But just like. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. Visit [ mechs ] to explore the 'Mech database. So if mechs with ECM and AMS are “gods” and a guy boating LRMs or Streaks kills such a “god”, does the LRMer or Streak boater become like a greater god in this theoretical pantheon, or ascend instantly to some heretofore unknown MWO heavenly game mode, or at least get some sort of “god slayer” title, or what?A particular puzzle to me is the Cyclops Sleipnir. BAP is a must have if you want to run a streak boat. . If PPC's jam out ECM, PPC's also jam out Beagle. somethinganother? Then 2 nodes for the old 25% That said, if you were to focus on brawling, the ECM isn't worth it for the SHC with one exception: 3x SSRM6 and ECM makes a nasty anti-light and anti-smaller-medium platform, and is still technically a close range mech. One side rushes the other and average games last about 6 mins that way. The most reliable options I can think of are the following: IS: WLF-2 with 6 ERML, maximum XL engine, shave some armour ftom the head and shield arm and spend remaining tons on heat sinks. I hesitated to give recommendations, because. Please dont give ecm to mechs with 2 or more rocket slots. Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. MPL skirmish w/ECM. Edited by Egomane,. You cannot reply to this topic; Go to first unread post; 14 replies to this topic. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. IS. It also will cancel one enemy mech ECM within 150m. Lrm 40 and under is just lol. ). Seismic, yes, you still show on that. (ECM blocks the Narc effect on other protected mechs. Ideally enough to do an instant kill against an enemy via headshot or in some cases a backshot. MWO Tier Lists, Guides, Builds, and More. They cannot fire LRMs at an ECM equipped target (edit: without any semblance of accuracy. 5% Heat Dissipation 2) The Legendary mech's unique outlier quirk is the Skill Node #240, unlockable only after all 239 Skill Nodes have been unlocked. Engage enemy ECM mech within their ECM bubble, swap to counter ECM, and hold lock while a team mate rains LRMs. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. Only IS has access to the Stealth Armor. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. 5 Mechs with AMS = all missiles shot down = infinity seconds to kill. Mechs able to use stealth armor which have tonage and. Heavy mechs travelling sub 80 kph for their ST. No (252 votes [85. So like I just wanna know, will there be any new ECM. - BAP will only counter 1 enemy ECM 'Mech within its range - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. Or the other alternative would be make all the assaults and. Most of the mechs the others have mentioned are really good. What it did do was jam NARCS, disable artemis fire control systems, disable BAP systems, jammed C3 networks, and it disrupted Streak-srms. Seriously, having 4-5 ecm mechs on one team and none on the other is far more unbalanced then one side having 2 extra assault mechs. Light probe or targeting computer if you need faster locks. Lights are not default scouts, however, and many are built as quick strikers, flankers, light killers, and assault killers (Yes, lights can be one of the best assault mech killers in the game). If I stick him an ECM mech I can have him run around and give people an ECM bubble and if it's built like a traditional ECM spider with ER Large he can still. TLDR: faster lock-on ecm. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. 1 stack per) 2 Small pulse (can sub with TAG if dealing with stealth) ECM. MechWarrior Online. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more. I like the Shadow Cat, it is effective and fun to play, but this mech is pretty niche. No active probe, TAG, etc. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. The line gets stretched from other mechs getting ahead of them selves. Rescale 'Mechs (for fun and role vs volumetric) Fix Mech Mobility (Desync) Update Bolt-Ons (Stay Attached)Grimmechs has a decent list. Started by fastspec2, Jul 21 2015 05:19 PM. BAP can also detect ANY mech within 120m regardless of its stealth bonus. Using them as a meat shield is fine since you're a light and since you're helping them with ECM anyways. de] with Medpulse. Plus, ECM. It literally never worth it to try an ecm mech for a brawl. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. The best way to use ecm at the moment is to poke enemy from afar (you are radar-invisible in this case), or to run in a small fast mech to the enemy lrm position to. (I can't find the reference on it, but I remember reading it quite clearly as described above. You are better off mounting two PPC in one arm of a mech, then two either ER laser or Large Pulse Laser in the other side. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. The New Ecm. To improve upon this issue, this patch is shifting a portion of the ECM performance from the skill tree to the base stats of the ECM module. Sure, they can totally remove that one rule, when LRM's get their damage dropped back to 1 per missile, lose the ability to lock on Every missi. reason for faster lock-on on ecm mechs with artemis si simply because some players have ecm related skills in the skill tree not fully fleshed out, thus have an ineffective ecm cover for their mech > against your lock-on. The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 1. In TT (I know, I know), the lights are recon mechs and flankers. cfg to copy in your install directory. Cyclops 10-Q and the Maddog-A have a good missile hard points as well. However the latest edit is from before the change. You are under a. Also allow Beagle to get a detailed readout of a target, in a. Since the implementation of ECM, I found that game play has changed dramatically in a good way. That has missiles and lasers, which might make it better at being an IS ECM mech. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. There are couple of IS mechs on other classes that come close, such as Griffin-2N, but it is missile boater, which means either it has too short effective range, or has to use LRMs. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. TaintedLuck Jan 10, 2017 @ 8:33pm. If an enemy ECM is between you and your teammates I don't think the information is relayed to them. KFX-PR - a truly unique support type of mech, with 3AMS & ECM combo for people who hate LRM boats and want to show middle finger to them. My personal opinion is go for something with good cool down quirks over high hard points, decent mobility and higher ammo. MechWarrior Online. Clans with ECM, were Kitfox, Myst-Lynx, Shadowcat, HellBringer. They help and as long as there isn't a lot of enemy ECM are pretty effective. The only one that remotely does is the Black Jack and even that can be a bit much for someone who just installed. Not sure what to go for in the ECM mech line up. Along with the Battlemaster, which also mounted Command Consoles in. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. 2021 LOYALTY REWARD 'MECH STATS! 2021 Annual Reward Mech Patter Preview! Greetings MechWarriors! Just a quick post to update you with the Stats and Quirks for the upcoming new 'Mech variants in the 2021 MECHWARRIOR ONLINE ANNUAL REWARDS PROGRAM. Jetplanes are intercepted by interplanetary missiles with speed at 6x times faster than the jetplane. Test it with a pal in training room and you will see. Member. MWO / FORUMS / MECHWARRIOR UNIVERSE / FACTION PLAY / FACTIONS INNER SPHERE; 0. Unlike Raven, ECM is somewhat workable on this mech since it has enough firepower. To be honest, I. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. I hardly play my Jenner because ECM 3L is so rampant, there's just no point to use it. Which Clan mech, in your opinion, is the best in the sniping role? I was thinking about a medium/heavy Clan mech with ECM and some laser / ballistic hardpoints for ER-Lasers and Gauss(es). Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. x2 rac5 rifleman - solid for peeking rac2+rac5 shadow hawk - absolutely awesome and good for peeking. Never (16 votes [5. It was more varied and interesting,. If the enemy mech you want to target has an ECM or is itself within 180m of an ECM your BAP does absolutely nothing. Wow, this went off-topic fairly. The Ilya Muromets is a knuckle-dragging heavy that can pack a good amount of mixed energy and ballistics, primarily. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech. 2. Medium 'Mechs usually avoid frontal assaults, and excel at quick flanking. The Coal Man Oct 16, 2021 @ 2:31am ECM Mech list I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. Won't have quite the T-bolt's range. Hero Locust and Hero Shadow Hawk on Reddit. Plus maybe unvavorable weapon slots. fandom. Instead, each mech has a jump jet capacity which. Try to use Mechs with ballistic weapons or know, I mean really KNOW your weapons heat gen & Mech shutdown threshold or you will be sorry. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. None of the mechs have jump jets. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 0. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. Something in the line of 8 tons and 8 slots. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. It will be hot with 2x ERPPC. ECM 4xSRM4 for close range combat. Some important considerations: faster is generally better, ecm is a huge benefit on faster mechs, but whatever mech you bring, it should carry enough firepower to win in a brawl, as there is a lot of brawling. This includes the paperdoll info. Learn all about hard points, up. ECM is not really that useful quite frankly. MWO ECM is the closest thing there was to that. 0:00 / 1:13:33. cashed in on with economics to the draconis combine. The usable tonnage does take massive hit (only 33. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. Enemy disruption ECM will no longer mask the positions of your teammates _____" The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. 30(30%) which is 560m(under this enemies can see you) WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats, ghost heat tables, etc. Giving it to mechs with more energy slots is better and more balanced in my opinion. It is very mobile mech. beyond that, most know where all mechs hardpoints are (assuming you have been playing the game for a long time), so destroying an ECM isnt to difficult. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015 06:50 AM Prev; Page 2 of 7 ; 1; 2; 3; 4;The 3F is generally the best because of its greater torso twist and general versatility, but he 3H is best suited for LRM boating (can launch 50 missiles in one volley). In most roles the Annihilator will. BTW I killed another K2 gausscat just last match. 84%] - View) Percentage of vote: 5. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. Warhammer Hero Black Widow - 4 torso ballistics, slightly lower mounted, but a 70t mech. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. . An ECM mech within 180 meters of the actual UAV can jam its communications, blocking 100% of signals from it An ECM mech, however, cannot 'hide' from a UAV using electronic means. However with the Hellbringer and Mystlinx being both relatively new and fresh additions to the trial lineup, there are some games with excessive ECM coverage. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. Whether you need help with entry level mech builds, would. MechWarrior Online (MWO) is a tactical, 'Mech-based, massive multiplayer, first-person vehicle online shooter set within the lore of BattleTech. A Heavy Is Ecm-Able Mech? Started by Zephonarch II, Oct 23 2014 11:40 AM Page 1 of 2 ; 1; 2; Next; You cannot reply to this topic; Go to first unread post; 21 replies to this topic Poll: Heavy, IS ECM-able mech? Who's in!?. We definitely need more ECM ‘Mech's in Faction Play. Other light mechs are useless against these 2 ecm mechs. There are several others but those are the mechs that work with me Edited by The Basilisk, 12 August 2017 - 05:19 AM. Jump to content. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. This list only includes Mechs available for C-Bills. Again only dual AMS but quite a solid build the Crab CRB-27 [mwo. I run a build with arms mounted with short range missiles (srm 6's), small pulse lasers, and a Narc in the right torso, Ecm in the left torso. txt : A guide explaining what changes are applied by the game when you change settings in game. You'd have to tweak the effective range to increase/decrease how much of a game changer it is. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. The Timber Wolf is a second generation OmniMech and spearheaded the first Clan invasion of the Inner Sphere. I think all the ECM mechs have their strengths/weakness. All the trial mechs don't really fit in with game play at the high ELO. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. You need a BAP to detect shut down mech. #10. . Maybe the plan is to wait until clans? According to Sarna. Thank you for your purchase!No-one read this suggestion, but may offer some resolution. All other mechs will have to make a choice between the defensive ECM or. I like the Shadow Cat, it is effective and fun to play, but this mech is. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. The heat build-up from firing until full jam bar is about 80%. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM. is faster, and it's payload and firepower aren't bad, even with ECM. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Plus, ECM. Lots of heat sinks. 977 posts Location Florida; Posted 13 April 2013 - 01:23 PM. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. 2 Mechs with AMS = 240 missiles hit = 26. Urbanmech UM-R80 with Enhanced ECM +JJ --> May 2022 free mech! 2. Flea 20 is an perfect light to get used to with ecm. Light 'Mechs are those that weigh between 20 and 35 tons. The best way to support somebody is to kill the enemy who is shooting at them. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. scr is capable of that. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. None of the mechs have jump jets. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. That being said there are tons of good light 'Mechs. counter = none This would make a huge difference in playing with ecm. It's better to invest those points. Back to top. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015. Both variants use SSRM2 and just run around wildly, shooting at. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. Okay, a normal ECM bubble can be disabled easily via UAV, BAP, counter ECM or tag (and narc, but almost nobody uses narc anyway). Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. cfg and tuning. In case of brawl/midrange situation, ecm actually quite a decent addition to any mech. By gameplay, it's like an old-school poptart Btw, since 2020 such builds haven't been significantly buffed by quirks. de]. To be honest, I. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for. Might as well remove all ECM hardpoints and allow any mech to mount it, because its now significantly worse than BAP, CAP and TC1 which any mech can mount, and take into account that ECM is no longer a thing when rebalancing mechs. Member. It works the same way as an ECM in counter mode. WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats,. ECM is meant to slow down locks. In 2020 it was very beneficial on laggy PC + solid damage of 700+, many wins, and much fun killing mechs above 60t. Assault 'Mechs tons) are huge. HSN-7P + 1 MechBay; HSN-8P + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. the issue is i cant target anything when an ecm mech. Works other way too. Incubus is typically used in a direct combat. However, it is one of the few mechs in the game that can use ECM, Stealth armor, jump jets, and still has enough different hardpoints to let you build a lot of different variations. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. Medium Mechs. The effectiveness of the equipment is so high now that it's almost mandatory- much like ECM was back in the days of the 180m magic bubble (better, even- there's only one 'Mech that can't take AMS: the CDA-X5). That has missiles and lasers, which might make it better at being an IS ECM mech. smurfy-net. The Lighthouse, on 18 August 2018 - 09:28 PM, said: 1. . Another great mech with lots of possible loadouts. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). No longer grants stealth to nearby friendly mechs. But stealth armor seems to turn the mech's ECM into a godlike ECM bubble that is immune to all of the above. When the fight is joined, and people start popping UAVs, you'll find that AMS still has some merit; especially as a light mech vs. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. I always put BAP on the rare LRM boat I run unless I desperately need the tonnage. Ecm mechs can't get a decent weapon loadout. The the last time I tried Tag + LRM it without locking the enemy mech I thought to have seen my missiles have hit the enemy mech. Default hides you and allies up to 90 meters from sensors and at ranges of 90 or less can jam enemies that do not have BAP from being able to lock. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. Angel Suit ECM is another story. Detect Ecm Mechs At 400M? Started by TheArcher, Nov 29 2017 01:49 PM Question. The LCT-PB "Pirate's Bane" is a Hero Mech. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. Some mechs like the Ravens, DDC and Cicada have two tech hardpoints points so that they can equip both ECM or BAP. The Patron Saint; 6,133 postsIts not "countering" the ECM at all. Ecm buble greatly reduce radar range and wont let you relay the info to your team. The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. It's entirely plausible that Inner Sphere tech hasn't been able to evolve the Guardian into such a modular package yet (as to be interchangeable on any mech platform). Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. Reality doesn't care about theory and lower arm actuators. " Which means for the disruption to affect hostile units, the ECM mech has to either: 1) Stand with 180 m of the hostile mechsThe Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. Clans: Exe, SHC, Kodiak Spirit Bear, and I believe the hero OrionIIC. " Simplified, yes, but still a good description. MWO / FORUMS / SUPPORT. Now, it's not mountable on any of them. Other light mechs are useless against these 2 ecm mechs. A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor,. Clan: ACH with 6 LMG and 3 HML. . Similar damage, no ghost heat, and capable of firing around obstacles, with either side. This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech, Weapon Changes, another 'Mech Quirk pass and adjustments, and more! Next month (December 14th update) we'll have the brand new Quick Play map, based on the Faction Play map Hellbore Springs , which we'll be sharing in more. TAG will make the stealth mech targetable, but it won't turn ECM/Stealth off like PPC and NARC do. No longer partially counters ECM. It also will cancel one enemy mech ECM within 120m. If ECM was available for every chassis, how often would you equip it while PUGging? All the time (248 votes [80. The technology we know as stealth in mwo is useful for jetplanes or mechs with the feature of flying. You don't even need Double Heatsinks for it. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the loadout. a user. Many of the most famous and popular designs are heavy 'Mechs. It just means against Streak and LRM mechs while ducking in and out of cover they would lose their locks quicker and more frequently. 5 tons) But still enough to take a large UAC and some lasers. Don't be afraid to leave the entire tree empty if you're moderately happy with your mech's stock speed and handling. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. 203 IS mechs: 40 lights 60 mediums 52 heavies 51 assaults Four lights can equip ECM, one behind a paywall. Then it needs to be hit by lockable friendly missiles such as LRMs, ATMs, and/or streaks. It require line of sight to detect enemy unit. . It doesn't actually reduce sensor ranges. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. 3) Mad Cat MKII-B. the SDR-5D is the only inner sphere Light Mech which can mount both Jumpjets and ECM (the only other IS Mech able to take both is the Griffin 2N), if you want a long range build with close range capability the. If an enemy ECM bubble (180m radius from the mech carrying it) is between you and your target I don't think the BAP. I grew up on the the table top game and of course loved it. Otherwise remains the same. Learn all about hard points,. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. 1b ) For the Clan side, you can also choose one (1) bigger ballistic weapon, and a battery of medium or even ER-SML lasers. Pretty fast, solid range, and can be played as a backstabber or more of a supportive mech just following the herd. BAP doesnt do anything to stealth directly, it affects ECM and stealth relies on a working ECM that is not being countered, also for mechs equipped with ECM and BAP, BAP will not counter at all, ECM overrules the BAP. One set of their side torsos gets a big armor buff, which is what I run. TAG allows ECM'd mechs to be targeted but does not disable the sensor-scrambling effect of ECM. ECM, or Electronic CounterMeasures works to impair enemy sensors by. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. The S variant reloads faster, but the A variant has longer range, meaning it deals better damage at targets beyond 660 meters, compared to all other jagermech variants. Member. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. induces 1. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. Sensor Module: +15% detection. This works ridiculously well against static targets, think turrets. MWO ECM effects: Note: Again, there is some nuance with with distances, but at the most basic, there is an "inside ECM" and "Outside ECM. #6 VeeOt Dragon. The Sun Spider is very interesting mech and can use even ecm. I also fit TAG if I have an energy hard point. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). Also included with each pack is the new mini battle pass system driven by 'Mech XP. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 2. Also, very few people really know or bother with switching ECM to counter anyway :D. 4. I mostly use my Viper "Medusa" for this role. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. The idea of "scouting" as a light mech or "supporting" with Narc, ECM, AMS, etc. Both of those increase sensor range by 25%, and target information gathering speed by 25%. At the time the Atlas AS7-D-DC entered into MWO, PGI didn't have a function for a Command Console, so they instead gave the D-DC an ECM in MWO. not rediscovered tech, new-old tech. So at 700 meters out a turret can spot an ECM mech, allowing for LRMs to rain in? Seriously? The turrets in this game are just annoying. Enhanced ECM skill node no longer applies a Stealth armor cooldown bonus to Clan mechs (which don’t have access to this armor) Patch Files (Direct Download) To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. ECM 4xSRM4 for close range combat. That way we get 1. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. Firepower and durability are lacking, but speed and agility is second to none. Flea 17 is one of the best lights in the game. He is slow to target, but can be targeted. Assault 'Mechs tons) are huge. after wave three lets not have more ecm mechs. I can see across the map with my tweaked graphics settings and recognize ecm mechs from far away. Heres a suggestion to information warfare/fixing ECM Give all mechs Seismic Sensor by default as a "Radar" Almost all mechs equip the module seismic sensor. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). This range is generaly at 200m depending upon factors like BAP or sensor range modules in use. When stealth is activated the mechs ECM *cannot be countered by Active Probe or ECM-Counter mode*. Victor Dragonslayer and Basilisk are pretty damn solid. Mechwarrior Mousse, on 11 June 2014 - 02:16 AM, said: Radar deprivation won't help an ECM mech much more than the ECM does already at long range. 84%. ECM is useful, yes, in the initial phases of the fight. From article: I also asked Inoye of Piranha is happy with the recent implementation of the ECM (electronic counter-measures) system to MWO, which a. Its a fun build. ECM reduces your mechs sensors ability to detect enemy mechs by 75%. In Battletech a "support mech" is a long-range weapons platform. ECM won't counter active stealth, so there's that. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). The heat build-up from firing until full jam bar is about 80%. Bane is a MG/laser mech and 2D is an SRM-carrier. The best support mech in MWO is the one that you can rely on to support you. SUPPORT; PLAY FOR FREE; TRAINING GROUNDS; DEVELOPERS' CORNER; MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. A clan equivalent of the Cicada would be interesting. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. Marauder with triple RAC/2 or Rifleman Dab with triple RAC/2. It has higher hardpoints, is faster, and it's payload and firepower aren't bad, even with ECM. I am a huge fan of the Assassin, but it does play like a light mech. Especially in the larger CW maps. You could also run 2 HLLs and 4 ERMeds on a nova. With a proper heat profile, you will disapate heat slowly on cold maps. Versatile medium mech with decent tankiness. ECM is not going to hide a 100t Mech, of course, but it is actually somewhat helpful too as it delays the enemy's ability to read target infos, making it more difficult to identify weak spots. My vote was for cicada 3M as the weakest of the choices. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. pretty much every Light Mech can do this, Jumpjets, high speed and ECM can all help. ECM only (no skills) on your mech: Enemy range for you is reduced. . The Pirates Bane is OK if you're desperate for a light mech with ECM to fill a slot, but it's not worth wasting the MC on. I have had a lot of trouble getting my Archer-5W to work. So far I got the Raven, Cheeta, Shadowcat and Cicada, being Cheeta and Shadowcat being my favorite ECM mechs so far. I've heard a number of ways to deal with light mechs (shooting the legs with lasers on chain fire, positioning, and such). Arctic Cheetah: Well, it's my favourite 'Mech. Ecm Mech. The ECM one (0X) is very interesting. So without further ado, here they are! URBANMECH UM-R80. MechSpecs is a community for every level of MechWarrior Online fan. Instead Of Nerfing Ecm. 624 posts Posted 08 May 2014 - 12:50 AM. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent.