bannerlord loyalty drift. Cannot prevent rebellion. bannerlord loyalty drift

 
 Cannot prevent rebellionbannerlord loyalty drift  It's over in Kuzait territory and even shows the base location

Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). float value = -town. So sorry if it sounds. Also running into this issue. This isn't like Warband, where you could conquer and ignore. Trying to get it over. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. save. However i did some testing and noticed the relationship was only increasing for 2 out of the 4 notables. Rebellions are instantaneous map events that occur after a build-up of resentment to the current owner of the settlement. . Myeah, except for those perks that give, oh, about another +3 loyalty easy, regardless of culture (edit: lol, +14 loyalty from "optimized" governor, akshualy): What you are doing is the right way. Beyond its borders, new kingdoms rise. It. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. If you don't share the settlement's culture, that's a straight daily -3 to loyalty. I'm Valandian. In one form or the other it has been around most of time. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. Check for issues that are reducing loyalty or security (which lowers loyalty too), you can even just right click to town remotely and see if there's any issues doing this. There are three different speed options you can select under Map Movement Speed. Go to Bannerlord r/Bannerlord. just send in troops and u win with almost no losses. co. Its happening to the AI as well so its not just me. 6. So depensing on your village positions, and the factions strenght villages are a hit and miss. Security and Loyalty Drift. I believe security and the other town variables have this. He was quite. And if one ever does rebel, just remember that it’s pretty easy to deal with them. 最強勢力フーザイトに諸侯として加わって政策を有害なものに置き換えた後、ドラゴンバナーを進. Mount & Blade II: Bannerlord > [EN] General Discussions > Topic Details. 0. So i have a single city, in which i have over 450 garrisoned soldiers plus 200 militia, and yet i still only go +0,6 in security because the ‘Security Drift’ gives me -3,33 and keeps increasing, yet i have 100 security. A culture rating record will be created newly every time when entering the game. He was quite. Do quests to enhance security and loyalty. Cannot prevent rebellion. Please let me know if there is other information I need to include. If you go over 50, you will start losing Loyalty, and if you go below, it will increase. Posted by u/hotdog-water-- - 5 votes and 12 commentsAll governor perks that increase loyalty; Govern foreign cities with ease. SwineyPTSD May 1, 2020 @ 4:37am. It's not too hard to get a foot archer companion to 150 bow and 175 athletics for +2 loyalty. When you hover over a notable with your mouse, the tooltip should say which clan they support. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. What matters is Marunath has a 61 loyalty and is improving. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. This will make your party either the default speed (hardest), 5% faster (Easy) or 10% faster (Very Easy). Thanks to abbtolchester for concept. 22 comments. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Trying to get it over. ago. Mount & Blade II: Bannerlord > [EN] General Discussions > Topic Details. share. Trying to get it over. Toll gates generates 20 gold for every caravan that enters your town and doubles relationship gain with merchants. . Join. Security Drift and Loyalty Drift; I can use common sense and guess that a drift can be positive or negative providing a bonus or penalty to the named stat, however does anyone know the actual mechanics behind this? I have worked hard to bring my settlement's loyalty up and things have been going well. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. The higher it is from 50 the more negative it is and the less it is from 50 the more higher positive it is. - Notables can support a clan. And if one ever does rebel, just remember that it’s pretty easy to deal with them. Another way is using governor perks. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. I can't find any indicator for what caused. #4. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. There's nothing you can really do about drift. 0k members in the Bannerlord community. Nov 30, 2020. By replacing the influential people with agents from your own culture and imposing your culture over locals would make this settlement %99 your factions culture in 1-1. Trying to get it over. Last edited by Kernest ; Dec 13, 2022 @ 12:07pm. But no matter. Now, select the Campaign Options. Do you have a lot of good relation with other lords? Kaiser_James?Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. then build fairgrounds. Militia is raised by the settlement and can't be removed by you, but the settlement doesn't need you to micromanage it. The loyalty drift works both ways. It should be switched off in the Options, but may have been autodetected, I think. Its happening to the AI as well so its not just me. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. I would take all the stuff. My army is vast, and I'm a murder machine. Open the original engine_config. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. Today I will be showing you which policies are the best to propose once you have started a. 1. This is a considerable penalty, as it applies across the board. Short tutorial just showing how to fight rebellion in a settlement and get loyalty on track so you can get back to conquering more settlements. report. Make sure the settlement has enough food. #3. For years the LOYALTY mechanic has been bad. New function: Changing settlement (town and village) culture (Default is off) Version 1. 2: continuous project: festival and games. Completing the "gang leader needs weapons" quest for example will lower settlement security by 30 IIRC. Divert resources from your other more well-off city. Credits and distribution permission. Same if the city has upgraded fairgrounds, pretty much impossible to overcome. If you have security over 50 or so, and loyalty above 30 or so, revolt chances are extremely low. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). To give a gift, open the barter screen through dialogue (“I have a proposal that may benefit us both”) and offer money or valuables but ask for nothing in. 5 from culture and the loyalty drift keeps me hovering around 45-55 while i build everything else. Because I've come to realize its actively harmful. I updated my Settlement Culture Changer mod after a long break. even with the new "Loyalty drift" system implemented by TW. Make sure the settlement has enough food. Best skills and perks for Governors in Bannerlord Below, we […]Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. In my campaign I was a battanian lord ruling over imperial cities, and the loyalty stabilised in 50 (a bit. (research it). Trying to get it over. 6 : ( Help : (. but I am suddenly getting -5 loyalty a day because of a modifier that just says issues. Loyalty Drift will fluctuate from -5 to +5, relying on the quantity of Loyalty you’ve gotten. Yes the loyalty drift was a problem at first. See if you brother (in campaign) or spouse has relevant perks to increase security, loyalty (or reduce wages), sometimes this is more benefit then just the. . Drift is just a balancing factor that tries to drag loyalty back to 50. Try this, you need to capture a few enemy lords. There's nothing you can really do about drift. The Loyalty Drift tries to move loyalty to ~50 or so, so after enough time, loyalty should be able to stabilize above the change for rebellion. Rebelling towns. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Buy all the food. Bannerlord - Tek Oyunculu . Nuevos reinos se alzan más allá de sus fronteras. ASAP. There’s this little bitch of a lord I’ve been bullying and now I want to cuck him and take his family. You have a matching governor, that's +1, you have enough security that's plus too. 8k. For awhile some people thought "it is to make it a challenge", or "to make policies have a use". Settlement. 1. The purpose is to punish poor management and challenge over-expansive conquest and simulate the realities of governing settlements. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). Always going on -Mount & Blade II: Bannerlord - The horns sound, the ravens gather. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. For those New (er) to game. Loyalty stat depends upon the Food and Security stat. The rebellion based on the following assumptions. Because I've come to realize its actively harmful. if u change the value to 100 it becomes bearable but i recommend either use bannerlord tweaks mod or the tax. Some of those can totally screw you and may be hard to do anything about. For those New (er) to game. but I am suddenly getting -5 loyalty a day because of a modifier that just says issues. The drift-values are influenced by the game's mechanics and the player's actions. The bigger your loyalty is, the more negative the drift will be. Mount & Blade II: Bannerlord will build upon the popular Mount & Blade franchise bringing in many exciting and highly requested new features. If you go over 50, you will start losing Loyalty, and if you go below, it will increase. You can also tweak the values by configuring. Nov 30, 2020. 1. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Trying to get it over. But if its a vlandian noble to conquer and own a battanian fief, the drift is high. no relationship penalty what so ever or get intercepted. Have castle (Druimor castle) and town (Varcheg) 2. If your loyalty is decreasing, then loyalty drift will steadily increase to try and even it out. I'm halfway across the map, but by the time I get there the bandit conspiracy base is gone. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. The Clan Tier Bonus has not changed. You can see the progress in the encyclopedia page for the settlement. • 20 days ago. Then you can start building stuff. Loyalty Drift: a mechanic that constantly moves loyalty toward 50. - If owner is not same culture, there is a -3 to loyalty (partially mitigated by a same-culture governor) - Donating tons of food does not make a city not starve. Its a very useful thing when you are doing expansions but in every few days one of the town or castle rebels since the Bannerlord loyalty system is so broken at the moment. You cannot change or interact with it. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. If you own a settlement of a culture different than yours, you will get a -3 malus to loyalty, which can become -4 if your governor is of a different culture than your fief ( from a town of one of my vassals). He was quite. #10. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. These are the best policies to enact in Mount & Blade 2: Bannerlord. Also do bound village requests and town requests (if a town) to support the loyalty climb. Once you have the right culture then you can look at stats. Loyalty Drift will fluctuate from -5 to +5, depending on the amount of Loyalty you have. I roam around looking for issues to solve for the locals, but that seems. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. Join our discord via the link below!How Town (Fief) Loyalty Works in Bannerlord. The initial numbers are in flux following the attack so don’t panic immediately. No reason not to choose Imperial for Main Quest. - If the notable is not supporting anyone, they can start supporting someone who they have over 50 relation with. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. . . I am lord of a town and its been going well for a while, so I went out on campaign. How Town (Fief) Loyalty Works in Bannerlord. Collect up to 5x the denars on prizes, with the potential of +9 Renown per Win, as you parade around the map from city to city!explain how to fix your towns problem in Mount and Blade 2 Bannerlord so you wont get a rebellion and lose your townYou can support me here: the most straightforward way to increase Loyalty is to build the Fairgrounds project. 1. The thing that I've noticed about loyalty is that odd number "loyalty drift". The Total Clan Strength now properly subtracts out the garrison strength of the captured fief from the faction ruler's total strength, which will lower the faction ruler's bonus by a small amount. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. They will make it in time, though. 1. Everyday in the game, the mod will add 100 loyalty to every town and castle. Have a look at the progress of team so far! This includes the campaign map with a cool sneak peak at the end of this album. Enacting it will increase all settlements’ loyalty by +2 per day. 4 per day. Then they kept tweaking economy, diplomacy, fief stats. The biggest system named "Ensured loyalty" and it adds new game mechanic, that restricts AI clans from hyperactive migration between kingdoms. Hopefully later we'll be able to boost food production more. #2. . When it’s below 50, it wants to float back up to 50. Midnight Ghost Hunt is a multiplayer prop hunting game where the props can kill the huntersWhen is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Make sure there is zero food when the day cycles. (research it). BY: Yennifer Sprigg. etc. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission. Last edited by Kernest ; Dec 13, 2022 @ 12:07pm. One (game) day i have Security drift on 1,62 and after two - three. Same goes loyalty, where i have -2 because of ‘Loyalty Drift’ and it keeps getting worse. r/Bannerlord. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. The more men and women you have ready to defend your settlements against foreign incursion, the safer your people will feel which, in. This is VERY slow going and I can't help but wonder if there's something else I can do. Trying to get it over. Shokuho is a feudal japanese total conversion mod that takes place during the Sengoku Jidai era of. You have to do any issues that - security or loyalty and it should be okay. Trying to get it over. Establish your hegemony and create a new world out of the ashes of the old. Loyalty Drift will fluctuate from -5 to +5, depending on the amount of Loyalty you have. These are the best ways to increase the loyalty of fellow lords in Bannerlord: Money and gifts are a sure way to make people like you more in real life, and Bannerlord is no exception. Loyalty drift is the drift towards whatever baseline number the game is setting for loyalty based on your culture and other factors that don't show as bonuses/maluses when you highlight loyalty. Constant wars + rebellions in places without any villages looted + the game going on so long we're giving all our stuff to non-empire (in this particular case) lords and they just cannot keep them happy no matter what. The default 0. Charm is the easiest to increase so it's easier that appointing a governor to each town and still seeing. These bonuses are all per day. I can't find any indicator for what. Not even paying to boost production would do anything. - If a culture is missing certain things for the game to work properly, it will now default to a default culture when used in this mod. natural drift. The farther from 50 it is, the stronger the drift is. Anyone else having issues with the new patch on old games making all towns and castles rebel? New item called loyalty drift causing loss of 6-10 loyalty a day. Unless you stack your policies and bonuses to loyalty it will likely sit somewhere around 40 if same culture. Shouldn't matter though. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. I can't figure out why the first one has such a high bonus to my security with minimal effort and the second one has nearly twice the troops with better troops all around and has a negative rating. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. The purpose is to punish. But I don't like the concept of security and loyalty drifts, on my opionion the mechanism does not work properly. There is no drift for militia, food, garrison. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. 5, means that at 100 loyalty, you get 50% bonus cultural drift. When fiefs change hands among the empire nobles it doesnt matter as they're all empire nobles. Its same like security or loyalty drift. Try to pass kingdom policies that increase loyalty. Loyalty . The variability in the total "change per day" value is because of the drift variable. Everyday in the game, the mod will add 100 loyalty to every town and castle. There are also governor perks in bow, athletics, and medicine that each boost loyalty by +1. Mount&Blade II: Bannerlord is a sandbox action-RPG/strategy game and the latest installment in the Mount&Blade series by TaleWorlds, acting as a prequel to Mount&Blade: Warband, and co-published by Prime Matter. I know they will eventually rebel even though they are my culture, have games and festivals set, and have governors. . Image Bannerlord-2020-12-25-06-44-29-32 hosted in ImgBB. If you cant pass those, then install a governor who is if the same culture as the city, then run festival and games for daily loyalty until above 30 loyalty. Share Get link; Facebook. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Food and Security (Loyalty) Fed and safe people are loyal people. . The higher it is from 50 the more negative it is and the less it is from 50 the more higher positive it is. Recent change to -3 loyalty penalty from non-matching culture is excessive. This is bad idea/design, as it punishes player for something you have no control over and can't change. The food is at -60/day, but the loyalty's at just -0. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). NPCs can't handle -3 loyalty a day. The higher loyalty is the the more negative the drift, the lower it is the more positive the drift. The bigger your loyalty is, the more negative the drift will be. Players simply can't just sit on their. Once you hit +50 loyalty you can start building stuff like walls and barracks. 7 Breakdown - Bannerlord, here is how you can Increase Loyalty and Prevent a Rebellion:1. Cannot prevent rebellion. Constant wars + rebellions in places without any villages looted + the game going on so long we're giving all our stuff to non-empire (in this particular case) lords and they just cannot keep them happy no matter what. Sadakat Arttırma Thread starter Grimmjow. Being a landlord might not be a job but being the most landed lord is. When you get loyalty high enough, build a building that gives a loyalty bonus and fund it, then go back. Build Fairgrounds and/or run the loyalty boosting town project. Divert resources from your other more well-off city. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. Have a look at the progress of team so far! This includes the campaign map with a cool sneak peak at the end of this album. Go for higher steward level to save money. By: 76561198079797439. Above 50 loyalty, a bonus will apply according to the max_loyalty_bonus setting. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. You can't. More posts you may like. The default 0. Have a governor of the same culture as the city he is administrating. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Including any partys that are camping out there. So they have very low loyalty drift. For years the LOYALTY mechanic has been bad. In my main city i negate it by using my wife as governor, but I don't have any other "spare. Beyond its borders, new kingdoms rise. Because I've come to realize its actively harmful. #1. Problem now is the -3 loyalty penalty. 1. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Once I set up my own kingdom its like everyone else says. So with the recent changes to loyalty and culture there appears to be no reason to choose any faction/culture other than imperial - which seems like a mistake. except I can only store 80 troops. Mod Comes Out. Memes_have_rights • 8 mo. Constant wars + rebellions in places without any villages looted + the game going on so long we're giving all our stuff to non-empire (in this particular case) lords and they just cannot keep them happy no matter what. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. Recruit. Town Loyalty also suffers from a mechanic called “Drift”, which tries to stabilize it at around 50. Mount and Blade II: Bannerlord is a lot more intricate when it comes to governors than previous installments. My character is a battanian serving the northern empire. If you want to see a breakdown of why your character’s party has a certain movement speed, you can click the arrow in the bottom right of the screen to bring up an additional three numbers. 3: boost for necessary buildings that'll help long term such as for prosperity & food production. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Above 50 loyalty, a bonus will apply according to the max_loyalty_bonus setting. 1 / 4. Also put a companion with high honor in charge of the castle, I'm currently getting +3 loyalty a day. After working on both the Kyushu and Shikoku regions of Japan, the Shokuho team for Bannerlord is now focusing on the main island Honshu. This penalty is now very high, and will. It’s just one siege against mostly militia units, then some chasing around. #1. This is because each of the six cultures you can choose from give you a stat boost, some of which are incredibly. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Because I've come to realize its actively harmful. The thing that I've noticed about loyalty is that odd number "loyalty drift". - Fixed case where titles dejure drift and claims wouldn't trigger - Fixed prisoner patch crashes. Hi im new here and I purchased this game long ago just to find it disappointing that most contents are not finished especially the skills/traits/levels. Keep it on the festival option while you solve issues, clean up bandits, and do everything you can to drive up loyalty, prosperity, and food. Above 50 loyalty, a bonus will apply according to the max_loyalty_bonus setting. Can someone please explain what they are, and how can I. Can be any lord from a faction or minor faction. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. lmao u know how incompetent a company is when it uses loyalty drift to penalize a town loyalty and weird thing is loyalty doesnt really effect castles except from building stuff but town will revolt, question is why cant castle revolt LMAO, just dont make any sense sometimes i wonder if logic and common sense is something available in TW?Garrison seems unchanged. How to Reproduce: 1. Town is at maximum upgrade, held it for 20 in game years, have food at +49, 300+ garrison + 200 militia, govern by brother najun with max stewardships skill, set fairgrounds as main activities and surrounding villages never get looted nor is the town ever being siege for years, yet the loyalty. I know they will eventually rebel even though they are my culture, have games and festivals set, and have governors. Since there are many more things to learn about Mount and Blade: Bannerlord’s Town Loyalty, we have decided to write an extensive guide explaining. Bobby Fields Apr 4, 2020 @ 8:26pm. Other users reply with suggestions on policies, governors, garrisons, and perks that can help. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Culture is gonna be the one to increase loyalty from a governor. City Prosperity is only really affected by the amount of food in the city, ongoing issues with the local notables. This also isn't possible to do to a castle. Vice versa for 1 Loyalty. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. - Settlements change cultures depending on who owns the settlement. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. It will be balancing around set number depending on your stats. Kinyrenk. #5. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This is to both slow down the plummet of loyalty somewhat and also to make it less likely to have super high loyalty. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Bannerlord Rebellion Exploit, Loyalty Drift & More (Dev Explains) - YouTube 0:00 / 14:32 Bannerlord Rebellion Exploit, Loyalty Drift & More (Dev Explains) STAN Games &. There’s this little bitch of a lord I’ve been bullying and now I want to cuck him and take his family. I have just returned to my settlement after a few in. The biggest loyalty increase policy in Bannerlord is the Forgiveness of Debts. How do I fix loyalty drift? comments sorted by Best Top New Controversial Q&A Add a Comment. On this screen you should see the option Map Movement Speed near the bottom of the options menu. Seriously though. Find a free NPC companion and 15000 denars of seed money. Town loyalty question. 65. Its happening to the AI as well so its not just me. The gold is way low. If you assign a companion from the same culture and build the related improvements and choose festivities as daily activity, it eventually reaches 99. But then I just filled the garrison with T6 stuff until security was so high that loyalty went to like +0. How Town (Fief) Loyalty Works in Bannerlord.