Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. 23 votes, 22 comments. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. 3. 64 dpd Means a combined damage output of 150. Spam an ungodly number of clone armies and throw infinite waves of them at the enemy lines. Matter Disintegrator - A new approach. They can be found in special predetermined systems and rival moons in size and. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. Add Titans to taste set up basically the same as Battleships, No Retreat policy for War Doctrine & Galactic Contender Ascension Perk if you're needing an extra edge. In a pinch the Null Void Beam can be. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Edit: Quick Thought on the. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Ishau Apr 8, 2019 @ 5:51pm. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition!. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). ago. 维护. I feel that they are insignificant to the equation. Juggernaut with range module. research_technology tech_arc_emitter_2. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Numbers roughly add up. An additional 20% of the current market, employing the more complex passivated emitter and rear cell (PERC) design, is similarly limited to PCEs of around. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. you can rip to shreds the AI even if they have an objective fleet power 3-5x yours if you hit them from a distance (set ship computers properly) Fleet. Additionally, as there is no scaling way to increase hull points, late game meta falls squarely on the Focused Arc Emitter in ludicrous quantities, as any player who has fought a 25x crisis can attest. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Stellaris. While it seems good, it's actually better to use. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. . CL is there to supplement Focused Arc Emitters. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. Per page: 15 30 50. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. (Your call on if you want a spinal or a third hangar on your carrier BBs. 12 Battleships w/ all Armor, Focused Arc Emitter and Cloud Lightning 52 Destroyers w/ all Armor, Cloud Lightning and Flak or Point Defense. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. You need strong enough fleets to take down their starbases with no losses. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. Adjust as needed; most common change is to chuck out the Titan if you fight a strong Crisis, or to go for Strike Craft when facing human opponents massing Torpedo Corvettes. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. I can't really put my finger on why. However, I don't do this nearly as much since the Strike Craft buff. PD destroyers against missile empires). Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. Plasma Cannons: tech_plasma_3. Higher fleet cap for me usually means add more battleships plus possibly a titan. Default equip would be focused arc emitter + cloud lightning which is also great against Pretoryn scourge and Contingency. The alternative weapons are redundant and inferior in comparison as kinetic artillery and tachyon lances are both low in stats and bad against shields respectively. adapt your fleet to your opponents (e. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Corvettes equipped with Torpedoes also do well against them. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). ; About Stellaris Wiki; Mobile view Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Mind you, carrier battleships still use a spinal mount bow and carry an X weapon, often a Focused Arc Emitter. It also gives you a reason to build a science nexus when Focused Arc Emitters still takes 61 months and Improved Battleship Hulls takes 64 months after you have 3 tech worlds and 5 tech habitats. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. If you feel like going a bit further, then do the above, but for Cruisers, do only-middle-slot weapons with the Tracking computer (these will specifically shred everything below Battleships) and for Battleships, once you have serious tech, get an XLLLL setup (first deck an X slot, 2nd deck 3x L, 3rd 1x L), and fill them with Focused Arc Emitter. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Crusader Kings II: Tech Support. Don't even research them. . Try for at least 2x their fleet power, more if you can afford it. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. TL;DR - my usual fleet is decently well-rounded for taking on most of all the game's major threats- with specific crises usually resulting in the fleet getting re-tooled to counter said crisis. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The tachyon has 90% armor pen, and -33% shield damage. 135. Go to Stellaris r/Stellaris. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. This page was last edited on 14 October 2017, at 11:50. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. And so far they dealt with corvette swarms of AI beautifully. Generally I fit my ships depending on the composition of enemy fleets. Battleships with arc emitters and neutron launchers. go arc emitter + cloud lightning. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. Also, since they all have a cool down of approximately 8 ticks, average. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. In 3. Reply reply. So try to use focused arc emitters and cloud lightnings if you are going for a full penetration based ship design. The Focused Arc Emitter is indeed a very powerful weapon. If you're going the FAE path, then you don't want Kinetic weapons at all. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. Economics is everything in stellaris if you have more ships you win. A place to share content, ask questions and/or talk about the 4X grand strategy…This is a searchable and complete list of Stellaris technologies and their IDs. There's even an argument for picking the lowest tier engines to save on alloys. Strike Craft are unnecessary if you are using. The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. Repeatables for Focused Arc Emitters and Cloud Lightning . (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. If you can’t find any CL simply go with Kinetic Artillery. You either go with 4 Neutron Launchers or 4 Cloud Lightning. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. And trust me, tachyon lance is great, but having focused arc emitter on one third of your battleships makes your fleet even better. Very little reason to use anything else once you have full tech access)Stellaris. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Arc emitter BS fled the field being ahead on alloy every time. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. I always do penetrative weapons, focused arc emitter + cloud lightning battleships with repeatable research in energy weapons. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. 50% pierce through the shield, but gets reduced by 50% of the ships armor. It's not nearly as wasteful as it looks. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I think the meta is Giga Cannon with neutrons. . In singleplayer you can just mass these, the AI will never counter them. The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. By tye time I won that game (22502 no crisis just a domination victory) I had only lost 2 in combat. The booklet. 418K subscribers in the Stellaris community. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. As much as one of the devs was talking about changing weapon scaling so naked corvettes wouldn't be a thing, they failed, naked ships are still the way to go. go arc emitter + cloud lightning. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. GAMES. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. Stellaris Dev Diary #277 - The Hunt is On (Stellaris 3. Basically anything hit by them dies. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. Focused Arc Emitters. And for this purpose, Arc Emitters well and truly shine; due to the lopsided shield/hull balance of Unbidden, they have far better DPS than Giga Cannons, meaning massed. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. Let's just get this out front: that 150% damage buff and 20% range increase with tachyon lances/ arc emitters is just plain mean. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got. Carrier Battleship: always use the Spinal Mount bow and Artillery stern. arc emitter fires once in 8. So that’s 2M damage per week. It further continues to spawn 350k fleets quite fast. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. Basically shield + armor pen because FE have very high shields and armor. Consider a situation in which a ship with that component is attacked with a focused arc emitter that bypasses shields and armor while doing direct damage to hull. A small amount of Point Defense defends against Torpedoes and. Go to Stellaris r/Stellaris. Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. There is no best weapon. This can further be increased with the focused arc emitter. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Higher fleet cap for me usually means add more battleships plus possibly a titan. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Late game: couple of mixed fleets but also: Artillery fleet: battleships armed with focused arc emitters + kinetic artillery. Stellaris Dev Diary #312 - 3. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. One thing I learned recently is that you only need 1 ship per fleet with. Try to grab any admurals w. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. . One mechanic in favor of bypass weapons is that ships lose 1% fire rate for every 2% hull lost, thus an alpha strike from Arc Emitters can reduce sustained damage from enemy fleets. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. crisis from galactic community, which I don't know if is multiplicative or additive, expecting about 1. Please note that I am rounding numbers, and ignoring carry over damage here. Defensive pacts. 聚能电弧发射器 Focused Arc Emitter. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. Weapons: teir 2 kinetic artillery x3. r/Stellaris. Europa Universalis IV: Tech Support. Against Unbidden swap for Gigacannon and Kinetic Artillery. Get cloud lightning. Still - i checked wiki and even with 100% accuracy and tracking, it still has a damage range of 1-221 (Focused Arc) I won't post numbers cause wiki got it, tough it seems the stats still don't account for accuracy :. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. ArcticISAF Feb 27, 2018 @ 10:18pm. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. Search Reddit posts and comments - see average sentiment, top terms, activity per day and moreContingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. In admiral 10x, and running fleets of disrupter destroyers, torpedo/missile cruisers and a few arc emitter carrier battleships, I was able to defeat unbidden doomstacks almost triple my own. 148 22. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. Focused Arc Emitter + Cloud Lightning Battleship. However, when it comes to the L-slot weapons it's a different story. There is no “If Stellaris was real…” since it’s. That leaves you with lances or arc emitters. This mod also adds two new technologies to the. 2 or earlier, and it sounds like a lot has changed since then. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Stellaris. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. I don't play multiplayer. 3. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. Is it the Focused Arc Emitter o. Focused Arc Emitters vs Tachyon Lance 2. Business, Economics, and Finance. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. Go to Stellaris r/Stellaris. Armor is 68% with 1260 shield points and 2 capacitors. Jul 9, 2001 37. 15. The have two fleets, one with 94K and the other with 96K. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. --------------. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. So four of them are about 32% more alpha damage than the FAE. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. It's not optimal , but it also doesn't have any hard counters so I don't have to mess around with different ship designs or redesigning and refitting once. A small amount of Point Defense defends against Torpedoes and. I'd like to try and learn how to optimize each ship manually. That setup is playing into the Contingency's own strengths, so their setup counters yours. Stacking more shields over shield capacitor in accessory slot gives more shield value. Get rid of the Autocannons and Plasma, if a Juggernaut is ever getting close enough for these weapons to fire something has gone horribly wrong. ago They have different pros and cons. The weapons bugzap the swarms down to manageable levels, while the latent high durability of battleships offsets the high damage output of corvettes. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Focused Arc Emitter is undoubtedly the strongest one: it has a decent DPD, Superior range compared to most other weapons in the game, and its attacks always. 58 days against the same Battleship above; Giga Cannon takes 27. 84 Avg. Stellaris Dev Diary #320 -. The Focused Arc Emitter is indeed a very powerful weapon. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. Fighters + Missiles will overwhelm their point defense and also bypass shields. #12 < > Showing 1-12 of 12 comments . Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. However, they have…I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. ago. A slots 2x afterburners. - End-game start year 2275. 01 vs 12. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. Well duh. _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. It's still going to be a bloodbath as FEs have very very good tech. For most of the crises in general what I. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. Use Carrier computer. The Contingency are balanced, just try to hit them with as much power as you can. An normal cloud lightning does between 136-1 damage. Optimize or mix defences as you desire. 139. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. Same deal with defenses, stack the shit out of whatever they. Stellaris ship balance is notoriously lopsided at any given patch. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 40 corvettes in one fleet is plenty. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. 50% get to the shield. Hit multiple targets. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Use Battleships with Arc Emitters and Cloud Lightning. Focused Arc Emitters: tech_arc_emitter_2. Irrigation Design Guide. X slot should be Focused Arc Emitter since this ship would be ignoring shields as. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. 38. As nonsensical as it would have seemed in 1. 花费:2293. Apr 1, 2018 @ 11:14pm. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. XL mounts in general are not as good as 2 kinetic artilleries, if simply. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. The giga has 50% armor pen, and an extra 33% shield damage. Their defenses will break eventually. • 15 days ago. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterYeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. Immediately, one of the new enigmatic tech options shows up. However, once shields are down it's the weakest of the spinal mount weapons. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. The nomad ships are OP AF they have focused arc emitters on a Destroyer frame. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. you can just steamroll through all of their fleets. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. --------------. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. I do have gigacannons, kinetic artillery, and neutron launchers available and present on my BS, I can probably reshape all my fleets to only. So against FEs your by far best weaponry is the X-Focused Arc Emitter, long range, negates shields and hull and strikes directly vs the hull. Unfortunately, you picked the second worst AP in the game. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. So the battleships and cruisers try to maintain permanent 100 range while firing. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. The absolutely strongest fleet is only BBs with Focused Arc Emitters + Cloud Lightnings. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction booster Yeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Carrier computer will ensure they do this at a safe distance so you minimise attrition (unbidden ships are slow). AEs usually have high shield and armor and penetratives just don't care. Shields V+Power V in the rest. 0. The two weapons are attacking different segments of their HP. And so far they dealt with corvette swarms of AI beautifully. I know the arch emitter counters corvettes so I. The super meta battleship uses tach lances with kinetic artillery and plasma cannons, but I like to create a second design with focused arc emitters because of their 100% tracking. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use. It's contextual really. Larger kinetic didn't do so. Put a fighter hangar and PD guns on 1/3. Reply. Especially if you're aiming for kill rate you'll need very specialized fleet. 14 daysI always use the focused arc emitters. In singleplayer you can just mass these, the AI will never counter them. Ishau Apr 8, 2019 @ 5:51pm. For example, “advanced shield hardener” give 25% hardening. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. Many people seem to think you. 11 Darvin3 • 2 mo. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . They're cheap enough that it's not a big deal. 6. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. Did find something else out:Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. Business, Economics, and Finance. The focused arc emitter does 11. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. I'd go with the spinal personally. Best weapon for the Prethoryn: definitely. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). Fire rate augmenting titan. And switch to Focused Arc Emitters for Contingency and AEs . Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. I've tried the BS that was posted a month ago on the forums and it never quite worked well for me. Design E: Arc Emitter, Flak Cannons. I've mainly played Stellaris while using auto-best for my ships. Rare resource cost? neglible compared to everything else on a battleship. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. I’ve read around a lot that arc emitter is worse than running either X weapons, but the Fallen Empire targeted me and is bringing a 174k fleet to my 120k fleet. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. On the other hand, it's not like missiles and strike craft need a nerf. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. 0 unless otherwise noted. I can literally watch the corvettes just melt the moment they come into range (usually before corvettes themselves are close enough to fire their own weapons. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. dmg Tachyon. The tachyon has 90% armor pen, and -33% shield damage. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range.