This is official and confirmed, it will be in the book. I came up with a variant 6th level feature for the Wild Magic Barbarian that I would like some feedback on. Barbarians who feel the power of the weave and the chaos that surrounds its interactions with the world will be drawn to this path. Here is this weird one you could try on for size if you are interested in dipping into a Casting class. PF2 is not a DnD 5e clone so there are a lot of concepts that just don't translate directly. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. An honorable mention goes to Druid, which is a bit more awkward to make work. Some are a bit too much effort for the DM to work with, and some just didn't keep to the spirit and balance of the original table. 1-2. 4: Just a straight up weapon buff. All playable Barbarian Primal Paths in 5E. (Note this class is unavailable in EA and all info. Here is a playtest option for that feature: the Path of the Wild Soul. A 2 level Barbarian multi-class is a big offensive and defensive buff that neither helps, nor hinders your grapple goal. Fastball special, baby! 4 barbs. The resources between the two classes scale only with with their respective class levels. Leather armor, any simple weapon, and two daggers. They include gods of luck, gods of chaos, some change gods, and certain gods of war, manipulation, and death. If the roll is even, you grow. A 5e Guide to the Barbarian + Warlock Multiclass - Barblocks. You cast magic missile as an Xth-level spell targeting a creature of the DMs choice, where X equals your Charisma modifier (minimum of 1). . The more members of your party accept this benefit, the more hit points everyone gets. 2M Members. Ranger has Beast Mastery and casting, which add. I am looking at the Wild Magic Barbarian's Bolster Magic class feature. Wild Magic must always be a DM-side mechanic because the DM needs to be able to ensure it doesn't happen to often or not often enough, which is why making a subclass about it is doomed to fail. And in their hands, they wield a massive weapon, ready to take on any foe. D&D 5e Path of Wild Magic Barbarian featured image is a combination of Wizards of the Coast’s Tasha’s Cauldron of Everything and Alice Petit’s photography at Unsplash. Perhaps simply holding the sword turns you into a plant for the duration. From PHB p 67: You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. 11: Your height changes by 1d6 inches. Meanwhile enemy AC in 5e rarely goes above 18 and just gets easier and easier to hit. Have you taken a look at the Wild Magic Sorcerer table? Note that this is supposed to be rolled 1 out of every 20 spells cast by a sorcerer, so. 1. Take a taste of the preview over on its DMs Guild store page! Cheers. At 1st level, you can cast a cantrip. I am inflexible in my thinking. Kalashtar are intended for spellcasting characters that use either WIS or CHA as their spellcasting modifier. — or go for. 5% chance for any given wild magic surge to occur, and each offers wildly different results. Much like the Wild Magic Sorcerer, the Path of Wild Magic Barbarian is a choice for players who enjoy some chaos and unpredictability in their game. Option 8: is basically the same. Eldritch knight would get you the advantages of being a fighter, which is something, but most of the eldritch part would not work in combat. this gives me 20 THP and puts my effective health at 51, compared to the 35 I'd have as a straight barbarian. Mechanically, their history in 5th edition has been long and complex. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an. Path of the Wild Soul . 3-4. Mechanically, the Leonin is a Strength-based brute, having similar ability score increases to the Half-Orc. 104; emphasis mine):. . The primal paths that Barbarians can choose from in 5e essentially act as Barbarian subclasses. Creature Type: Oozes cannot be targeted by spells that normally target Humanoids, like hold person, nor spells like normally target Fey, like protection from good and evil. The Wild Beyond the Witchlight Tomb of Annihilation Tyranny of Dragons Waterdeep: Dragon Heist Waterdeep: Dungeon of the Mad Mage Tools. Abilities like Magic Awareness let you sense spells and magic items within 60 feet of you. the player should be able to roll on the Wild Magic table (not just rolling *for* wild magic) as often as possible. I was planning on building up to level 5 in warlock before building up to five. Ancestral Guardian – Ancestral Guardians revere their ancestors, using ancestral guardian spirits for aid. Barbarian's fun is no lower than that of Fighter, Rogue or Ranger. The number of creatures that resist psychic damage is slightly higher, but against those creatures you are already fucked as a barbarian. You start with the following equipment, in addition to the equipment granted by your background: ( a) a light crossbow and 20 bolts or ( b) any simple weapon. Their wild eyes glint with a ferocity that’s both fearsome and thrilling. A place to discuss Dungeons & Dragons. In some pantheons, a god of this domain rules on. Yep I'm painfully aware of the concentration thing. The subclass uses your bonus action and reactions to do it's abilities and gives you 1d6 damage in return. r/3d6. Players looking to get the most thrills and excitement out of combat in Dungeons and Dragons 5th Edition will find no better option than the barbarian class, which thrives on danger and comes with some incredible options for both dealing damage and taking it. Its part of the subclass to figure out how to mitigate the downsides, and being TPKd by the feature should be considered bad positioning on the players' part, not bad design. Free detect magic is great, but becoming a battery for the spellcasters seems a bit underwhelming. No you can't. This ability allows druids to use an action (or a bonus action if they are a Circle of the Moon druid) to shape change into a beast that they have seen before. You cast blindness/deafness on yourself with both effects, rolling your saving throw separately for each. While random, the abilities you can roll are powerful. of 1st level or higher, an additional effect might occur. Unlike a wild magic sorcerer, the table for path of wild magic barbarians has only eight options, and they’re all beneficial. Barbarian. Edit: Forgot, my first ever 5e player character was a Barbarian Bladesinger, with AC running of Con + Dex + Int, died in a TPK but was generally fun (and the reason we had to pen a house rule document!)She’s starting off with the gauntlets of ogre power as I let them all start with an uncommon magic item. 4) Path of the Giant. 03RAW spell is not cast, however there might be a different RAI interpretation. Magic Awareness. Magic infuses one weapon of your choice that you are holding. Topics. This character sheet is available on the DM’s Guild for a price of pay-what-you-want. I am here with a little Worldwide Giveaway for you guys [Mod Approved]. Roll a d20 and consult the following table to determine the effect, if any. RELATED: 15 Best & Underutilized Magic Items In Dungeons & Dragons, Ranked. The spell and the Wild Magic Surge effect both happen. For 10 minutes, the creature can roll a d3 whenever making an attack roll or an ability check and add the number rolled to the d20 roll. Leonin get Darkvision, a free skill, and a roar which can frighten nearby creatures, making them an excellent, interesting, and accessible race. Roll a d20 and consult the following table to determine the effect, if any. Party thought i was a wizard with detect magic and firebolt. They include gods of luck, gods of chaos, some change gods, and certain gods of war, manipulation, and death. Path of the Totem Warrior. the update does come to pass, likely, people will stubbornly stick to the 5e system due to the draconian measures being taken to prevent creativity from flourishing. 1. While raging, the Wild Magic Barbarian produces a random magical effect from the Wild Magic surging within them. Compared to full-blooded Orcs, Half-orcs are more dexterous, intelligent, and don’t have to deal with the -2 in intelligence. She's a level 1 Barbarian level 1 wild magic sorceror. I don't know of any way to dual wield two, though. Both the rogue and the artificer tend to be subtler classes in D&D 5e. You cannot do anything that requires spell components or any sort of action economy while unconscious, nor can you select targets for things such as magic missile. Class Synergy. Extra Attack : Two attacks means potentially twice as much damage in a turn, and twice as much opportunity to apply your rage bonus to damage. A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. The playtest Wild Soul barbarian subclass (from Unearthed Arcana: Barbarian and Monk has the Wild Surge feature at 3rd level, causing magic to erupt from the barbarian when they rage. ( a) a scholar’s pack or ( b) a dungeoneer’s pack. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of. #6 – Path of the Zealot. Barbarians are wild muscle machines fueled by adrenaline and wrath to smash everything and take any punishment. This guide delves. Wild Magic (or Any Subclass) Barbarian (18) / War Magic Wizard (2) I swear this is more than just a hilarious meme. However, players can still customize them with D&D 5e's many feats. If the roll is odd, you shrink. Cleric: A single level into Nature cleric can grab the magic stone cantrip and Heavy armor, as well as 1st-level Cleric spells. In Xanathar’s Guide to Everything, Barbarians get additional paths: Path of the. But granting +11 to a stat at 1st level is kinda much for me tbh. Every Challenge Rating improvement gives effective beasts to transform into. And if you don't hit that the DC becomes 3, and so on and so forth. Half-orcs. In such areas, a spell could backfire upon its caster, target the wrong location, be dramatically increased in power, or indeed, anything could occur. Related: Dungeons & Dragons: How To Play A Necromancer. You can cast the detect magic spell without using a spell slot or components. Wild Magic is fundamentally unworkable as a player-side feature in 5e, because it's very high variance in the worst possible places. Take Fighter. 2 options you have missed are, as mentioned Yuan-ti for their magic resistance (bane of barbarians) or the Aarakocra, the speed and flight to get to where you want and rage. We look at the two subclasses introduced in Tasha's Cauldron of Everything, discuss how they compare to the other options, and look at what our community tho. Here is our ranked list of Barbarian Subclasses 5e: #8 – Path of the Berserker. See morePath of Wild Magic Features; Path of Wild Magic Ability Scores; Path of Wild Magic Races; Path of Wild Magic Feats; Path of Wild Magic Weapons; Path of. Its signature ability consists in entering a state of rage during battle, making the character stronger and more impervious to attack. Immediately after you cast a [Class] spell of rst level or higher, or hit a challenging enemy with a non-spell attack for the rst time in a round, the DM can have you roll a d20. • Path of Wild Magic • Path of the Zealot. 13 is kinda strong, but Reach is weaker in 5e than 3. However, there are ways to competently blend the two. Another classic. My DM and I expanded my list to be a d12 because. They can swing a greataxe with the force of a falling meteor and pulverize their enemies into mincemeat. As much fun as a fairy barbarian would be (Path of Wild Magic seems like an especially fun choice), from an optimization perspective it’s not a great choice. My two favourite classes are Barbarian and Wild Magic Sorcerer, so it seemed a no-brainer. The Wild Magic barbarian lacks the dependable, evergreen combat abilities of other D&D 5e barbarian subclasses. beardsbeerbattleaxes. It is rather undertuned. The Wild Beyond the Witchlight. View User Profile View Posts Send Message Adventurer. When you take the Dash action on your turn to move double your movement speed, the Charger Feat lets you use your bonus action to also make one weapon attack or shove an enemy. Path of the Zealot. So, on the RAR Wild Surge table, the first on the rolling table is written as follows: Shadowy tendrils lash around you. Primal Path. For some, their rage springs from a communion with fierce animal spirits. Homebrew Wild Magic Barb Variant Feature. ] - Player's Handbook (page 104) Enter a rage which has the following. Something Fishy: the. supernatural level of strength. Weed Barbarian - Wild Magic 6/Dreams Druid 2. . Customizing an NPC. Tasha’s Cauldron of Everything introduced the Path of Wild Magic Barbarian. These magic-suffused barbarians walk the Path of Wild Magic. RELATED: How To Build Every Elden Ring Class In D&D The barbarian. But granting +11 to a stat at 1st level is kinda much for me tbh. by Prince Phantom. 27 In the recently released preview of the Wild Magic Barbarian that will be in Tasha's Cauldron of Everything ( preview here ), I noticed the 6th level feature. 1. Bolstering Magic is maybe the best feature they have that scales with proficiency bonus. chaos bolt, one of the few sorcerer exclusive spells. Your innate magic comes from the wild forces of chaos that underlie the order of creation. Ancestral Guardian – Ancestral Guardians revere their ancestors, using ancestral guardian spirits for aid. It does take a while to get to level 10 so you might feel a little weaker at levels 7-9 but the core barbarian features are very strong and that 6th level feature is excellent utility that most barbarians don't have access to. Keeping in mind that barbarians already can’t cast spells while they’re raging, the 2nd-level War Magic feature fits perfectly, since it allows you to gain a +2 to AC or a +4 on a saving throw as a reaction, provided that you. Valoruchiha • 3 yr. They were introduced in Volo’s Guide to Monster’s, and while they have existed back to 1st edition DnD, their appearance, lore, and even their height has changed significantly in 5th edition. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. Most of the items on the wild magic table are good or neutral and the good ones are better than anything your would get as a class feature. Some will give you defensive benefits, some give you offensive options that you can use every turn. 25K Online. My question concerns the level 3 ability, Magical Awareness. 1. Wild Magic Domain. You can also do ten more damage per hit if you take -5 to increase your chance of hitting. But hey, if you don't want to. The Barbarian's resistance doesn't depend on the attack being magical or not, only the damage type. 3. . We added mostly good things, such as rolling a 12 making me resistant to all forms of damage. Some will give you defensive benefits, some give you offensive options that you can use every turn. Stone’s Endurance adds the Barbarian’s already impressive ability to withstand damage. (5e) Wizards of the Coast. Brown bear is nice and all. 2. Meet the Bedlam Barbarian—a whimsical magician on the battlefield! This Flavor Build is a Fairy Multiclass between the Path of the Wild Magic Barbarian and t. ), dips for armor prof, etc. Class features like Danger Sense give you advantage on Dex saves. 3: Summon a flump or pixie next to a creature you can see within 30 ft. This subclass is all about surging with wild magic whenever you go into a rage. Even things that have a direct translation will play. Compared to the WM Sorc this table not only has straight up better effects, it also lacks the weak effects as well. The Wild Magic barbarian lacks the dependable, evergreen combat abilities of other D&D 5e barbarian subclasses. Last edited by LinkofToons: Mar 29, 2021 #10 Apr 10, 2021. The Multiclass requires a hefty investment in both classes to really come together for the concept. Last Updated on January 22, 2023. We put together a D&D starter kit for you to try and win. Playing a Wild Magic Barbarian in a two-player party, with the other PC being an Undead Warlock. Barbarian / Wild Magic Sorcerer Build (5e) I'll be joining a new campaign soon and am looking to stir the pot with a more dynamic (and unpredictable) build. until 1d4 rounds later. Barbarian. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the. . Compared to full-blooded Orcs, Half-orcs are more dexterous, intelligent, and don’t have to deal with the -2 in intelligence. As you’d expect, Barbarians need Strength and a lot. 5. Source: Tasha's Cauldron of Everything. Yet I strongly suggest going to at least barb 6 and take GWM. The Sorcerer's is to add in some weird results to their magic split between upside and downside, all of which is very situational. Take tavern brawler. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. The playstyle of the 5e DnD Barbarian. Question about Wild Surge on Wild Magic Barbarian. Even worse, you aren't likely to get the wild magic surge that would be useful in any given situation anyway. • 8 days ago. As the great foe flew into the sky, he gripped the dragon's spines with a near-. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties. Wild Shape isn’t what it is in Baldur’s Gate 3, and even. Sure you can re-enchant it, but the way the effect activates is up to the DM. Wild Wild Magic Barbarian (Wild Magic Barb, Wild Magic Sorc) And even after making this builds I realized some other sweet options and combos you can run. r/UnearthedArcana. 5% for 4 spells, and ~22. Expanded rules, however, list more primal paths. Source: Tasha's Cauldron of Everything. This wild magic effect lasts for 1 hour, or until ended with a. Today we get weird by introducing the Wild Magic Barbarian. Given the closeness in 'feel' of 5e to 2e (as opposed to 3, 3. While this table works fine, some players find 50 options to be inadequate. I tried to follow each class's themes and characteristics, but you should definitely customize the chart to fit your character. Path of the Wild Magic. The usual recommendation for barbarian caster multiclassing is warlock to use armor of Agathys or moon druid to double the effective HP of your wild shape. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown. Tales From the Tall Grass Kickstart. That’s where the Wild Sorc excels - potent control (like Twin Banish) with the Con save prof helping maintain it. Wild Magic Barbarian Ideas? Right now I'm trying out a wild magic barbarian, but am a little disappointed by the higher level features. Update on July 29th, 2023 by Louis Kemner: all D&D classes need the best magic items so they can survive and pull off incredible feats throughout a campaign. Further linkage between the Sorcerer and the wild magic spell effect. So as stated, a wild soul barbarian can give a willing ally a (random) 1-3rd level spell slot as part of their Bolstering Magic feature at level 6th. When a barbarian who follows this path rages, it is a. This supports the point that the two are directly tied to the Sorcerer who cast the original spell that triggered the wild magic surge. ©2023 Wizards. Tasha’s Cauldron of Everything introduced the Path of Wild Magic Barbarian. They have proficiency with Simple Weapons, martial weapons, light Armor, medium armor and shields. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Wild Magic: Table. Jeremy Crawford, Dan Dillon, Ben Petrisor, Taymoor Rehman (17 November 2020). Half-Orc Barbarian is what I would choose. So, my Bolstering Magic can only refund spell slots of 3rd level or lower, if the d3 is feeling helpful that use. If the left scale is heavier, the result is 1; if the scales are equal, the result is 2; if the right scale is heavier, the result is 3. I mean - you do you. 10: You let out a loud, thunderous belch that replicates the effect of a 1st-level thunderwave spell. D&D 5e Sorcerer multiclassing image by Wizard of the Coast’s Strixhaven: Curriculum of Chaos. Last edited by ThelonelyMagi: Jan 1, 2022. Besides that, the classic Barb-Feats would still apply, so Sentinel, PAM, GWM, Mobile, Durable, Charger,. barbs are a little hard to multiclass as you cant spell cast while raging. As a barbarian you want STR for damage, DEX and CON for health and armourclass. The Path of Wild Magic subclass has one notable feature that can help party members survive the dangers of the Feywild: the 3rd-level Magical Awareness. I've been looking into RPing a CN Half-Orc Barbarian, who will multi-class a single level of Wild magic Sorcerer at level 2. Whenever a creature hits you with an attack roll before your rage ends, that creature takes 1d6 force damage as magic lashes out in retribution. How To Make A Perfect Barbarian/Monk In D&D 5e. 4 Players: Air, Earth, Fire, Water. 5) Path of the Beast. There's more to D&D's Barbarians than rage and bloodlust. Path of Wild Magic. You might. While raging, roll an additional damage die whenever you roll for damage. The extra 1d3 to attack rolls, abilities and saves is neat, but a 1d3 is weird. Depths and Wild Magic have quite good BB6 benefits. Tough is another contender for feat choices in the future for myself, however Alert, Elemental Adept, Magic Initiate, and potentially even spell sniper could be good for sorlock lite. 2. In summary, what you're going after is very simple and straight forward just by choosing Rune Knight. These are the best DnD Barbarian subclasses 5e, ranked from worst to best: Path of the Berserker. View User Profile. The sorcerer is an inherently chaotic Dungeons & Dragons Fifth Edition class. Charm Person, Detect Magic, Disguise Self, Feather Fall, Fog Cloud,. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Your innate magic comes from the wild forces of chaos that underlie the order of creation. The best D&D 5e barbarian paladin multiclass builds make use of a quirk of Rage. E. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the. This way, if the tide of battle turns so that your Wild Surge option is. The envelope contains a letter from an anonymous fan and a chocolate bar. Barbarian Primal Paths. Wild-magic zones were the. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength. 5) Path of the Beast. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. What a crazy new rulebook! Tasha’s Cauldron of Everything is a really incredible book from WOTC that gives all players a ton of new options. An alternative Wild Magic Surge table is used. 1. At 3rd level, your body reacts to the presence of magic. It is an ability that uses spell slots. #5 – Path of the Beast. If the resistance is meant to have restrictions beyond the damage type, it will say so. Rage Artificer. None Available . Tides of Chaos (Level 1) Also at level 1, the Wild Magic Sorcerer is so attuned to the elements of chaos and chance that they can manipulate those forces around them. 22 Online. 5 Players: Air, Earth, Fire, Water, Sound (Probably a Bard)Wild Magic Barbarian : Wild surge (Weapon becomes light and thrown) " Magic infuses one weapon of your choice that you are holding. Wild Magic Wild magic is a kind of magic that can’t be controlled, and Gnomengarde has long been a source of it. BG3 is the third main game in the Baldur's Gate series. Probably will go with Path of Wild Magic for flavor and get the dual wield feat to bring that AC up to 20 xPGreat Weapon Master is the obvious feat for a great sword-user. A. Wild Surge Barbarian Revised | GM Binder. people generally hated wild magic sorcerer. 3/5 Green. When you would suffer damage from a spell, you can use your reaction to place the hammer in its path. The options below are three routes to access both the magic stone cantrip and the Archery fighting style. Wild Magic Wild magic is a kind of magic that can’t be controlled, and Gnomengarde has long been a source of it. could also do a monk for punch barb or a druid for a bearbarian (moon druid /barbarian) Gale and Shart would work well. It grants you extra Attack and bonus actions sometimes. Spamamdorf • Sorcerer • 5 yr. BG3 is the third main game in the Baldur's Gate series. There are lots of wild magic tables available. You have a +1 bonus to attack and damage rolls made with this magic weapon. Any time you have a core mechanic that isn’t deterministic, it presents a challenge because it’s obviously going to be unreliable for you to get the strongest (or even your. roof onto the back of the gargantuan blue. Your actions can unleash surges of untamed magic. We discuss the next subclass in the series from Tasha's Cauldron of Everything: the Wild Magic Barbarian! This subclass gets some interesting abilities. #8 Mar 15, 2022. Use standard array. My Path of Wild Magic Barbarian's d100 table vanished from the internet, so I decided to make my own for those who want more chaos in their chaos, but tried to. These are the best DnD Barbarian subclasses 5e, ranked from worst to best: Path of the Berserker. The effects are, in order: Necrotic Burst: Every creature of your choice within 30ft makes a CON save, taking 1d12 damage on a failed save, and the Barbarian also gains 1d12 + level in temporary HP. Assuming a level 1-12 campaign, you can do a mostly Barb character, use Barb as a secondary class technically but as a "main" class thematically (basically your multi build becomes a new class, hand-crafted by you, where all of their features make. Other spells use for utility. The UA version of this barbarian subclass also had the dubious distinction of breaking the game by granting everyone in the party infinite spell slots and twenty temporary. The path of wild magic is a perfect pair for the barbarian's rage class mechanic. ago. 2 You are possessed! A Demon inhabits your body and tries to influence you by whispering in your mind how great it would be to commit acts of evil. Perhaps you were blessed by a powerful fey creature or marked by a demon. A number of times equal to your Proficiency bonus per day, you may do any combination of the following: Activate a Wild Magic surge when one may happen naturally to roll a 1d6, granting +1/2/3 on 2/4/6 or -0/1/2 on 1/3/5 to Spell save DC. Row 7 in the Wild Surge table lists the following effect: Shadows weave around a weapon of your choice you are holding. Gather your party and venture forth!. For those that dont know, a Wild Magic Barbarian is a barb that gains one random power every time they enter rage, it also has some magic related abilities such as detecting magic or a minor buff. I want to give some feedback on the Barbarian, specifically the Wild Heart subclass. Magic Awareness Wild Surge Bolstering Magic Unstable Backlash Controlled Surge. . Tavern Brawler. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. Delivering divine judgment on those that dare mock the word of their god, our barbarian cleaves a path through the horde of heretics that stand in their path. Otherwise, it isn't wild, it's just random positive magic. 2/5 Purple. In this 1d100 wild magic table, I've combined. Cantrips, non-sorcerer spells, and spells with a casting time other than 1 action are just cast normally, ignoring this ability entirely. The most important thing is that you talk to your DM ahead of time about Tides of Chaos. As compared to RAW percentages of ~14. ago. 5. Additionally, I would consider the transition from party level 6 to 7 in the scenario where warlocks are the primary/only spellcaster in a party with a Wild Magic barbarian; that part of the feature would effectively suddenly "turn off" at level 7 if restoring lower-level slots is not permitted, which is quite awkward. ## Barbarian Subclass ### Path of the Wild Soul (Revised) The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. The resources between the two classes scale only with with their respective class levels. Magic infuses one weapon of your choice that you are holding. The Multiclass requires a hefty investment in both classes to really come together for the concept.