tbn shader. fala galeraaaaaaaa!!! olha essa shader gringa de hojeeeeeee! muito realista, agua perfeita e ela nÃo É pesada galera, to procurando pra ver se acho uma versÃ. tbn shader

 
fala galeraaaaaaaa!!! olha essa shader gringa de hojeeeeeee! muito realista, agua perfeita e ela nÃo É pesada galera, to procurando pra ver se acho uma versÃtbn shader

fx","path":"Kits/DirectXTK/Src/Shaders. com Shirts 10r Each Roblox Bypassed T file txt pdf Privatetxt free ebook file pdf or download as text. Descarga el shader aquí. Let’s turn our attention now to the hemisphere Ω Omega Ω we need to. Open Minecraft launcher and setup your game profile for the Minecraft version you want to run. The method involves the following steps: Establish a surface gradient for each bump map. The S is the latest position of the vertex, the values of v0 and a can be passed to the shader as a uniform variable, the direction of motion can be along the normal direction of the triangle, and. To adjust the. 5. TBN gives completely bogus values. You can set an array on a material, but it doesn't have a way to add properties for them. 3 anyways. Geometry shaders are a cool tool that can be used to create geometry within a shader on the fly. 0); } cotangent_frame function is from the article, i'm just trying to visualize my normal in world space but all I get is. Ports. Sending the TBN matrix to the fragment shader is easy: fragment shader : fixed4 frag (v2f i) : COLOR { float4 N = i. BSL Shaders is a shaderpack for Minecraft: Java Edition with high customization and optimization. Here’s how you can download a shader pack: 1. Unity calculates the other surface. 6. The normal itself gets generated in the Geometry Shader when I create the tri’s. 12 ( Android and iOS only) I just want to be sure I understand TBN matrix calculation correctly. 20. TBN file extension is created by XBMC Foundation, also known as Kodi Thumbnail Image. . You can watch dynamic teaching, movies that lift you up, original series that inspire hope, and current events with a Christian worldview. This shader (like all pixel shaders) is called repeatedly for each pixel in the texture. 3) (Video Game) QB: Rubik’s Cube Simulator (2x2x2 and 3x3x3)J3mxquvt03z2sd1imatplmkf2a Usqp Com Images Cau Q Tbn 3aand9gctyca3 Xtf Https Encrypted Tbn0 Gstatic Bypassed Audios August 2018 Pastebin. The framework itself is implemented entirely as subgraphs for Shader Graph, and each subgraph is made with only built-in nodes. xy, C)); }, and that's already with correct scaling. Semantics are required on all variables passed between shader stages. Semua; Anime; 15:03. The Geometry shader aspects require additions to the engine to allow Vertex Factories to opt in for a Geometry Shader. Output variables are stored as part of a vertex. 不同平台使用的法线格式HLSL调用法线贴图注意哪些结构体在顶点结构体中,我们需要获取模型的顶点法线,顶点切线。. 03. this will allow you to execute your custom vertex shader, and work nicelly with MaterialEditor. Thanks for any help you can provide. gl_FragColor is a built-in GLSL variable like gl_Position. 法线贴图 URP Shader. RenderDoc version: 1. Now I wanted to get the shadow data in the shader graph, to set the specular color to black where the shadows are, that it doesn't appear. . 一、TBN矩阵. Additional effects are available, such as depth of field, motion blur, specular and normal mapping. SSBOs, after all, are not VS output variables. It has a toggle for switching between using the mesh normals (which will break horribly on billboard particles) and calculating them in the fragment shader. screenPos. Search. 50th Anniversary Documentary. 0. RenderDoc version: 1. By inverting the TBN matrix, you can transform any vector from worldspace to texturespace. Therefore I started by moving all the TBN matrix calculations into the fragment shader, but that brings in a lot of repetitive operations. . Move the downloaded ZIP file into this folder (. The user material is stored in the *. Go to the video settings in the options. Because I'm doing a planet, I figured I could multiply by the TBN matrix (using tangent, bitangent and normal from original mesh, before displacement) to calculate this accurately. 128x Minecraft 1. 法线纹理TextureType设置为Normal Map(使用Unity内置的Shader必须设置为Normal Map) 设置为Normal Map的贴图在不同平台Unity会采用不同的压缩方式 法线的z方向始终为正,法线纹理存储的是单位向量,所以只需要保存法线的x, y方向 对法线贴图进行纹理采样后需要使用UnpackNormal来获得真正的法线(DXT5nm格式压缩. 评论 0. 1 Answer. Geometry shaders are a cool tool that can be used to create geometry within a shader on the fly. Desde las opciones de. Then in Unity Shader, the normals can be converted from tangent space to model space by reading vertex color. 9. ️ All mcpe shaders for. 7. Implementing a Geometry Shader Debugger would make addressing GS-related problems much easier. myrepeat (vec2) is used to repeat the "depth" patterns in S-direction. You don't need a geometry shader for custom clip planes. Launch Minecraft. 18 - 1. Browse Trinity Broadcasting Network's Christian programming and watch online. Watch Better Together. What a nice opportunity to stick to the latest news of the graphics programming world. A high-quality realistic, yet also stylized shaderpack. Up until now, this framework has been available only when using shaders that are built into HDRP. To get the position and scale of your actual game object, you need a node called Object which can be found under Input/Scene/Object. Recommended software programs are sorted by OS platform (Windows, macOS, Linux, iOS, Android etc. xyz); mat3 tbn = mat3 (t, b, n); We take the TBN matrix that transforms any vector from tangent to world space, give it to the fragment shader, and transform the sampled normal from tangent space to world space using the TBN matrix; the normal is then in the same space as the other lighting variables. If seeing the fragment shader or my TBN calculations will help I will post but I suspect those components may be a side matter to this activity. MI SEGUNDO CANAL:have used normal mapping using GLSL for my application (an imaging sonar simulation) and I got problems by calculating the TBN matrix on shaders. Stream full episodes of your favorite TBN shows. 17. $\endgroup$ – Researching per vertex TBN matrix has uncovered three completely different and I would have thought, incompatible, algorithms. More info See in Glossary. The GLSL Shader source code is compiled and linked by the graphics driver and executed on the GPU. All kinds of Minecraft Bedrock texture packs and resource packs, to change the look of Minecraft Bedrock in your game. Bienvenid@ ala descripción: Si te gusto te invito a que me dejes tu like para apoyarme y así traer más Shaders para Xboxsi te suscribes te lo agradecería. I just released the first version of GLSL Hacker and the support of precomputed tangent vectors is among the zillion of features that are missing in this first version. For more details on the shader parameters, see the Forest Demo Breakdown Wiki page. Really a little. Go to resource packs in the options. Links de los shadersTop 3: 2: using Willems' PBR demo shaders as a reference:. Decoding the diamond map is very similar to the angle-based encoding. :) In order to see if your normals are correct, learn to interpret RGB as. When applying the TBN matrix to the normal map the light goes off and seams to change direction when rotating the cube. 输出到片元着色器结构体. This time, we'll create the illusion of more complex surfaces. 2. I implemented a simple shader using the shader designer (superb tool!) that show how to use bump-mapping without that annoying tangent attribute per vertex 🙂 The tangent space is calculated per-fragment and is used to transform the bump-map normal to the camera space. 11 (built from c5480aa) (Qt version 5. Modern Tools Mod. Lights determine the shading of an object and the shadows it casts. MI SEGUNDO CANAL:I have used normal mapping using GLSL for my application (an imaging sonar simulation) and I got problems by calculating the TBN matrix on shaders. Return to Minecraft and select the pack in the shader list. 18. For non-uniform scale this method is FASTER then sending over a normal matrix to shader or doing inverse transpose in shader. Defines a constant Matrix 4x4 value for a common Transformation Matrix in the shader. Shaders for Minecraft. however everything I could find is always passing either a single float a vec4, texture or number range. MI OTRO CANAL VARIADO DE. Contribute to poiyomi/PoiyomiToonShader development by creating an account on GitHub. 0));HLSL should work similar though. When i generate new vertex in matrix in Local Space like this way in my Geometry Shader: Code (CSharp): #define SEGMENT 1Hi, guys! The general idea is calculate light in “tangent bitangent normal” (TBN) space. The TBN frame are computed and passed (to fragment shader) in eyespace. Join the millions watching inspiring content for FREE: stream live TV, or watch uplifting movies, dynamic teaching and original series for all ages. 4) OS: Windows 10 Home version 20H2 Graphics API: Directx 11. Currently defaults to the derivative based normal. Good to know that it seems I'm not too far off. {"payload":{"allShortcutsEnabled":false,"fileTree":{"data/shaders/hlsl":{"items":[{"name":"downsample. 插件. 没有更多评论. Click on the Save icon in the Geometry pane. cginc","path":"CGIncludes/AutoLight. Transform the tangent vector to world space and pass it to the fragment shader. 1 Shaders TextureComplementary Shaders is a shader pack for Minecraft Java Edition with exceptional attention to detail, high standards of quality, and top tier optimisation. To review, open the file in an editor that reveals hidden Unicode characters. Yes. Move the downloaded ZIP file into this folder (. Transform the tangent vector to world space and pass it to the fragment shader. xyz; FS_LightPos = TBN * Light. [Updates] After getting some advice, I calculated the TBN matrix in the vertex shader, transform the TBN basis to world space, convert lightPosition and. In the shader for the geometry, populate the texture slots as follows: tex0 – Albedo colour map. glsl Public Functions: normal_distrib G1 visibility cook_torrance_contrib importanceSampleGGX probabilityGGX pbrComputeSpecularAnisotropicStore TBN (as normal + tangent + bitangent sign) in the vertex attrib. One caveat is that until now, we only had one normal per vertex : inside each triangle, they vary smoothly, on the opposite to the colour, which samples a texture. We can write: E1 = (u1-u0)T + (v1-v0)B. No guarantees that any of this is the best solution for anything. The colors and ambiance of the area will all be enhanced along with the gameplay in general. Shader:9-学习光照-法线贴图(计算TBN矩阵)这次文章学习法线贴图,法线贴图在游戏开发和GIS系统开发当中尤为广泛,其表现力特别的强,绘制的效果特别接近真实。更重要的一点就是,我们可以用很少的代价就可以制作出非常经济化的模型所表现的效果。But what are Sildur's shaders? Sildur's Shaders is an extension of the GLSL shader mod for Minecraft, now part of Optifine. The code I uploaded doesn’t actually contain the Geometry Shader code, as I was using it as an example to help someone work on custom shaders. –To see the shader in action, copy and paste the following ShaderLab code into the Shader asset. 9 k descargas. This already saves you half the memory bandwidth and the n=2n-1 calculation in the shader. Both TBN matrices are clearly different. Publicidad . Descargar Max Shader Mod. As long as the TBN matrix is composed of three unit-length, orthogonal vectors, then it's a. In the vertex shader I use the TBN matrix to convert the normal from the normal map from Tangent Space to World Space and dot it with the. Recommended for You. 5, 1. Runs on. It samples the heightmap and offsets the vertices in the normal. In this example this block is empty // because the output color is predefined in the fragment. If you feel you need more prayer, please call our Prayer Department at 1-714-731-1000. If the texture is not marked as a normal map but contains one anyway, the texture then needs. TBN has been classified as Raster Image Files. 1. (using a TBN matrix) instead of the surface normal; the lighting calculations in the lighting pass don't. h provides macros to map GLSL to HLSL and (to some extent) Metal. Podremos cambiar tanto el color de la propia barra (que por defecto suele ser negro), como el de las letras de cada notificación. E2 = (u2-u0)T + (v2-v0)B. Explore our list with the Best Minecraft Shaders, in this list you will follow the most downloaded Shaders by the Minecraft community. Together, T^prime T ′ and T^ {primeprime} T ′′ span the tangent. Sample and blend normal maps. Open Minecraft launcher and setup your game profile for the Minecraft version you want to run. Supply the tangent vector to the vertex shader. Useful for forward-shading, can be done in a vertex shader; Transform your normal map from tangent-space back to view-space. screenPos. tangentViewPos = TBN * g_CameraPosition; tangentLightDirection = normalize(TBN * m_SunDirection); and since I read somewhere that interpolating linearly in tangent space might mess things up I also send the fragments position to the fragment shader but in worldspace: worldFragPos = vec3(g_WorldMatrix * vec4(inPosition, 1. Since Tutorial 8 : Basic shading, you know how to get decent shading using triangle normals. –Shader minecraft rtx mod will add smooths performance, realistic graphic, enhances graphics, and allows hardware to better process the game’s textures also support 4k texture. Really a little. Tangents in Unity are represented as Vector4 , with x,y,z components defining the vector, and w used to flip the binormal if needed. Image shaders: fragColor is used as output channel. TBN File Extension. World To Tangent Matrix Node. Follows my vertex code:Several threads here and on beyond3d forums inspired me to do some tests on data compression. hlsl","path":"ModelViewer/Assets/Shaders/pbrpixel. . Shaders Ringan no lag di Minecraft PE!!Hallo semuanya kembali lagi di channel aku, divideo kali aku mereview shader MCPE nih yang pasti keren,cocok untuk sur. 这里有一个知识点:从A空间转换到B空间的矩阵是什么?. 0b4 and Shader Graph version 7. xyz; Vec3. 2. . As you can see with the vertex normal used, the lighting is correct (I also tested it with the textured sphere and block). To access all these information in a shader, even a geometry shader, will be really hard. . The main problem i met is related with TBN matrix. Name Direction Type Binding Description; Out: Output: Matrix 4: None: Output value: Controls. This matrix is often referred to as simply TBN. Mr_Admirals. The different algorithms all calculate the edges the same. JS. SSBOs, after all, are not VS output variables. [Updates] After getting some advice, I calculated the TBN matrix in the vertex shader, transform the TBN basis to world space, convert lightPosition and. Juega en tu sandbox favorito con esta herramienta. You have two options here: Transform all of your lighting direction vectors into tangent-space. Below is the fragment shader. For reference, here's an image of the grassy field without tessellation (just vertex, geometry, and fragment shaders). (Is okay if errs present for the TBN shaders) FollowFacebook:akbar rantisiInstagram:@rs4avant3Rekam:xiaomi screen recorderGame:minecraftDiscord:p. False Input Direction vector in selected input space to be transformed into selected output space. , if the mesh was called Cube, save it as “Cube_TBN”. Useful for forward-shading, can be done in a vertex shader; Transform your normal map from tangent-space back to view-space. Material Notification Shade es una aplicación que nos permitirá personalizar nuestra barra de notificaciones, cambiando el diseño y el color de la misma a nuestro antojo. For this explanation, it’s important to know that the normal vector points in the +Z direction (in OpenGL this is out of the screen), the tangent vector points in the +X. Tangent vectors (or TBN for Tangent Binormal Normal) are useful in many. _Flip. This shader works to add clarity and. #ShadersExelenderX #MinecraftPE💎 video si fue Hola chicos espero que les halla gustado esteasí regálame tu poderoso sino like y tu suscripción tu comentari. En este video te mostraré losTBN, los shaders más realistas para minecraft pe. DrDestens Shaders. Defines a constant Matrix 4x4 value for a common Transformation Matrix in the shader. 21 Realistic Texture Modern HD Resource Pack 1. Requires WebGL 2. Launched by Paul and Jan Crouch in 1973 with one small station broadcasting to the Los Angeles area, TBN today is a growing family of over thirty global networks reaching every inhabited continent with a broad range of inspirational, entertaining, and life-changing programming twenty-four hours a day. While you can modify this value in a geometry shader, you can also directly generate it in the vertex shader. But what are Sildur's shaders? Sildur's Shaders is an extension of the GLSL shader mod for Minecraft, now part of Optifine. GameDev. 请先 登录 后发表评论 (・ω・) 正在加载. If you feel you need more prayer, please call our Prayer Department at 1-714-731-1000. Locate the Download Link: Visit the website or forum post where the shader pack is hosted. A fragment shader is used to transform all relevant vectors in the matrix into tangent. For instance, toggling between regular tangent space normal maps and surface gradients on a basic terrain shader with height blending is visually. In theory everything looks quite simply but my problem is. Deleted User, Apr 2, 2013 #1. Depending on the platform, the download link may be a clickable text, an image, or a file attachment. Forest Demo Breakdown; OutlineDrDestens Shaders is a new shader pack created by DrDesten in July 2021 but with great potential, being today one of the most beautiful Shaders. Feedback; Melaporkan; 61 Ditonton 14/06/2022. This data is very useful and common for lighting calculation. Start Minecraft with Optifine. In this post, I will explain how I implemented a terrain using Perlin noise and geometry shaders for the third assignment of CENG 469 course. So, uh, the “post in a week” idea did not quite work. My understanding now is, that this TBN can convert any object from model/world space to tangent space. EdwardElricYTb. 17+ - TBN Shader Beta v1 - Berasa Pakai RTX Mode On !!!_____~ Timestamp ~ 0:00 - P. Useful for visualizing how well is the mesh optimized for a. Click on shaders and open the shader folder in the lower left corner. MIRIP SEPERTI SHADER DI MINECRAFT JAVA !😱YSSBE Shader EX. screenPos. In order to get a smooth one we have to re-orthogonalize it based on a given (smooth) vertex normal. The Book of Shaders: Running your shader. The spec has not been updated recently, so don't read it closely just yet. When combined in a material with a colour map (the Albedo map) and applied to the surface. The first 3 lines define variables passed in from the program. 18 Realistic Texture Pack. Textura Feluxis Ultra Realista HD 128x128 (Photorealism) MCPE 1. Since the TBN is in world space the computed normal will be in world space tooshader变体切换不同的效果 如果是世界空间切线,则构建TBN矩阵转换;否则直接拿去计算 计算完成后,我们把颜色输出:如果使用的是世界空间法线,则扭曲的效果除了扭曲之外,还会朝着一个方向进行偏移;而切线空间下只会扭曲,并不会偏移。Guns & Weapons Mod. This would ensure the pulsation to start from 0. The code I uploaded doesn’t actually contain the Geometry Shader code, as I was using it as an example to help someone work on custom shaders. This is also the reason why people decide. In theory everything looks quite simply but my problem is that my shader simply. You need a line like this : Normal = normalize (gl_NormalMatrix * gl_Normal. zip”. I want to use a TBN. A matrix converts vectors from space A to space B. frag","contentType":"file"},{"name":"tube. More info See in Glossary code to assign tags to a SubShader. – in the top menu, select the “Installations” tab, click “New installation”, under the “Version” dropdown, select your preferred Minecraft version and click “Create”. {"payload":{"allShortcutsEnabled":false,"fileTree":{"lib/shaders":{"items":[{"name":"tube. Fast: More performant but less precise inverse TBN matrix generation. 法线贴图 URP Shader. ModernArch RTX. 153. In the fragment shader, the normal value of the fragment is retrieved the normal map, similar to how the color value is retrieved from tge color map Because the same texture is applied to different triangles that would have a different TBN. . . Donate. 0 - 1. float2 (1,1) because that too has been baked into the batched mesh and it's using a single material for the entire thing. Environment. As before, we find a canonical direction T^prime T ′ somewhere in the tangent plane. Image shaders: fragColor is used as output channel. g. e. This way, all the lighting calculations (specifically the dot product) make sense. Search. But I don't know which parameter to send to those functions. minecraft\shaderpacks). Our website is a one-stop-shop for all things Minecraft, providing a. hello, i want to calcule the normal mapping on a texture using shaders, but i have a problem in the fragment shader because i´m a bit lost, i have calculated the TBN matrix and pass the normal to the fragment shader, now how can i apply a formula to clamp the Normal as a RGB value for the range [0,1]? using something like this : Normal. Realistic Shader Mod es una app para mejorar los gráficos de Minecraft Pocket Edition que nos permite mejorar nuestra experiencia de juego y nuestros mundos. Those derivations give you a flat TBN basis for each point of a polygon. 17 | TBN Shader | Shader Realistic & No lag | Support Ram 2GB - 16GB#Shader#Minecraftshaders#shadersrealistic#shadermcpe #minecraf. Looking through this site I can find no definitive explanation of the subject so I was hoping this could be rectified. Follows my vertex code: Several threads here and on beyond3d forums inspired me to do some tests on data compression. This is also the reason why people decide. 0. sqrt_1 March 9, 2004, 8:03pm 3. This innovative shader pack is designed for Minecraft Java Edition. hlsl","contentType. A mod providing custom shader support and adjustable LOD (Level of Detail) rendering range support. The new Prop Anarchy mod contains a much faster version of Additive Shader with several important bug fixes so I recommend using that. The above equation can be written in a. Home. More specifically, its place in the render pipeline is as follows: Vertex Shader; Tesellation;. 16x Minecraft 1. 20. Established over a decade ago, it has since amassed a vast collection of shaders, mods, texture packs, and various other resources for both Minecraft Java and Bedrock versions. THANKS FOR WATCHINGSelamat mencoba :DDOWNLOAD TBN ShaderAIR DAN BAWAH AIR DI SHADER INI BENER-BENER KEREN ! 😱 TBN Shader MCPE 1. Hello, thank you for getting in touch! Surface Shaders use Tangent Space by default, so this isn't something that can be easily added since we're outputting Standard Surface Shaders through ASE, with all the features and limitations that Unity offers. All this pain is from Unity Surface Shader generator code making assumptions and doing unnecessary optimizations. Join My Game Jam - Support Me + A Ton Of Free Unity Projects On Patreon - Instag. 171 Alpha Lite Recommended for Intel cards and weak systems Sildur's Vibrant shaders 1. So I have implemented this into a number of large shader frameworks now, and maybe I'm missing something or doing something wrong, but I find the visual difference very hard to spot in most cases. 3. World Normal Node. 16 - SHADERS MINECRAFT 1. Podrás encontrar shaders para mejorar la iluminación en tus mundos. thebaum64 2 days ago • posted 3 years ago. These built-in variables (or built-in variables) have special properties. I’m calculating it inside the frag-shader, and isn’t a major performance bottleneck. [Unity3D插件分享]Amplify Shader Editor V1. xyz; // This line is. Vibrant shaders completly revamps the lighting system of minecraft and adds advanced effects like volumetric lighting, bloom, ambient occlusion and reflections. It has some advantages too like the transparent pause screen and other transparent GUIs. Step in → steps into the function. #4. "mediafire shaders" Texture Clear filters. Then you can use that normal in your shader, either directly, to do per-vertex lighting, or indirectly, by interpolating it across a triangle, to do per-fragment lighting. Per pixel calculation of a vector that represents the surface normal in world space. Then in the vertex shader I do this:{"payload":{"allShortcutsEnabled":false,"fileTree":{"CGIncludes":{"items":[{"name":"AutoLight. 0. 3 reseñas . Current visitors New profile posts Search profile posts. Hey, I'm working on a water shader and have the following problem: The shadows of our light in the scene aren't at full strength and because of that you can see the specular on the water through the shadows. This is a collection of some shader utilities/projects, mostly for personal use, though feel free to use them for your own purposes if you want to. The biggest feature of this release is the geometry shader debugger. To produce a surface gradient, use the subgraph called Surfgrad TBN. Similarly, the. 13. Yeah, what I am essentially doing here is trying to successfully combine Frank Luna's VertexBlend shader with the NormalMap shader. 20. This means the shader will have to decompose it into polar coordinates (strength and angle), but it will allow better texture compression and better interpolation. I am completely clueless as to why it doesn't work. For example, if a particular. gl_VertexID is not available in WebGL 1. Hallo guys balik lagi sama aku Iycat🐈,Jangan lupa untuk Like,Komen and SubscribeThank you :)=====Download📂:🌱 TBN SHADER :to install Complementary Shaders: Download and install Minecraft. . Our prayer partners are available to pray with you 24/7. go, shader. A shader pack created to convey the style of the cancelled Super Duper Graphics Pack and other popular Minecraft titles. 9k 11. If you're using a Surface Shader, you'd modify your Input struct to include the screenPos property: struct Input { float2 uv_MainTex; float4 screenPos; }; Then in the shader you'd calculate your screenspace UV using: float2 screenUV = IN. Encontrarás el mejor shader realista, bloques brillantes y bloques animados en. If seeing the fragment shader or my TBN calculations will help I will post but I suspect those components may be a side matter to this activity. 2] Create your vertex factory class that derives from FVertexFactory. 2️⃣ Quit the game and follow the steps : BONUS (Optional, to skip the launcher and intro) : You can create a shortcut of SOTTR. All prayers will be prayed over by our prayer staff. Q2 * st1. Top 1 Shader MCPE 1. x 15. This effect will only appear if you use these mods and shaders. The normal vectors contain lower resolution on border in comparison with the center of image. You signed out in another tab or window. Una app muy valorada por la comunidad también cuenta con varios shaders para Minecraft PE. ProjectLUMA. To calculate the TBN matrix for each object I need to provide a model matrix to describe the individual objects' change in position. 4) OS: Windows 10 Home version 20H2 Graphics API: Directx 11. float3 (1,1,1) . ; Versión de Minecraft recomendada: para un óptimo funcionamiento, se debe utilizar la última versión de OptiFine que haya disponible. Established over a decade ago, it has since amassed a vast collection of shaders, mods, texture packs, and various other resources for both Minecraft Java and Bedrock versions.