Thunderclap. The Distant Spell Metamagic states:. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points. Each use of the horn's magic has a 20 percent. You can also teleport one willing creature of your size or. This spell is quite equatable to conjure barrage and can be interchanged based on the battlefield's layout. Which you can able to see a creature within the range you have to speak with it one-word command. For example: 5e’s published rules don’t include stats for a plow, so if your DM limits you to the Player’s Handbook and you need to help a farmer plow their field, you’re out of luck. Thunderwave, per RAW, targets a cube adjacent to the caster, based on the fact that its area is a 15' cube, and the rules on spell areas of effect in the rules. 你制造出一阵雷霆般的巨响,响声在100尺内都可以被听到。. It is chosen by clerics who worship Azathoth, and by those who follow several Great Old Ones (including Cthugha, Great Cthulhu, Ghatanothoa, Gobogeg, Quachil Uttaus, and Rhan-Tegoth). In this spell you create a burst of thunderous sound that can be heard up to 100 feet away. Here are a few ways to use Barkskin in DnD 5e: Use it on your Druid before using beast form. Their cantrips are: Blade Ward, Dancing Lights, Friends, Light, Mage Hand, Mending, Message, Minor Illusion, Prestidigitation, Thunderclap, True Strike, and Vicious Mockery. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. Yep! thomar CR 1/4 • 5 yr. Friday 14th of July 2023. Explore the clash between Thunderclap and Shatter spells in DND 5e. While it was eventually tweaked to be slightly less powerful for its final form in Tasha’s Cauldron of Everything, it’s still a wonderful choice with all sorts of fun applications. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. You have resistance to the triggering damage type until the start of your next turn. g. Duration: Instantaneous. 到达5级时,该法术的伤害增加1d6(变为2d6)。. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you. Our written review can be read here. Fire Bolt. 3. Eldritch Blast. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter. On its own, Eldritch Blast is an excellent spell already, dealing 1d10. 100 is not all that impressive for 'thunder'. You can up-cast it to get a Unicorn as a 9th level. Casting Time: 1 action Range: Self (5-foot radius) Components: S Duration: Instantaneous. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. 豁免失败者受到1d6点雷鸣伤害。. Resistance. Thus unambiguously affects everything in its area. Vicious Mockery is one of the lowest damage cantrips in all of D&D 5e. Vicious Mockery is the most straightforward combat cantrip bards get in D&D. We’ve already covered the excellent Chronurgist subclass, but it turns out that some people want to bend gravity instead of time. In fact, it has the highest average damage roll (10. Fighter (1h): A fighter using a one-handed weapon like a longsword. Normally I'd conplain about the con save, but most Pack Tactics enemies are squishy, which makes this even more reliable than Sword Burst. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. Xanathar’s Guide to Everything includes an addon filled with maps, macros, and rollable tables that you can add into a new or existing game. Tempo De Conjuração: 1 ação. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. That won’t always be useful, but when you’re surrounded by enemies, the damage can really stack up. More details on the Scroll of Thunderclap can be found at Thunderclap Spell Details Detect Magic Aura. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Thunderclap is bad versus 2 opponents. Average humans have a reaction speed of about 0. Each creature within 20 feet of you takes 8d4 thunder damage and is deafened for 1d8 rounds, or it takes half as much damage and isn’t deafened if it makes a successful. Thunderclap. The crossguards on each of the blades were straight across, signifying that the blade was that of fine work. Range: Self (5-foot radius) Components: S. You're correct, it affects everyone who's next to you, both allies and opponents. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. At Higher Levels. Destruction. A creature you touch becomes invisible until the spell ends. In real life, Thunderclap is a platform that lets a larger audience hear an effort. In real life, Thunderclap is a platform that lets a larger audience hear an effort. A creature made of inorganic material has disadvantage. A quarterstaff in 5E D&D is a versatile weapon, and I don’t mean only because of the Versatile weapon property. . You clap your hands, emitting a peal of thunder. Thunderclap. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. When I first read the spell, though, not being fully familiar with the rules on areas of effect, I assumed it targeted a cube around the caster, partly based on how "elegant" it seemed, and partly based on the spell's description (a. Like many loud spells (including Booming Blade. Thunderclap creates a blast of thunderous sound that can be heard up to 100 feet away. You create a burst of thunderous sound, which can be heard 100 feet away. Thunderclap (S) - 1d6 thunder damage on a Constitution saving throw. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it. Thunderclap 5e is an evocation cantrip, signifying its origin in the school of magic that manipulates energy and creates elemental damage. ago. ago. Thunderclap. ago. Sword Burst is objectively better than Thunderclap, unless a character has features/feats that directly benefit thunder damage or from casting thunder. In this spell you create a burst of thunderous sound that can be heard up to 100 feet. At Higher Levels. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Alcance: pessoal. Normally area spells have a range AND a radius, precisely because of the possibility of interactions like this one. Level: CantripCasting Time: 1 ActionRange/Area: 5 ftComponents: SDuration: InstantaneousSchool: EvocationAttack/Save: CON SaveDamage/Effect: ThunderDescripti. What Is Thunderclap DND 5e? Thunderclap is a powerful evocation spell, the casting time of spell is one action, and duration are instantaneous. The text is as follows: You create a burst of thunderous sound that can be heard up to 100 feet away. With this thunderous applause that can be heard up to 100 feet away, you can harm enemies surrounding you with the power of sound! While it only deals 1d6 thunder damage, it can hit as many foes as 5-foot squares are around you, and even work as distractions, alarms, and signals when you need to make some noise. No. Combining Thunderclap and tab-Sundering/Revenge, you can effectively hold up to 4 mobs with enough threat to counter healer aggro. A creature takes 3d8 thunder damage on a failed save, or half that on a success. Maelstrom. Duration: Yes Up to 1 hour. 2nd-level conjuration. On a saving throw that fails by 5 or more, the creature is also stunned for 1 round. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. 0% confident you mentioned Thunderclap in your post. Because a torch is too ordinary for mighty adventurers who wield powerful magics. Summon Beast. Discover their effects, damage potential, and tactical uses. Thunder. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. Thunderclap targets the Con save which is typically low for swarming-type enemies. Incapacitated 5e: An incapacitated creature can’t take action or reactions. Lightning Strike. It allows you to make a campaign and amplify the message by targeting individuals who encourage similar causes and make them discuss the word across different social networks all at the same moment. . Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. Every creature, friend, or foe that can hear the blast must make a Constitution saving throw. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Of course, casting Thunderclap will have similar effects and may deal considerably more damage without consuming a limited resource. While Critical Role content is only sort of first-party, it’s built into Dndbeyond, so we’re going to count that for these purposes. . The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Thunderclap 5e Word Of Radiance 5e Burning Hands 5e Chromatic Orb 5e Cure Wounds 5e Faerie Fire 5e. None. You can also attack with the flame, although. But you could use thunderclap and misty step in the same round I believe, AFBThe Blood Hunter (Homebrew) Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Giant's Bane (Requires Attunement). That is mitigated by the fact that the spell is only available to the classes that are less likely to be in melee range and make the most use of that cantrip; or at least potentially pay a serious price for taking that gamble and wading into melee to cast the. The target (and only the target) hears the message and can reply in a whisper that only you can hear. At Higher Levels: once you cast this spell using a spell slot of 3rd level or higher, you’ll target one additional creature for every slot level above 2nd. Fail the save, and they’re dancing to the tune of 1d6 thunder damage. Each creature within 20 feet of you takes 8d4 thunder damage and is deafened for 1d8 rounds, or it takes half as. A thunderclap cast by a Large creature fills 16 squares, because they are inside the area - so in most practical situations that’s really 12 squares as there’s rarely any enemies in the same squares as you. The dnd 5e Thunderwave spell will emit a thunderous boom audibly 300 feet faraway from you. You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Thunderclap. Thunderclap 5e Guide More > Cloud of Daggers 5e Guide. However, by taking the Disengage action, a character can move without triggering those attacks. * - (a drop of water if creating water or a few grains of sand if destroying it) Spell Tags: Creation. Searing Smite only affects the caster’s next melee attack that lands. Sword Burst is objectively better than Thunderclap, unless a character has features/feats that directly benefit thunder damage or from casting thunder spells. Duration: Yes Up to 1 minute. The spell's damage increases by 1d6 when you reach 5th level ( 2d6 ), 11th level ( 3d6 ), and 17th level ( 4d6 ). Lightning Lure Spell Details. Thunderclap Sources: EE. Light DnD 5E Spell. Each. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. Thunderclap. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. It should be noted that while you mentioned thunderclap in the question, the adventure mentions thunderwave, and thunderclap is not as loud as knock or thunderwave: You create a burst of thunderous sound that can be heard up to 100 feet away. What do you think. The meaning of THUNDERCLAP is a clap of thunder. Acid Splash. It can be heard from 100 feet away. Light 5e. A Bard, Sorcerer, Warlock, and a Wizard can all use this spell. When the blastseeker casts lightning bolt or thunderwave, it can roll a die. The creature can't willingly move closer to the source of its fear. Absorb Elements. Comment. out the Cav. A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. Weapon (maul), legendary (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. The description for this move in each. The weapon also becomes magical, if it isn't already. Round 3. 11. ago. 3 seconds, and trained fighters can have it shortened to 0. You create a bonfire on ground that you can see within range. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. Here are the stats: Thunderclap. No. (The non-cantrip "Thunder*" spells are all 300 ft, aka 100 yards, about 1 football field). On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning. Casters: Arcane Trickster , Artificer , Bard , Druid , Eldritch Knight , Sorcerer , Warlock. You clap your hands, emitting a peal of thunder. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. Evocation cantrip. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Thunderclap (5e) From Dungeons and Dragons Wiki. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5. This is one of the few cantrips that can target multiple enemies. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see). While holding this item, you can use an action to create a. At Higher Levels. [sic] and reduces their movement speed by 20% for 10 sec. it is an expensive use of spells to do so, and not all area's may have the space for the silence/knock to be used like this, so imo yes they can be used together however they are very situational in usability. Range: 5 feet. | +1d8 at levels 5, 11, and 17. On an odd. Graviturgy Magic Wizard Introduction. You create one of the following magical effects within range. force is the best in the game with maybe 2 creatures in all of 5e having resistance/immunity to it. Within 5ft the sound is deafening to the point of physical pain and the 100 ft is how far away it can be heard from. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Steps of Extra Attack add an appropriate multiplier at 5th, 11th, and 20th level. WastingTimesOnReddit • 5 yr. When one of the nodules on its shell is tapped, the motion tickles the crab and causes it to exhale a burst of air through one of its coral pipes, producing a deep tone similar to that of a pipe. You rely on your big single threat spells, shield slam, revenge and devastate just as much or even more than TC in an Group Pack setting. Use the Party Toolbox to manage multiple parties. Source Animal Friendship: Enchantment 1 action V, S, M Wisdom PHB 212. Normally, when a character moves out of an enemy’s reach, the enemy can make an opportunity attack against them. Each creature within 20 feet of you takes 8d4 thunder damage and is deafened for 1d8 rounds, or it takes half as much damage and isn’t deafened if it makes a successful Constitution saving throw. Within 5ft the sound is deafening to the point of physical pain and the 100 ft is how far away it can be heard from. The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Thunder Clap. I am a bot response, but I am using my creator's account. Going from 1d6 to 2d8 and adding a minor push effect seems fine for bumping from cantrip to level 1. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. A bucket holds 3 gallons of liquid or 1/2 cubic foot of solids. You unleash a string of insults laced with subtle enchantments at a creature you can see within range. The target of the creature must be succeeded on a wisdom saving throw or it must follow the command on its next turn. • 6 yr. A cube is not a burst power (to borrow a 4e term). The target must make a Constitution saving throw. Fighter (2h): A fighter using a greatsword. So, i'd go with : yes, but it would be as if nothing really happened (except if the wizard is in the area but the other creatures aren't). Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp) Duration: Concentration, up to 1 hour. 05:40 D&D 5e, Escolas de Magia, Regras 18 comments. You bless up to three creatures of your choice within range. Mold Earth. Witch Bolt 5e. You create a burst of thunderous sound, which can be heard 100 feet away. You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Force damage is the least resisted damage type in DnD 5e, as only 2 creatures in the game’s main sourcebooks are immune to it, and only 5 are resistant. Each creature within 20 feet of you takes 8d4 thunder damage and is deafened for 1d8 rounds, or it takes half as much damage and isn’t deafened if it makes a successful Constitution saving throw. Each creature other than you within 5 feet of you must make a Constitution saving. Your spell bolsters your allies with toughness and resolve. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet far away from you. Classes: Bard, Wizard. Deals reduced damage beyond 5 targets. Attack/Save. Thunderclap headache can be the presenting symptom of numerous conditions. You create a burst of thunderous sound that can be heard up to 100 feet away. This spell can physically repair a magic item or. True Strike is a spell that many would call weak. Thunderclap. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. This straight, slender dagger is engraved with a lightning bolt and has a hilt wrapped in copper wire. Shatter Spell DnD 5e Simple Text. Character optimization guide to DnD 5e's spellcasting feats, including Magic Initiate, Shadow Touched, etc. g. Stand firm and protect allies using the Sentinel 5E in DnD. Choose one of the following effects; the target gains that effect until the spell ends. You can use your action to move your illusory double up to twice your speed and make it. Using Barkskin before transforming makes your character much tankier — even if the spell only lasts as long as your concentration does. However unlike the paladin Consecrate + Holy Shield threat generation, without a substantial threat-lead, you probably won't be able stay ahead of mage/warlock AoE, aka. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. A wave of thunderous force sweeps out from you. You cause numbing frost to form on one creature that you can see within range. Attack/Save. According to DnD 5e wizard evoker subclass lvl 2 feature Sculpt Spell, you could prevent 1 friendly adjacent creature from taking damage from a Thunderclap cast by your evoker (it would automatically save the CON save and suffer no damage). Thunderclap RAW. Les dégâts de ce sort augmentent de 1d6 lorsque vous atteignez le niveau 5 (2d6), le niveau 11 (3d6) et le niveau 17. Thaumaturgy. School: Evocation. I have noticed that in previous D&D versions, the hammer of thunderbolts explicitly returns to the thrower after ranged attacks, but I see nothing in the description of the 5e version of the hammer about returning to the thrower. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Fairly new DND 5E player here. The mask regains all its hit points at. It also gains 2d6 temporary hit points, which are lost when the spell ends. Actually, a creature takes 2d8 thunder damage on a did not save and it’s pushed. Very cool though. Lightning Lure. You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze. D&D 3. At most, Booming blade does a few more points of damage than Eldritch Blast. You hurl a mote of fire at a creature or object within range. A cantrip spell that creates a burst of thunderous sound that can be heard up to 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. The spell description describes the spell’s effect. On a failed save, the creature takes 1d6 thunder damage. Doing damage to 100' would be impressive. This spell is loud. The flame remains there for the duration and harms neither you nor your equipment. Arthur can quicken his reflexes several times over for a short time. Spell Tags: Teleportation. 8% Vicious Mockery Votes: 23 24. Healing Word. Yes, it will work. Overall Notes: Good AoE damage but targets a. Xanathar's Guide to Everything. Movement speed reduced by 20%. Vicious Mockery. Innate Spellcasting. Monks of this tradition learn how to use their elemental ki to generate an electric surge within their body, thus enhancing their speed of movement, as well as the effectiveness of. Irrespective of caster size since the caster isn’t inside the effect. Each spell description in Chapter 11 begins with a block of information, including the spell’s name, level, school of magic, casting time, range, components, and duration. Bear's Endurance. Each creature in that area must make a Dexterity saving throw. Yes! The only time when allies do not take damage is when the spell says "creatures of your choice", and you choose not to effect your allies ;)Thunderclap 5e; A wave of thunderous force sweeps out from you. You create a burst of thunderous sound, which can be heard 100 feet away. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. It will be getting harmfulness. 5e: The Gate Key can make permanent portals. You create a burst of thunderous sound that can be heard up to 100 feet away. Thunderclap. Any spell that breathes life into the dead (including revivify , raise dead , resurrection, and true resurrection) automatically fails if cast on a humanoid whose soul is either trapped in the Soulmonger or has been devoured by the atropal (see “ Soul Devouring ” below). Range: 1 mile. Cat's Grace. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). THUNDERCLAP 5e vs Shatter 5e THUNDERCLAP 5e. Components: V S. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Thunderous Clap action and Negate Spell reaction. Thunderwave. Spell Description. 1 Energy | Deal 4 (7) damage and apply 1 Vulnerable to ALL enemies. Thunderclap. Thunderclap Evocation cantrip. Thunder. Vicious Mockery. Cantrips strike me as those things. The drizzle of rain continues, punctuated by. Golpe Trovejante (Thunderclap) truque de evocação. Some typical commands and their effects follow. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Ranger Spells 1st Level Absorb elements (abjuration) Beast bond (divination) Snare (abjuration) Zephyr strike (transmutation) 2nd Level Healing spirit (conjuration) 3rd Level Flame. Pyrotechnics. Source: Xanathar's Guide to Everything, DND 5e Wiki. Samdaelfman • 5 yr. Dungeons and Dragons 5th Edition features 13 spells capable of dealing thunder damage. Others I enjoy, these just cover how I value cantrips in 5e overall. The transformation of the ground is camouflaged to look natural. • Your voice booms up to three times as loud as normal for 1 minute. Make a ranged spell attack against the target. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. Spell Tags: Control. At 5th level, Extra Attack adds a 2x multiplier. Each creature other than you within 5 feet of you must make a Constitution saving throw. 100 foot for creatures to hear the clap. Evocation cantrip Casting Time: 1 action Range: Self (5-foot radius) Components: S Duration: Instantaneous You create a burst of thunderous sound, which can be heard. Bob and Sam discuss the spell Thunderclap. None. Each creature other than you within 5 feet of you must make a Constitution saving throw. Each creature during a. You unleash a string of insults laced with subtle enchantments at a creature you can see within range. This is one of the few damage cantrips the bard gets, and it’s pretty good. You point your finger toward a creature within range and whisper a message. In DnD 5e, the disengage action allows a character to move away from an enemy without provoking opportunity attacks. Storn has a terrible fear of white dragons and glances nervously up at the sky as though he’s expecting one to swoop down at any minute. When I first read the spell, though, not being fully familiar with the rules on areas of effect, I assumed it targeted a cube around the caster, partly based on how "elegant" it seemed, and partly. A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. This means that while you could cast Thunderclap inside a area of Silence, all creatures within would be immune to its damage. Thunder Clap is a tier 4 warrior class talent that deals Physical damage and applies a debuff to targets reducing their. The most obvious example is the already existing Thunderclap cantrip. Casting Time: 1 action. ArcaneRecovery • 2 yr. You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. This is known as a subarachnoid hemorrhage. Earth Tremor and Thunderclap affect everything in range. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. How does barkskin work with shields, cover, and other modifiers to AC?. Source: Tasha's Cauldron of Everything. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. Vicious Mockery is one of the lowest damage cantrips in all of D&D 5e. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Range: 10 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. It would be the 5ft range. Source Code. Damage/Effect. 11级时再加1d6(变为3d6),17级时再加1d6(变为4d6. If you check page 204 in the PHB you can see a drawing. The spell took out most of the encounter group and destroyed the crude ram, but it also drew the attention of the wild patrol around the temple. 每个在你5尺范围内的其他生物必须进行一次体质豁免。. Tempo De Conjuração: 1 ação. . Thunderclap 5e Guide More > Cloud of Daggers 5e Guide. • You cause harmless tremors in the ground for. Often underdiagnosed, RCVS should be considered in patients presenting with recurrent TCH, PRES, a cortical SAH, or posterior watershed infarctions. You conjure up a wave of water that crashes down on an area within range. On a failed save, the creature takes 1d6 thunder damage. (Standard Action + Movement) The user performs Thunderclap and Flash six times in quick succession while slightly augmenting the power and speed of his dashes. On a successful save, the creature takes half as much damage and isn’t pushed. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes. You have resistance to the triggering damage type until the start of your next turn.