightly older build (v0. Click on the planet (or sun or astroid) within the system you want to edit. e. 2mil/month easily. At around 4 minutes I use the example of high capacitance storage which in my playthrough has 8 demand and a base cost of 650 resulting in the 5400 credit market value. Press Ctrl + F on your keyboard and type in l="last name". now save the game and load it. Upgrade Military Base to High Command. edit: Also would recommend MOSS (Mod Organizer for StarSector). I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. Edit: I do have the Grand colonies mod but my industry cap still remains to 4 buildings and idk why. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. I have completely no problem with pather cells in vanilla this way and net 1. So my beautiful 50% hazard rating terran world will take a hit. The cryosleepers ("Calypso" and. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI. Do you want to stop the faction expansion in Nexerelin, a popular mod for Starsector, a sci-fi sandbox game? Join the discussion on Reddit and learn how to tweak the mod settings or disable the feature altogether. A community maintainer has put an updated version of the mod up on GitHub and a forum thread - please go there for future development) v1. I also have a star fortress only colony in red warning system with nexuses as alpha core farm. Bombardment uses fuel to attack a planet directly, disabling one or more of its industries and destabilizing the market. Nexerelin 4X mega mod just added real time ground combat / Invasions. This mod includes 10 additional features and three loose scripts. Sometimes there are additional objects that surround a planet, like those magnetic. Starsector's modding scene is vivid and constantly active, but despite a wide breath of mods of wildly different impact, scope and complexity, rare are two mods you cannot use together. 6 » Trylobot: 75 134055 February 03, 2020, 07:25:10 AM by Takezzo: Modding Community Staff Listing « 1 2 » Vinya: 16 50447 August 19, 2019, 04:09:07 AM by Mayan [0. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Edit: I should mention the developers have plans to add more missions and whatever they mean by "revamp" over the next year. Later on I'll inevitably find some good planets elsewhere and I'll colonize them too, even if they're way out in the boonies. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. If your military fleets stop being pickets, and become detachment they start to patrol the jump points of the system in hyperspace. Forward time to see changes. While the commands themselves aren't case sensitive, arguments are. Heavy Industry is an industry. I will give you the list of imo best weapons in Starsector. sorry, I was editing it on my phone, but its aspects from the mods that kinda get OP when combined. Overhauls. in a savegame with hardly any mods except console commands and a few utilities changing planets like arid to jungle instantly changes the. It adds pre. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Works great in tandem with Boggled's Terraforming, since you can create your own frozen worlds. You will need 5 story points, a lot of fuel and an Alpha core to do so (the core is not consumed in the process). A non-exhaustive list of tasks that require programming are: Adding a new star system (possible through . TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. 3) Good planets are going to be kept by you. 16 Badges. It had a big fleet of Hegemony XIV ships, but AI-operated. Just edit the ones you want to add new portraits to. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create. You take the role of a space captain seeking fortune and glory however you choose. It should be displaying a splash screen if newly installed. 18. 95a. The Core Worlds are the center of Human civilization, and the primary site of conflict within the Persean Sector. Start off by colonizing a habitable world in the system with farmland, then a world with rare/normal metals, one with volatiles; often the one with farmland will also have organics. 3x. 2 Onslaughts, 1 Legion, bunch of Eagles. Name. You can then use the “RemoveCondition” command to remove the condition after. Edit the. of couse i looted it but my ships keep orbiting it instead of the planet. Lion's Guard HQ has a base upkeep of 3000 credits, increasing by the same amount for each colony size past 3. It has two modes: Scrolling (default) and Pages (legacy). Manage production with comprehensive ability toggle. (source: wiki) Another way would be to lower interest they have on your colony, by removing enough forbidden industries. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Open your save with Notepad++. if you are able to locate GUI/UI file, you should be able to change it. Compatible with Nexerelin. . - Karengo I - Dragons: Starts from a planet with pop 5 or greater. This mod adds allows you to build more buildings on a colony. captains and officers), and 3,020 names for stellar objects (i. You'll only lose 1 rep, if any. This mod adds a developer's console to Starsector that can be summoned with control+backspace. zeonlight78. It is available to all colonies established within 10 light-years of. so for industries, world 1 (the good farm) will have mining > light industry > farming + 1 of your choice. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. Each time I've changed a sector's capital that radius seems to decrease. Choose your faction (or establish your own) and dominate the Sector! 9. First ever post here so sorry if there's an etiquette I don't follow. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. - Keep ALL the ships from the salvaging quest. Histidine. A lot of things have changed, that effect colonies in starsector 0. With no planetary features, a planet will have no districts. I can’t believe I just randomly found it lol. Once the player colonies are incurring Hostile Activity from the Luddic Path due to use of technological items, talk to the. For those that prefers a more civilized way of late-game colony management. size 5, farming & mining, 75% hazard world. - Added unique admin skill for Sindrian Fuel's planet administrators Other Changes: - Fixed bug with Company patrol stop searches - Added more ship variants - Changed Lion Guard's HQ. 95a. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. 6a. Works best on cold planets. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. Cryosanctum is a special non-industry structure. So, from Industrial, Kletka Simulations produces AI cores. Long Summary This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. i don't know if this works for mods too, and what names to use. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. This mod includes 10 additional features and three loose scripts. Heavy Industry has a base upkeep of 6 000 credits, increasing by. 1 Spawn a solar system adjacent to the one containing the selected planet;Starsector (formerly . Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this. Removing Modifier from Planet in Savegame. Tracking is done through the base hullMod though, so unless it is installed / required, will. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Definitely a Good Game and I'd think worth a look for anyone that enjoys the combat in Starsector. 205. The Internal Affairs mod is an excellent example of the 0. Future plans: – Add terraforming support for Unknown Skies planet types. Also they can be randomly found via salvaging derelict ships. It's cheap, despite the flavor text wording there is not a limit to how many high commands you have and it does not consume a second industry slot. Even active sensor scans can't pick you up anymore I think. Figured this was a good time to release it and get feedback before getting too far with more quests. 4X game features in Starsector. Mining is fairly low on the maintenance costs. . Once in the game, you can summon the console with control+backspace and enter your commands. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). Following fields define the number of stuff you will. Pilotable Starfighter sub-mod (require Arma Armature mod) Star Wars Portraits. but it doesn't show up except in the top bar where the conditions are. a small guide to Editing items in savegames. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. r/starsector • 24 days ago. This tutorial explains how to create new star systems with planets to add to your Starsector game. Content Consumer Private. Step 3. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. 1.