stellaris vassal vs tributary. They do lose the difficuilty bonus, yes. stellaris vassal vs tributary

 
 They do lose the difficuilty bonus, yesstellaris vassal vs tributary  These are the basic subjugation types that you know from before, plus a few new ones, such as Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on

There should be a tab that says something like:"Demand tribute" or "Demand subjugation". I've been playing a lot with the feudal civic and having fun but one of my problems is that unless I create the vassal myself I have no idea how to rename the vassal. Not as straightforward as directly release as tribute, but. I recently got into this game, and in my current game I’m playing as a very militaristic empire. 2. Top posts april 13th 2020 Top posts of april, 2020 Top posts 2020. Make the feudal society civic kind of useless as no matter how powerful they get and apart from fighting they give you. 8] Subscribe. Subsidiaries only pay energy, while tributaries pay both energy and minerals. This pairs quite. But the vassals didnt rebel, but someone stronger just declared war on my vassal and kick my ass too. . Midpoint between autonomous vassal and tributary. Continue browsing in r/Stellaris. They are probably more useful in one of the next patches due to tributary states and maybe some other changes (which is. 1. I have been really trying to perform a tall playthrough where I do not expand myself and instead use a collection of large vassals to do it but it…By 'vassal-intending', I mean you intend to make- and really release- vassals. Nope, the Space Mafia doesn't care about any Rights not founded on Might. Content is available under Attribution-ShareAlike 3. A vassal has still some use, even if their military support is questionable, e. They are probably more useful in one of the next patches due to tributary states and maybe some other changes (which is currently missing compared to EU4). Tribute is better for more powerful empires. 5 loyalty (0. The option to change them back to a Vassal/Tributary doesn’t show. Description: This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. A vassal nation in Stellaris is not the same thing as a vassal in medieval Europe. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. You can only hope that your overlord leaves the federation or something similar. Especially as your 1st and 2nd subject, a Tributary can give you so incredibly amount of resources. Ever since the Stellaris Overlord expansion, and even before, I hoped for a more modular subject system in EUIV. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several. Instead of types of subjects as vassals vs tributaries vs subsidiaries, subjects are now based on a vassal contract system ala Crusader Kings 3, where the Vassal and Overlord can negotiate a contract in terms of both tribute and privileges for the vassal, including not just diplomatic privileges but also even resource subsidies, where the. And most people play on fast speeds rather than normal. I got 1984'd May 7, 2021 @ 4:08am. Use your huge federation fleet to crush the filthy xeno fallen empires. 1 Answer. Having a protectorate gives . Release them, then declare a war to make them a tributary. • 5 days ago. 0’s pop changes, with an empire growth slowdown as you conquered more pops, slows rather than increases your pop growth as occurred in 2. r/Stellaris. As a megacorp, you are mostly making tributary vassal requests, so you get a basic resources boost, utilizing 30% of the vassals economy, only furthering your economy to easily vassalize more and more. 10. Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. missing vassal war goal. If they resist (don't immediately surrender), you can attack to destroy their ships/armies and arrest their leaders yourself. SnooStories8859. If you want the extra resources from a vassal with none (or very little) of the headache that comes with loyalty management and specialization, and you don't plan on integrating them either, tributaries. Don't build them up and they'll only be 5K strong so they can't help you. 268 votes, 17 comments. Adeiu • 7 yr. A vassal has still some use, even if their military support is questionable, e. However, having a Hegemony does work better for you for the federation benefits. It’s your overlords job to protect you so you don’t really lose out, protecting 1 vassal isn’t a huge problem for a overlord. . Once a vassal hits the trust cap in an empire like this, release them. 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. This sucks because I want to name them Duchy of X type names and instead I'll have some dumb Union of X or something like that which does not fit the naming scheme. See screenshots for new tradition effects. I am at my cap for sector plantes. The bonus 30% to science is… well it’s nothing. You can't change it because they're not a vassal. 5. Remember that vassals will lose any difficulty bonus that AI received as an independent. 37 votes, 46 comments. Correction: Only voluntary protectorates give you influence. I believe you have to vassalize them before the integration. Edit the contract as you see fit, and it will have either a red cross or a green tick. Stellaris Real-time strategy Strategy video game Gaming. 5 per stationed army). Vassals that have already been specialized do not automatically demote even if their tech falls way behind. 15 research production rate. Only existing. 5 I was wondering what peoples feelings are about vassals and tributaries and when it's better to use each. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. I have 1 specialist vassal that changed from tributary (or subsidiary)but the option to do this it's too random to appear (cannot choose vassal types) even when asking to other empires to become vassals(i am stronger enough)Imperial Spiritualist authoritarian, feudal and cult perks. So a criminal syndicate is doing its job and has a couple of branches open on my planets. Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. Tributary vs Vassals Stellaris Debate vassals can be integrated into your empire so you can eat them without claims or war. I was having a real fun game, to a point where i finally actually made it to the crisis and then i saw this. Make sure they have plenty of food - unfed vassals can starve themselves into revolt. Plus, if you've gotten said protectorate by doing something like. For Stellaris 2. Tributaries are not your subject, they are independent, can expand freely and you can have pacts with them. ago. The requirements for vassals and tributaries are sick. Ascension 1: mastery of nature. Subject contracts start with a “preset”. Then again I'm running Glavious AI which doesn't seem to improve the AI that much (granted, there are 2 "equivalent" normal empires in 2400 and one of my federation members just quit the. Feudal is also the only way I know thus far that makes a 1 system play through possible. Also, as a plain vassal I can suck my overlord as a vassal for a 15% subsidy or 1. Once you've filled out your specialist roles, this is where most of your vassals end up. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Thread starter Thaduck; Start date May 9, 2022; Jump to latest Follow. In the default galaxy map mode, subjects have the same color as their overlord. This page was last edited on 7 June 2023, at 11:13. Reply reply more reply. Stellaris Dev Diary #281 - A Message from Minamar Specialized Industries. Rodmar18 General. as a trading partner or a buffer zone. The released vassal has your tech and civics so they love you and will join your hegemony. there's a lot to say about stellaris' war systems. I think it's common knowledge by now that AI vassal on higher difficulties is basically useless other than neutering a potential rival and prepping…Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. Jump to latest Follow Reply. I am playing a tall game as an extreme pacifist empire. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. I just technologically enlightened two races, immediately making them vassals. subjects. A subject is a country which is subordinate to another country (overlord). Zijkhal • 4 yr. By annexing them as conqueror you get ALL of it! AI was NEVER on pair with a good player without difficulty boost, but right now it is especially weak. Stellaris. I RP that the overlords install some of their leaders onto their vassal's planets to look over. Even with constant resource gift, the AI still have trouble building their planets. You can only subjugate by force if the empire is weaker than you since overlord. And for the stronger empire, you could benefit from having weak allies, but still stronger-than-vassal allies to aid you. This probably works best with wealth generation, 75% tax on a one system vassal would then be a 7. vassal turns into a protectorate but without the bonus or influence gain and resets your agreement. You grow when your vassals grow. This page was last edited on 7 June 2023, at 04:39. I immediately got the "Ask them to be a protectorate" option. Copyright © 2016 Paradox Interactive AB. For the first 50 years, that is decent. Warhawg01. Steps to reproduce the issue. • 7 mo. Vassal & Tributary management / overlord's orders / united voting. It's a lot better than previous vassals where the only two choices you had was "vassal to be integrated later" and "tributary because I can't be arsed to. Fluffy-Tanuki • 21 days ago. Also use the make tributary war goal and claim the systems with rare strategic resources like Dark matter, living metal and zro. 1 Answer. Tributary and Vassalize: If you have at least one ally with differing ethics, you can give them war goals that conform to their ethics even if they differ from your own. 1 This mod adds some flavor to pirates. If it’s a tick, you. ago. 5% of annual income, manpower tribute is 25% of annual gain, and monarch point tribute is 1 per 33 developments (rounded down) and capped at. 2 comments. 8boy09. I almost dropped $20 on day one. No no it was the other way round. Casual-Dictator • 1 yr. Then you can declare a war that makes them become your vassals when you win it. You probably just grabbed a vassal with massively dissenting ethos and a government that doesn't like having an overlord. ; About Stellaris Wiki; Mobile viewIn the game Stellaris, a tributary is a vassal state that retains a significant degree of autonomy in its internal and political affairs. This is an awkward. g. A tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. Stellaris Real-time strategy Strategy video game Gaming. Go to Stellaris r/Stellaris. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. Vassal vs. Turns out I got 40 systems or so and 3 inhabited planets. You can right-click and explore any wormhole your science ship can reach, regardless of its territory. 2x as much food to feed pops, 2x as many minerals to supply metallurgists/artisans, 2x as much energy to support buildings and fleets. You do this by growing your influence in these vassal kingdoms. ; About Stellaris Wiki; Mobile view vassals are better than having tributaries or trying to conquer one planet at a time because they can be integrated into you country for some cost in influence and will cost far less to demand than the sum of all of their planets added together. Though bear in mind, +5% resources with a 15% tax rate is. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…In vanilla if you can get an early tributary by say year 50 you’ve basically won. Interesting…so i didnt make them a tributary, i declared a vassal war. Actually there IS a perfect answer. i have all the dlc and have tried restarting my game but idk what the. Unregulated means no change, controlled gives your vassal pops a push towards your ethics (like that one galactic community proposal) but your vassal dislikes it, puppet gives a stronger push and allows the overlord to buy the "embrace faction" option for the vassal. Granted I play with mods like Stellaris Evolved and Gigastructures so there's tech at play that is extremely advanced and game changing. Mr-H-Saether • 5 mo. An incorporating Union is one that an entirely new nation is created. The benefit is that, by vassalizing early, you gain a better reward in the long run as your vassals continue expanding and your time investment in the beginning pays off nicely. 60-100 years in, I'm spreading my glorious color galaxy wide, absorbing any independent empire that likes me, and you bet they'll like me. Scholarium should get some better bonuses to make them actually the science vassal to play as, as well as the subject science one to get. 4 Cepheus update. Get a couple of special ones for the unique bonuses but I don't really see a reason to have more than. NumberIine. Best. The first method involves going to war with a target empire. 2 but haven't seen them doing it recently. Like Vassal 1 focuses all its invention on making a laser which can heat. If you're not domineeringly powerful, vassal is a good choice to set them to follow your ships and act as extra power in most fights. I do not think you can without releasing them and the forcing the new subject option on. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. But thats one of the problems with stellaris, they took the diplomacy and warscore systems from Europa Universalis and changed them, making them a LOT. Instead of maintaining a huge fleet form the beginning, consider having 1 starbase with 2 shipyards. I dunno man, but it seems OP. 0. I don't really use the espionage system to know enough though. The issue is when I declared an expel branch war against them it didn't work. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. I control vast amounts of territory directly and most of my allies asked to become my vassal. It's sorta like the political version of slaves. 806 14. My Stellaris Mods: Dynamic Difficulty - Ultimate Customization Dynamic Difficulty : More Modifiers. Stellaris is getting so many supra-national forms of governance, I'm getting a little confused. ago. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. 828. Overlord aims to offer more control over your empires, both to let you shape them in more specific ways and also to generate more anecdotes when it all goes wrong. Vassalizing empires is definitely my favorite way to win (tied with Rogue Servitors). To make a tributary a vessel the correct way would be free them from a tributary>go to war with become vassal as a war goal. All Discussions. Thread starter Abdulijubjub; Start date Apr 14, 2023; Jump to latest Follow Reply Menu We have updated our Community. There are a few different ways to create vassals in the game. Maybe a future content patch or DLC dealing with internal politics (like the Political Events mod) could rework this feature, and add more vassal customization in addition to expanded diplomatic functions (e. ; About Stellaris Wiki; Mobile viewA tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. Release them, then declare a war to make them a tributary. After that, you propably want to have Vassals for the Fleet Cap, Reserach Exchange and Unity. You can't change it because they're not a vassal. 3] This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. 3] This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. They will protect your lance battleships with their bodies, your vassals throwing corvettes and cruisers into the line of fire while your battleships open up with the big guns. 5. Though since 3. Join. willldebeast • 4 yr. R. ago. Find sources: "Vassal state" – news · newspapers · books · scholar · JSTOR (November. A tributary state is essentially a vassal that has more powers relinquished by the request of its dominant. r/Stellaris. Tributaries at least give you some basics. Please note these costs are over and above a base cost of 20 influence points. Death Diamond Oct 2, 2022 @ 5:44am. The big barrier that a lot of people on here seem to have is not knowing about the vassal/tributary casus. You get 1 influence point for each protectorate you have established. Onward, Toward Perfection (A Stellaris Story)-- My Guide to Traits, Ethics, Origins, Civics,. 0] This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. Trouble is War declaration is NOT an event stellaris automatically pauses for by default. it. Granted I play with mods like Stellaris Evolved and Gigastructures so there's tech at play that is extremely advanced and game changing. ago. Allowing feudal civics to support stronger vassals. "in the middle of specializing" will at least be fixed in hotfix but I hope they change the demotion in general. Firstly you need to be a recognised power so you can puppet and not just make a tributary. My slaves are Gaia world only lol but surely 140 psychic pops can make a good vassal. 25% minerals and energy to grow your fleet. 1. After that kick someones ass with a goal for liberating a "Rival" Tributary(Your ethos) or a vassal/protectorate/standart tributary and a "Federation" Tributary. 1 This mod expands how vassals work. 0, Stellaris has undergone a number of major mechanical changes that have decreased the value of conquest. would like to know too!! #1. In Stellaris you can research fusion reactors. Go into the diplomacy tab with the empire you wanna vassalize. The overlord can't curtail their expansion, doesn't interfere in any of their wars (and vice versa), the tributary simply feeds them resources. If you want the extra resources from a vassal with none (or very little) of the headache that comes with loyalty management and specialization, and you don't plan on integrating them either, tributaries. Lhite_Blanco • 4 yr. x. You basically become…In fact, they managed to wallop the Tuxkans so hard in the last war, not only did they convert a third of the former Tuxkan territory into a friendly vassal state (the Imperium of Berni, in orange-green), but they did so while simultaneously occupying over half the territory of the Holy Adeex Order on their other flank, which used to be allied. Overlord will be focusing heavily on the subject of. Go to Stellaris r/Stellaris. Since they were the ones that started the request they can't decline. Waging war to make tributary/vassal is impossible. ago. I always do this with hegemoneis. You may decide to do this if; the size of your empire is becoming a bit difficult to manage or you have gained a sector too far. as a trading partner or a buffer zone. While having separate vassal types seems cool I’d honestly rather keep them all “vassals” but allow weather or not my vassals can expand as a diplomatic decision. Each Vassal Specialization has a specific focus: the Bulwark, which focuses on defense and military strength; the Prospectorium, which focuses on resource collection and production; and the Scholarium, which focuses on scientific. And if you really, desperatly want an FE vassal, Gigastructures offer you some very "subtle" way to do so, by subtle I mean weaponizing an entiere solar. 5. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. All subject types now grant a small. Only existing. Nov 21, 2023Vassal or tributary? SirAlexius Dec 22, 2018 Jump to latest Follow Reply Is it better to vassalize other empires or make them tributaries?Tributaries also seem to be of more use early, as the couple dozen energy/minerals still make a difference, while vassals are better lategame when they. They are probably more useful in one of the next patches due to tributary states and maybe some other changes (which is currently missing compared to EU4). Feb 21, 2014 2. Now your tributary gives you energy and minerals, add part of their naval cap to the federation fleet, and they're pulled into any wars you're involved in, because they count as federation members. I hope this is fixed because the potential for these systems is great!Move all organics to their own planet, you can create a vassal when you're at peace. ago. Nice. I am fairly new to this game, so I first apologise for my lack of knowledge. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. Wars are how mid-game and end-game borders are usually drawn. They are all extremely strong perks with them. Alien empires ruled by different primary species overlords with xenophobe govts should be more disloyal tooVassal produces 50 engineering, 15% would be 7 (think they round down 7. I have a big fleet. Food is minimal, and getting tributary after tributary can cover your economy for the most part. But my main desire is the ability to just tweak the mechanics of the existing vassal types, like having a tributary pay me in alloys, or a vassal which can expand without needing me to have a civic. Yeah that’s probably one of my biggest sadnesses about stellaris, that you don’t have all that much obvious control over your subject empires, your ideas sound great but I’d also love to have at least a little direct control, like ordering your vassal to protect a specific system or build ships, I don’t like that you basically end up fighting wars alone with just. 138 Badges. -100 for vassaling and -100 for something like war at itself. Gift them minerals, energy and if required, food. That large empire asked to become my vassal and I said yes just to experiment. Mhh I guess you can lower the mandate requirement by getting war score cost reductions like diplomatic idea, or admin efficiency from admin tech and absolutism but I don't think that you will be able to lower a 300 mandate requirement to less than 100 any time soon without any kind of war. Since 3. Having more planets (& pops) raises the cost of techs and now unities - as far as I know tributary/vassals do not. 1; 2. So open a second war. It depends on what you want from them. Since you want the tributary to join your federation, I doubt this is the case, but nevertheless, waiting for them to turn into a vassal and being integrated is an option . However, it pays a substantial amount of tribute to its overlord in exchange for protection. I faced inaccessibility of war for submission (as the vassal or the tributary), I send the offer "To offer the status of protectorate" or "To demand a tribute", any empire refuses (well, on a kraytsny measure while there are no concordants peacefully), then I come into options of declaration of war. If this isn't the case then something is missing. Have your vassals all follow your doomstack. There's no option for using favors to sway your way, no ultimatums (e. Im proposing this kind thing mostly because i dont like conquering the entire galaxy and having to manage it all and sadly the ai as a vassal is way too weak and almost everyone goes tributary but they dont fight for you etc. Edit: says cannot build more than one. Expand user menu Open settings menu Open settings menuIf you're more concerned about getting income you can always make them a tributary first, they're more independent but you directly profit from them. then its like -100 warscore to win the war, and -100 for vassel/tribute demand, and w/e else relative power modifiers there are. I prefer conquest. When an AI empire is about to declare war it will first. So as a weaker empire, you rather want to be inside a hedgemony than be a vassal. Both can net you additional territory if integrated but otherwise it's just what I listed above. as a trading partner or a buffer zone. It'll stop a legitimate megacorp from doing business though, because they can't make commercial pacts even with their sovereign. Empires of all ethics have the option to leave a subject as vanilla vassal or tributary. Tributaries are much better imo. It was a tributary in a mercantile federation. Even before 3. But all in all it's just meh. Get app Get the Reddit app Log In Log in to Reddit. forcing vassals to change a policy or surrender resources at the cost of Opinion). Both work a bit differently. Since you can stack anchorage star bases for increased naval cap, and because upkeep costs so much more now, the extra fleet cap from vassals is negligible compared to the extra resources from a tributary. But honestly there's very little reason to continue this game. Precisely why it's broken. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. Dynamic difficulty adds a option to apply ai bonuses to vassals. In Stellaris you can research fusion reactors. Well, actually, it's relatively easy to make them accept to become a specialist vassal. Alpha Centauri Mods for stellaris: SMAC Factions converted to Stellaris ForumThread SMAC Factions in Stellaris - Steam Workshop link SMAC Symbols/ Flags - Steam. Anyone know if/how I can make a mod that will make it so that these AI bonuses still take effect on vassals? It makes little sense that they suddenly become weak cos i made them a vassal Come the late game especially, you'll get far more efficiency out of a resource vassal if you incorporate them and then release them as a vassal than if you skip straight to tributary. Improve your relationship a bit then release the vassal as a now friendly empire. but I have over a dozen planets in that. • 8 mo. Protectorates become vassals which are not that useful. Now your tributary gives you energy and minerals, add part of their naval cap to the federation fleet, and they're pulled into any wars you're involved in, because they count as federation members. 7 to −3. Edit: Vassal claims on other empires in war should be granted to the overlord and the overlord should decide whether they deserve th e systems at the end of the war. I get it, it's not a preferable position for them. It’s kinda pointless. -100 for vassaling and -100 for something like war at itself. Vassal Corporate overlord Inward Perfection; Within 60% technological difference; A vassal is a subject of another empire, often with little to no self-rule. Now they have more diplomatic weight than they ever had, love me and helped me obliterate an empire. Stellaris Wiki Active Wikis. or we cut part empire as our. They have internal autonomy with limited interference from their overlord. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. Vassals can be lawful or the opposite in which case they will rebel if given the opportunity. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. Stellaris vassal vs tribute State subordinate to another state This article needs additional citations for verification. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You don't need the imperial government for the feudal society civic either. Cult for easy edicts and feudal for the vassals. Mar 29, 2022; Add bookmark #14. AND you can integrate protectorates into your empire. 2. If the Vassal AI would ignore the Fleet power it would result in endless Rebellions that get always quelled and players would be annoyed to no end about them, Whack-a-mole Deluxe. A vassal has still some use, even if their military support is questionable, e. Presets have a list of default terms, and can have. ago. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. I mean, annexing a vassal is fantastic for the overlord: they get a relationship slot back, they get direct control of troops, and all it costs them is low-value diplomacy points and a temporary penalty to the stat that allows them to diplo-vassalize and diplo-annex. Protectorates become vassals which are not that useful. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. Vassal states were common among the empires of the Near East, dating back to the era of the Egyptian, Hittite and Mitanni conflict, as well as ancient China. g. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse.