pathfinder vampiric weapon. Currently theorycrafting a build by using film and book abilities of vampires with similar feats in Pathfinder. pathfinder vampiric weapon

 
 Currently theorycrafting a build by using film and book abilities of vampires with similar feats in Pathfinderpathfinder vampiric weapon  CONSTRUCTION REQUIREMENTS

Vampiric Call: The vampyr hunter summons base animals of. So, that being said, Here are the parameters: Starting Level: 10 Starting Money: 62,000gp + Starting Class average GP. DESCRIPTION. Hey guys, I've got a question regarding weapon enhancement, I hope you guys can clear it up for me :) I'm playing a lvl 6 fighter, with a double…Mythic Vampiric Touch. Enter the Dhampir: a descendent of a vampire, carrying much of the flavor of a vampire but with fewer inconveniences and more flexibility in personality. At 16th level, the vampire hunter gains improved avoids, as the rogue advanced talent. When it comes to weapons for your Vampiric Lich Shifter, you can’t go wrong with the Hasty Eradicator dagger, which allows you to gain yet another attack. Craft Magic Arms and Armor, magic stone; Cost +1 bonus. the new souldrinnker get enervation x/day instead and the soul pool get points when ever he deal negative levels to others (not only with the sla). Allies gain a +4 morale bonus on melee attack rolls and a +6 morale bonus on melee damage rolls against the designated target for 1 round. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. This special ability can only be placed on ranged weapons or ammunition. The Vampiric Bite, from the Dhampir lineage race in the January 2021 Unearthed Arcana, says as follows (emphasis mine): Vampiric Bite "Your fanged bite is. pf2e vampires are no joke; every type of vampire has some sort of ability that grants them incredible ability to stay alive when they would usually die. ; +1 to AC; +1 on rolls based on Str, Dex, and Cha. Requirement: This special ability can be placed only on melee weapons usable with Weapon Finesse. Purity: At 10th level, the judgment bonus is doubled against diseases and energy drain saving throws, but not curses or poisons. Death's embrace at ivl 9 from death domain. Upon command, a shock weapon is sheathed in crackling electricity that deals an extra 1d6 points of electricity damage on a successful hit. If all natural weapons could be used as unarmed strikes, a Druid 18/Monk 2 could do 25 damage 1 with +10 to hit as a bonus action. This special ability can only be placed on melee weapons. Reduce HP by the amount listed on the table. Cost 2 gp Weight 1 lb. A wielder can be attuned to only one vampiric or greater. A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item’s weight. Casts Vampiric. The School of Necromancy magic consists of spells that manipulate the power of death, unlife, and the life force. If I recall correctly, a Bastion. 5 Ruleset of Dungeons and Dragons. Chain has hardness 10 and 5 hit points. Voice of the Night: Situational. is for melee touch attacks like vampiric touch. One thing that struck me as odd was the existence of "magic" items in the dark ages part of the setting. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. The vampire spawn heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it. Introduction. A heartseeker weapon ignores the miss chance for concealment against most living targets, though the attack must still target the proper. Vampiric Blade: You weapon becomes bloodthirsty. 1 Vampiric touch for 72 dmg 1 Vampiric touch for 72 dmg Its worth losing 1 bite for that. ; DESCRIPTION. A Disruption weapon of any type could be useful but it sounds like the vampire-lich is definitely going to make a DC 14 Will save every single time. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points ) each round it drains blood. Witch. DESCRIPTION. When used to attack outsiders, a planar weapon ignores 5 points of their damage reduction. If the wearer uses vampiric touch and holds the charge, the charge dissipates if the gloves are removed. That is the best way, but holding the vampire under flowing water, or exposing it to direct natural sunlight might also kill it. If these are separate things, the bonus attack only does about 9 damage 2, with 13 to hit. Business, Economics, and Finance. You gain that many blood points until the next dawn. The world has been destroyed, ruined, and reborn over and over again. And both don't want to use Vampiric Touch because it stops them from using their Attack Action for max damage and stops them from using their Concentration on. After 1 round, a vampire can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save. Ease of Grip (1 DP): The weapon can be wielded as a two-handed martial weapon. These pale, elegant-looking leather gloves have bloodred stitching on the fingers—which bears a startling resemblance to blood-encrusted fingernails. A straightforward list of recommended weapons for each fighting style, for the hero in a hurry. DESCRIPTION. Pharasma diety, Positive energy. DESCRIPTION. Chain, Breakaway. Actions Multiattack (Vampire Form Only): The vampire makes two attacks, only one of which can be a bite attack. Vampiric Maiden H: A ghostly iron maiden harms a creature and transfers its vitality to you. Damage 1d2 (small), 1d3 (medium) Critical x2 Type slashing Category one-handed Proficiency exotic Weapon Group flails Special disarm, nonlethal, reach, trip. vampiric bite: +12 to hit, damage 1d12. As a swift action, the wielder. Alchemical poisons are potent toxins distilled or extracted from natural sources and made either stronger or easier to administer. 4 Firearms cannot have this special ability. If the wearer uses vampiric touch and holds the charge, the charge dissipates if the gloves are removed. An anarchic weapon is infused with the power of chaos. The Drinker. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Chess Pwn. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level (maximum +15). 7. Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn’t a construct or an undead. DESCRIPTION. The Spell Vampiric Touch states: Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). Poison Spell 6. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum. These temporary hit points last for 10 minutes. But if we look at weapon enchantments there are, generally a plus to to hit is worth two plusses to damage (this is also true for feats). Pathfinder Adventure Card Society; Promo Cards; Accessories; Gaming. A gaping maw with elongated incisors adorns. 1 – Blight Druid: Destruction Domain, Weapon Finesse (or Dodge) 2 – Blight Druid: 3 – Blight Druid: Dodge (or Weapon Finesse) 4 – Blight Druid: +1 WIS. 8 – Blight Druid: +1 WIS. Ustalav noble hires 4 adventurers, vampire hunters, to track down his kidnapped daughter. DESCRIPTION. Sword of Life Stealing. 2 3 In the benighted depths of Sekamina, Zura is worshiped by the drow of. Only one such ring—the strongest—functions, so a pair of protection rings +2 provides only +2 protection. Improved Vital Strike. Spells are prepared. A DC 10 Strength check breaks them. Infiltrator's Armor is a Light Armor equipment in Pathfinder: Wrath of the Righteous. the Ruin quarterstaff or other similar weapons) Vampiric Blade. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. A tabletop role-playing game community for everything related to Pathfinder Second Edition. 3 Projectile weapons with this ability bestow this power upon their ammunition. If you want to mimic a Monk, the Ascetic Mystery has several options for that. The entire area counts as difficult terrain. Lizardfolk notably gets a 1d8 for bites. The rules for Magus weapon-delivered Vampiric Touch aren't really any different than for any caster using the standard rules options allowing UAS or Natural Weapons to deliver the charge of a Vampiric Touch spell (targetting normal AC instead of touch, but also doing normal melee damage in addition to the spell effect): the spell's rules. A DEX based Magus typically goes scimitar, because Dervish Dance works with Spell Combat. DESCRIPTION. Regarding weapons: From pg. The effect remains until another command is given. This special ability can only be placed on melee weapons. DESCRIPTION. You don’t need to breath or use light or walk on floors (or even walls, once you reach level 3). Whenever the wielder of this +3 radiant longspear confirms a critical hit, the next two successful attacks give the wielder temporary hit points equal to the damage they deal. When the wielder uses the weapon to knock unconscious or kill a creature, he gains 5 temporary hit points that last for 10 minutes. A bodyfeeder weapon grants its wielder temporary hit points equal to the total damage dealt by a successful critical hit. ) These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour. Twice per short rest, it can be 2 attacks per bonus action. The half-living children of vampires birthed by human females, dhampirs are progenies of both horror and tragedy. Death ward has no effect on it. Pathfinder: Aura strong abjuration Price 56,000 gp; Slot none; CL 15th; Weight 300lbs. Warrior Priest. DESCRIPTION. Summary: Gain (2 x HD) of. Those who do often abandon their monstrous children. A wielder can be attuned to only one vampiric or greater vampiric weapon at a time. Three times per day, the wearer can use vampiric touch and bleed. Your. 318. Catching a returning weapon when it comes back is a free action. Blood Drain. This infusion lasts for a number of rounds equal to your Constitution modifier or until you use it again. m. In addition, each time such a weapon strikes a target, there is a 25% chance that the poison dose is not expended in. The wielder is able to use the weapon normally. Damage 1d2 (small), 1d3 (medium); Critical x2; Type bludgeoning. The spell’s damage increases to 1d8 points of damage per 2 caster levels (maximum 10d8). The offhand attack is a little odd to me. You harness an eldritch power and project it into a cloud of blood red, hazy vampiric mist. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. I feel most special abilities aren't worth the loss of increasing the to hit and damage. A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. Fans of the holier-than-thou get a chance of being. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level (maximum +15). This special ability can only be placed on melee weapons. Fangs; Gain a bite-attack (1d3) and may bite as part of a Grapple combat. Oct 26, 2020 @ 1:24pm. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn. Feats Craft Magic Arms and Armor; Spells acid arrow; Cost +1 bonus. major deactiviation positive damage 2 (when it takes twice its regen value in positive damage its regen is disabled) negative healing. Three times per day, the wearer can use vampiric touch and bleed. Echoing Weapon H: Your attacks build up to release a sonic pulse. Chess Pwn. Hello everybody! I bring to you all the Sanguine Armory, which contains 19 new vampiric magic items that can be used by enemy vampires themselves or by your players! With the addition of the four hemomantic tattoos, a lot of these magic items are either cursed, play around with Vampiric Magic, or are designed to specifically help out or be used. Pathfinder Rulebook Subscriber . 2. He believes a corrupt vampire lord, LeMort, has taken her and plans to turn her. With an amorphous body that consists as much of fluid as it does of air, this. A good Slashing weapon for use against Zombies and their ilk. Azrielemantia. A vampire can elect to create a vampire spawn instead of a full-fledged vampire when she uses her create spawn ability on a humanoid creature only. Melee touch attacks use your strength modifier to attack, ranged touch uses your dex. This casket has walls of reinforced silver engraved with the holy symbols of dozens of good deities. Silvered weapons are special weapons that have been coated in a layer of silver. Full round attacks are eschewed for high one hit damage. Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using. You deal 12d6 negative damage to living creatures in the area. Vampiric Call: The vampire huntsmen summons base beasts of the night—bats,. . You use your element’s power to instantly move 30 feet in any direction (even straight up), manifest a kinetic blade, and. only the damage from Vampiric Touch is granted as temp HP. CONSTRUCTION REQUIREMENTS. Vicious. DESCRIPTION. High saving throws for Fortitude and Will, low saving throws for Reflex. Property: Melee weapon. Yeah, I forgot Vampiric blade is not 1d6 per caster level but 1d6 + CL (it would be toooo OP otherwise), but CL for 10 tier kinetic lich would be 20 (CL for unmerged. DESCRIPTION. Only thing I'm seeing that magical weapon really affects in the bestiary is incorporeal creatures. So im the forever DM of my group for the last 8 years. Power Points: 5. Books Available: Advanced Class Guide Advanced Player's Guide Ultimate Combat Ultimate Magic Advanced Race Guide Ultimate Equipment Pathfinder Society Primer Vampiric Touch isn't a death effect. ago. The acid does not harm the wielder. After an attack with this weapon drops a living foe (kills it or drops it to negative hit points), the weapon infuses its wielder with vigor. There actually is a player companion book called 'Blood of the Night'. Traits: Resist Level Drain; Immune to penalty, but not death, from Negative Levels. Currently the only things missing are the general traits. Because they have two-weapon fighting in their "Feats" section, they only take a −2 on attacks with light weapons, giving the +8 on the main hand and the damage stays the same. Full caster level progression. Price +1 bonus; Aura moderate conjuration; CL 5th. The leveraging weapon’s enhancement bonus is doubled when applied to combat. CryptoThere are 56 different Weapon Types in Pathfinder: Wrath of the Righteous. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. Vampiric Shadow Shield. , low-light vision; Perception +35 Defense AC 28, touch 14, flat-footed 25 (+7 armor, +1 deflection, +2 Dex,. Any undead creature struck in combat must succeed on a DC 14 Will save or be destroyed. DESCRIPTION. DESCRIPTION. Weird. Everything ended in 2090, the few survivors went underground to escape the blazing infernos. DESCRIPTION. Mythic Spells have the same use as regular Spells, but are classified as the more powerful set of spells and can turn the tide of a battle. 4. As ever, I hope this is helpful and educational. Any creature that strikes you with its body or a. Weapons with special abilities also count as epic for the purposes of overcoming damage reduction if the total bonus value of all of their abilities (including the enhancement bonus) is +6 or greater. Gear for the best Vampiric Lich Shifter build. to 5:00 p. A recoiling vampire spawn must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. Sneaky. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You're right on the money with Death Cleric, Channel Divinity allows you to add an extra 5 + 2x Level to the damage of a single use of. A. Vampiric. Vampiric, Greater. DESCRIPTION. Your call on which is better. 550 4. m. Vampiric regeneration is a weapon property which allows the wielder of the weapon to gain health based upon the amount of damage done to the enemy by the weapon. Neither the spell damage nor precision damage receives the x3 modifier, just the Lance. . Any damage from an effect with the Magical, Arcane, Divine, Occult or Primal trait is magical. The vampire template adds DR/magic & silver, and the mythic monster subtype adds DR/epic. Weekly Digests Weekly News Digest Freebies, Sales & Bundles RPG Print News RPG Crowdfunding News. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). So if you damage them for 12, 7, and 9 and you get attacked for 10 points damage three times in a row, then the first attack takes 10 from 12 so you are left with 2,7,9. A corrosive burst weapon functions as a corrosive weapon that explodes with searing acid upon striking a successful critical hit. If you spend a lot of times in cities, rats will be helpful. Long story short, I'm running a 1-shot. Description. gg. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. If the wielder has the sneak attack class feature, he adds his. Base Weapon Shortsword. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. Whenever the wielder of this +3 radiant longspear confirms a critical hit, the next two successful attacks give the wielder temporary hit points equal to the damage they deal. See full list on d20pfsrd. 243 XP 51,200 Half-elf vampire magus 14 (Pathfinder RPG Ultimate Magic 9) NE Medium undead (augmented humanoid, elf, human) Init +6; Senses darkvision 60 ft. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Whenever the wielder unequips this weapon, it casts finger of death on them. Price +5,000 gp; Slot none; CL 7th; Weight —; Aura moderate necromancy. Weapon and Armor Proficiency: A vampire hunter is proficient with all simple and martial weapons, as well as light armor, medium armor, and shields (except tower shields). If the wielder has a rage power. Special Attacks : A vampire gains several special attacks. using that with. A level 20 skald can hand out +9 to attack and +6 to ac to meleers, and greater heroism adds another +4 to attack. Feat Name Category/Type Prerequisites Benefit Source; Ranged Disarm: Combat: Dex 13, Deadly Aim, BAB +1: As a full-round action, you can attempt a disarm combat maneuver with any ranged weapon at a –2 penalty. If an ability can be used only a small number of times (such as a dragon's breath weapon), increase the damage by 2 instead. Area 30-foot cone. 198 School necromancy; Level arcanist 5, magus 5, sorcerer 5, spiritualist 5, wizard 5 Casting. CertusAT • 9 yr. . A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. If you're worried about the biting people and drinking blood thing, the Dhampir ancestry feats can get you there, albeit a little slower than the Vampire archetype. Those who do often abandon their monstrous children. Planar. My build uses a Scythe which is a simple weapon. I still feel like I'll pick up everything I want. It bestows one permanent negative level on any. Go to Pathfinder_RPG. A vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. Feats/Abilities: 1- Blood Drinker (choose your favourite type of humanoid- default human unless you are in specific campaign/region) 3- Weapon Focus (bite) 3bf- Dragon Style (1. Shocking grasp, vampiric touch, etc use melee touch. While in sunlight, it has disadvantage on attack rolls and ability checks. A new owner gains no healing from a vampiric weapon until she owns it for. The Magus can serve the party as a Striker and Librarian, but. Once links are provided I'll edit the resource. ago. to 5:00 p. 5) has a +2 enchantment called vampiric that does an additional +1d6 and you heal what ever is done that way. Vampiric. To create a vampire, the base creature must first be slain by a vampire’s bite attack, then buried in. This special ability functions as the <i>vampiric</i> special ability, except that the daily limit of healing from <i>greater vampiric</i> weapons is 5 hit points per Hit Die of the owner. The Magus has the following characteristics: Primary attributes: Dexterity and Intelligence. DESCRIPTION. 3000. Archmage Variel. Powerful Throw (Combat) You can leverage your great strength to control the flight of your thrown weapons. Master Tracker - survival plan and simple covers this, just means he has max ranks in it. The spell description in game is worse than Pathfinder player's handbook imo. 6 Only thrown ranged weapons can have this special ability. There are canonically neutral vampires, and good vampires aren't impossible, they just never happen. By utilizing the powers of both the Vampire and the Lich, you can create a character that is capable of dealing massive amounts of damage while also being able to stay alive in a variety of situations. Also keep in mind that any weapon with a +3 enhancement to it bypasses silver and cold iron DR so will do full damage to a vampire. Pathfinder RPG Bestiary pg. Each accessory contains its unique defensive stats, effects, bonuses, skill checks, and more when they are equipped. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the. In addition, any morale bonus on saves. A vampiric weapon automatically converts the stolen energy into positive or negative energy, as appropriate for the wielder. And, you can always default to the ECB. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Simple Template No. I think extra damage would probably be appropriate, if the weapon is supposed to drain the life of the opponent (because if it drains, there's less left). Allied Spellcaster. Your melee touch attack to deliver the spell threatens a critical hit on a 19 or 20. Again, rain won't do it, nor the bucket of water (if a vampire could be killed by any 1st level cleric with create water, they wouldn't be nearly so feared). View Cart; Help; Pathfinder . It also includes: Clues to the secret origin of the moroi, including the deeper curse that dooms them all. Some gain power through study, some through devotion, others through blood, but the witch gains power from her communion with the unknown. You are healed for 2 additional hit points whenever you recover hit points. An impervious weapon is warded from damage and decay. It is made with a masterwork dagger so the damage is just 1/2 strength + dagger damage = 1d4+1. . Suppose a vampire is two-weapon fighting. All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. Environment temperate or warm swamps or underground. old one. Chance to cast Vampiric Touch on critical hit. Restriction This ability can be placed only on melee weapons. The frightening power of vampires is offset by their vulnerabilities. The closest thing is the Lifesurge enchantment, which does heal you - but only on a confirmed critical hit. Pathfinder is a tabletop RPG based off of the 3. This special ability can be placed only on piercing or slashing melee weapons. Official Pathfinder: Wrath of the Righteous Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, items and more. Glyph of Warding on a weapon for spells, having/using the item for magic items, fleshcrafting for racial abilities, etc) Spells: Death Knell yields 1d8 temporary hp, +1 CL (stacks), and +2 Strengh (enhancement, doesn't. When the wielder makes a ranged attack with a cyclonic weapon, a sheath of. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Straveika: The bonus is too small and too situational. But recently, one of my friends decided hed like ro run his own game on a different night, and… Fangs: A decent melee weapon for Strength-based builds. The shaft is made of ebony wood with a sickly shine to it, much like the shine of infected wounds and contaminated water. Submerge it in running water for two rounds or expose it to sunlight for two rounds (if memory serves). At 8th level, his movement rate are increments by 10 feet and he gains evasion, as the rogue class feature. Maybe grab a few charm spells for thematics, you already will get vampiric touch by default, which plays very well with magus combat style. 5. An automaton’s natural weapons, as well as any weapons it wields, are treated as lawful and magic for the purpose of overcoming damage reduction. Element(s) universal; Type form infusion; Level 2; Burn 2 Prerequisites kinetic blade Associated Blasts any Saving Throw none. A dagger has a blade that is about 1 foot in length. SAR101 • 9 yr. The blade of this +2 greater striking wounding scythe is sharp enough to produce a whistling sound when swung through the air. Human psychic vampire slayer 7 (Pathfinder RPG Advanced Class Guide 53) LE Medium undead (augmented humanoid) Init +7; Senses darkvision 60 ft. Percentages in pathfinder feel. There are two different cases for a Vampire being in Mist Form. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). Fun fact: Vampiric Blade spell works with claws. Generally no, but there are exeptions. Welcome to the Frontier. Back to Main Page → 5e Homebrew → Equipment → Magic Weapons. A vampiric creature consumes the blood of the living for sustenance. Nobody knew where they came from. Price +2 bonus Aura moderate necromancy; CL 8th. In combat this has no effect unless the elf has selected this reward 5 times (or another increment of 5); a speed of 34 feet is effectively the same as a speed of 30 feet,. So, just like casting a touch spell, a magus could use spellstrike to. Emerging from the shadows of the Old World, the vampires came. 5 Ruleset of Dungeons and Dragons. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). This special ability can only be added to a melee weapon. In addition to the extra acid damage from the corrosive special ability, a corrosive burst weapon deals an extra 1d10. e. This special ability can only be placed on ranged weapons. A vampiric weapon automatically converts the stolen energy into positive or negative energy, as appropriate for the wielder. Power attack 3. An automaton is proficient with its natural weapons, all simple weapons, and all weapons mentioned in its entry. its huge. Target: One weapon you hold. There might even be some higher level divine stuff like disruption or druids sun spells. you could play a wildshape druid who turns into "vampiric animals" such as wolves early on but bats later. This special ability allows a weapon to find chinks in a foe’s defenses using the wielder’s knowledge of the target. My current idea is to do a dhampir who becomes more and more vampire like as he levels without actually ever becoming a vampire. Price +1 bonus; Aura moderate divination; CL 6th; Weight —. This special ability can only be placed on melee weapons. A spiritual weapon ‘s AC against touch attacks is 12 (10 + size bonus for Tiny object). The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood. Broken armor doubles its armor. The Vampiric Bite, from the Dhampir lineage race in the January 2021 Unearthed Arcana, says as follows (emphasis mine): Vampiric Bite "Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. Display Material and visual. The vampiric mist does not have a Strength score, and it cannot manipulate or wear solid objects. Once per day, a growing weapon is able to grow by one size category, dealing damage as appropriate for its new size and allowing its wielder to affect creatures one size larger than normal with combat maneuvers limited by size. A transformative weapon alters its shape at its wielder’s command, becoming any other melee weapon of the same general shape and handedness; the weapon’s categorization as simple, martial, or exotic is. A returning weapon flies through the air back to the creature that threw it. Vampiric Shadow Shield. Black smoke constantly wafts from the firing mechanism of a shadowshooting weapon. Damage converted only includes base weapon damage, no. As black as coal, this blade grows more potent in darkness. 111. They will still take some weapon damage if. Vampires also recoil from garlic, holy symbols, and mirrors. 2 Only bows can have this ability (composite only for adaptive ). Returning. An undead bane holy sunblade would be great, but that costs the same as a +6 (overall) weapon, bare minimum (and I can't recall how much a sunblade costs off the top of my head). g. Craft Magic Arms and Armor; Spells call lightning or lightning bolt; Cost +1 bonus. Dispari_Scuro • 9 yr. This weapon crackles with black energy. Source Bestiary pg. View Cart; Help; Pathfinder . A new owner gains no healing from a vampiric weapon until she owns it for 24 consecutive hours, and a wielder can be attuned to only one vampiric or greater vampiric weapon at a time. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. Vampiric Blade (5e Equipment) Weapon (any sword), legendary (requires attunement) You have a +2 bonus to attack and damage rolls made with this magic weapon.