stellaris regenerative hull tissue. Enigmatic Encoders and Decoders can be acquired by defeating the Enigmatic Fortress. stellaris regenerative hull tissue

 
<u> Enigmatic Encoders and Decoders can be acquired by defeating the Enigmatic Fortress</u>stellaris regenerative hull tissue That’s right, this is now done by a ship auxiliary module, Regenerative Hull Tissue

As the game progresses, battles end faster. Members Online. May 23, 2022. 对该项目的细节说明请添加至相关页面. After activating every relevant edict available and a relic, hiring three mercenary fleets, and pumping out a. 5% daily hull and 1% daily armour regeneration, but in practice also only does 5% of that and hence would take 4000 days (or 11 and a bit years) to fully repair the hull of a ship. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. And yes its OP as fuck. • 3 yr. Habitable Worlds Survey. In 3. Random Dec 22, 2018 @ 1:25am. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Having a single fighter that spawns there will be good for intercepting swarmers sooner, especially if you don't use swarms yourself. Star Eater can use up to 4 of them. Now if you give them regenerative hull tissue they'll be regenerating 1% of their armor daily, which – with double the armor components – will be twice as much as normal defense platforms. 407K subscribers in the Stellaris community. ago. I'm facing AI enemies that primarily use a combination of weapons. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Copy Copy tech_refit_standards. Regenerative hull tissue helps your fleets keep going during a war - repair without a starbase, so no need to go back to find one. 4. 20 votes, 22 comments. Shields form the first layer of hit points of a ship. 例如:“异种保护区”(建筑)的特殊说明. You can use both, regen tissue goes in the aux slot. The others are more situational. Thats on the beta branch. ; About Stellaris Wiki; Mobile viewRoseElise • 3 yr. Also devouring swarm gives it as a base but its 0. However, it's pretty worthless. The only other real use for nanites is the nanite auto repair system for starships. Jump to latest Follow Reply. 5% daily armor regen, which would fully repair an almost destroyed ship in 400 days. General. Missiles - Very high damage, great against hull, bypasses shields, can be shot down by PD. And when it does, much glory to be had. Defenses [edit source]. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. TheAddiction2 Autocrat • 7 yr. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. I've completed the amoeba research and I've been given the choice of regenerative hull tissue or the 5%, but it looks like the animals are still red to me. This is when you need more armor and really benefit armor regen, from regenerative hull tissue. I'll summarize the changes below, which are all tested and verified. MrFalrinth • 5 yr. It has more durability than shields, shield penetrators are more common, anti shield weapons are strong, and theirs not a lot which counters it. . in some battles where there are multiple enemy fleets in a system I have had my ships go into repair mode inbetween fights (while the other fleets are inactive or mine just havnt decided to engage them yet. They are not hostile unless attacked. - Armor and Shield Hardeners have been reworked. 2. 25% daily hull regen and +0. They stack - there would be no use for 4 of those slots on a fotress if they didn't, as there are only like 5 modules that go into the aux slot and most of them aren't guaranteed to be obtainable: the regenerative hull tissue you get if you can snatch some neutral beasts before they're all wiped out, shield capacitor, the afterburners that are. Per the 3. Contents. We now have Mover technology. See more of Stellaris on Facebook. However, it's pretty worthless. = I've always [felt. In that time you might as well go back to a Starbase. 290 hull points. Thats on the beta branch. Nanobots regen are only possible if you do the grey tempest mid game. Unlock the Regenerative Hull Tissue technology; Add 50% research progress if already unlocked; Gain 90-10000 Society. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. Shields regen at its listed rate regardless of condition. Spaceborne aliens. That’s right, this is now done by a ship auxiliary module, Regenerative Hull Tissue. 0. unless you're micro-managing a Paradox game. Printscreen Stellaris: Juvenile Amoeba Dissection event. Also, menacing ships only cost minerals even if you install advanced tech such as. A large percentage of your ships won't survive long enough to get much use out of regenerative hull tissue, unless it's stacked with hull regen resources and a. SkiRich Jul 26, 2021 @ 8:41pm. Stellaris already tries to do this but it doesn't really feel like it works in its current balance. 2 beta game play that has left me scratching my head. Spam PD. I think this is better, but as ships ended up with more parts, they became overdescriptive. non stellaris related content, and general paradox sales list partially. Stellaris Dev Diary #319 - Astral Scars and RiftsI couldn't yet figure out how to modify the static regen into % regen on the regenerative hull tissue in 2. Does it work in combat? 3. This article is for the PC version of Stellaris only. If this is a bug, it may be Possibly related to armor and hull not having a delay after taking a hit before regen starts, like shields do. Targeted Gene. May 23, 2022. - Enigmatic Encoder now gives Disengagement. So if your ship is down to 50% hull, it will. Taking any damage at all will reset this timer. 3. Event chains. I have tested and verified this math in game. 对该项目的细节说明请添加至相关页面. Stellaris > General Discussions > Topic Details. How do I spend my civic points that I've gotten in a campaign? EDIT: 4. The only exception is PD and maybe Hangars. It has more durability than shields, shield penetrators are more common, anti shield weapons are strong, and theirs not a lot which counters it. 2 beta game play that has left me scratching my head. Just don't build more than the amount of nanite deposits because those are all you get. 2 = static regeneration (2ARM/1HUL) + hit halts regenThe space whales are largely irrelevant. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. This will also affect the regeneration of leviathans and other entities that make use of these ship components. Despite all its nerfs, Regenerative Hull Tissue is a strong contender by default, for example. Shields [edit source]. Reactor Boosters, Shield Capacitors, and Regenerative Hull Tissue (for the most part, Auxiliary Fire Control and Afterburners are the only utility components worth researching) Colony ship upgrades Synchronized Defenses Planetary Shields Mining Station / Research Station upgrades, level 3 and above (levels 1 and 2 are usually worthwhile)Go to Stellaris r/Stellaris • by Ham_The_Spam. This is when you need more armor and really benefit armor regen, from regenerative hull tissue. About Stellaris Wiki. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Empire event chains. In Stellaris you will often encounter spaceborne aliens, end game crises, fallen empires, and other enemy empires that you end up clearing out or attacking during war. Log In. It's the same number of ships but carrying more advanced weapons. Studying them gives you access to the Regenerative Hull Tissue tech, so you theoretically could kill them to get more progress via debris. Go to Stellaris r/Stellaris. Early-game, Regenerative Hull Tissue is well worth its weight in gold. Horizon Signal. Nov 20, 2017 651 349. Regenerative Hull Tissue Gravitic Sensors; Void Dwelling 10,000 Hull Points 6,131 Armor 3,000 Shields 0 Speed; 0. A battleship out of combat with 4180 max hull and two Regenerative Hull Tissue components regenerated exactly 209 hull points over 10 days, which precisely matches the behavior I described. . Comet Sighted. I think there needs to be more variety in this and I think it offers an opportunity to make components that have less to do with direct combat abilities. regenerative hull tissue) on all your ships. This is from the Wiki: Devouring Swarms have inherent hull and armor regeneration. 2. 0. . A battleship with 4180 max hull and 2 Regenerative Hull Tissue components regenerated 209 hull in 10 days out of combat. . There is a Synopsis with the - Guides, Gameplays, Videos and more other about this game. Of course, this again takes up a very valuable slot that could have been used for something else. There's about a 10 day delay though. . 2 beta game play that has left me scratching my head. Orek Vuul contains four Tiyanki Ox guards. Basic corvette hull 2x shield 1x armour 1x regenerative hull tissue Set it to picket hull type and use point defence and two disruptors, then set the combat computer to swarm. R5: I spawned between two fallen empires and next to fanatical purifiers. 5000. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. It only uses missiles. 5% from the hull tissue when looking at destroyers and above(1000HP destroyer --> 5HP/day). So if your ship is down to 50% hull, it will. 😎. I'll summarize the changes below, which are all tested and verified. You can unlock it for your Ships too. When the ship get hit, the regeneration stops for a little time, but it goes on when the ship not get hit, even during the battle. I've reached an unusual spot in my 2. oh boy. I can bet its more like 0. That is screenshot taken with the phone. 5/variable. Only Enigmatic Decoder and Encoder can get close. Regenerative Hull Tissue on ships isn't really good. Getting the event chain is necessary to unlock the It Followed Me Home achievement. * As with any mod that affects game play, NOT achievement compatible. ago. 组件分类:通用组件. 2 beta game play that has left me scratching my head. A BS has 4600 Hull and with 3 Armor 2610. Hull has the most HP, the fewest weapons with bonuses against it, and works just like Armour. I'll summarize the changes below, which are all tested and verified. 1 Libra. All my ships are just an even mix of shields and armor. "Today, belovedly named 'Bubbles' one of the first extraterrestial encounters, becomes a centenarian. ask questions and/or talk about the 4X grand strategy game Stellaris by. 106 comments. After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas. Go to Stellaris r/Stellaris • by bunbun39. Experienced a 3+ year fight between a starbase (with regenerative hull plating) and the shard where neither side was able to kill the other. 2. Regenerative Hull Tissue. Empire event chains. Major updates have been made to the Unity system in Stellaris. . For instance, the horror has 3 regen components, 100000 hit. May 6, 2021 @ 4:35am Do Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud work while in combat? ? The author of this topic has marked a post as the answer to their question. Mobility shapes conflict. 5% of the. Enigmatic Encoders and Decoders can be acquired by defeating the Enigmatic Fortress. The thing is, it's 20% of whatever the number of science is required to complete it AT THAT MOMENT. I think its 10 days before it can begin to repair. But you can shrug off kinetic artillery and auto cannons. No one summons Megatron!Then, click on the leftmost "merge fleet" button on top of the multiple fleet info, or press G to merge the fleets. I'd like to gauge how strong this is, mostly it depends i guess on how fast a "tick" of healing goes. This will also affect the regeneration of leviathans and other entities that make use of these ship components. Is regenerative hull tissue worth it over the shield capacitor? It regenerates 2 armor and 1 hull every day. It is possible to repair ships other than by docking, such as a ship having the 'regenerative hull tissue' component, or a fleet's commanding Admiral having the 'engineer' trait. I'm a devouring swarm, it'll stack with my natural bonus+I have regenerative hull tissue, so later on with battleships those three will make a significant difference. 2 (I) , +1. Shields are good as a quick-recharging deflector to stave off any anti-armour weapons and then I stick one regenerative hull tissue and stack armour hardening to protect the hull. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Regenerative Hull Tissue works in combat. Anyway, as soon as I get regenerative hull tissue this won't be a problem, I hope at least. SkiRich Jul 26, 2021 @ 8:41pm. A destroyer that's taken 50% will take over a year to regenerate back to full health. Regenerative Hull Tissue: tech_regenerative_hull_tissue. 3, I made some test for new Regenerative Hull Tissue, and find out that. 4 though, and this didn't seem to be a problem in that version. Went back to the save to try and remember accurately. In general, Unity is generally more valuable and useful than before and is used for many internal matters, while Influence is used mostly externally. Mcgan Lt. ago. Shields are pointless, so every utility slot is filled to the brim with more armor, while Regenerative hull tissue keeps the armor and hull repaired & Auxiliary Fire Control helps to improve weapon accuracy. So here i am with a crystaline Battleship. I've reached an unusual spot in my 2. And you can add 20 L Modules to it. Hi there, Currently Devouring Swarm of Hive mind gives regeneration based on percentage. Early-game, Regenerative Hull Tissue is well worth its weight in. Physics research. 6(II) , +2. tech_regenerative_hull_tissue tech_doctrine_fleet_size_1 tech_doctrine_fleet_size_2 tech_doctrine_fleet_size_3 tech_doctrine_fleet_size_4 tech_doctrine_fleet_size_5 tech_interstellar_fleet_traditionsThat's fine. Technology. 2 beta game play that has left me scratching my head. But again, less important and it's a permanent option. Ascension perks. Regenerative Hull Tissue : Regenerative Hull Tissue : Amoeba Breeding Program : Amoeba Flagella : Cloud Lightning Conduits : Cloud Lightning Conduits : Mining Drone Lasers : Mining Drone Lasers : Frequency Tuning : Energy Siphon : Artificial Dragonscales : Dragonscale Armor : Enigmatic Deflectors : Enigmatic Deflector : Enigmatic Power. 1% Armor Regen and 0. Having your ships selfheal is a great. Leave it as it is. Regenerative hull tissue’s self repair is 1/10 of the listed value when in combat. Nanite Repair Systems can be acquired after defeating the Scavenger Bot. but I would appreciate being able to give science ships things like regenerative hull tissue or make them as cheap as possible by have tier one techs if I’m using them to. New comments cannot be posted and votes cannot be cast. " Looks like a potential gamechanger for ship builds. Some examples are Gigastructural Planetcraft or Systemcraft. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. 0 values used for war exhaustion, the state of combat balance, even things like the multiple FTL methods and old border system - all of these things are or were not a problem if you approached the game in a. Leave that space empty. Taking an admiral with the engineer trait (0,5% hull/armor per day) is better. Regenerative hull tissue helps your fleets keep going during a war - repair without a starbase, so no need to go back to find one. More posts from the Stellaris community. Regenerative hull tissue seems nearly useless. Amoeba Breeding Program: 5000: 2 Amoeba Flagella Analyzed Space Amoeba debris Mid/late-game artillery fleets can put out upwards of thousands of damage per day from well outside a starbase's effective range. " Stellaris Mods Used: Extra Ship Components 3. Shields form the first layer of hit points of a ship. All aux slots can stack. Also little section extention for Titan, minor vanilla turet & icon fixes, nanorepair adjustment in package. The absurd regeneration numbers are because they're docked at a starbase. From what I read, only shield regen effects battles, so based on that I figured more hit points would help me more. This article is for the PC version of Stellaris only. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. The effective health pool of armor is just quite massive against those go to weapons. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if it does get hit by something serious most of the damage is essentially wasted as overkill). I've reached an unusual spot in my 2. 3. The Nanobot Cloud aura can be fitted to Titans, with effects slightly stronger than Regenerative Hull Tissue. Taking any damage at all will reset this timer. Redirect page. Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. As long as there is regeneration, it doesnt matter which unit it is on. The others are more situational. One note: You can still miss with 100% accuracy. I have played multiple games and researched many crystal debris but the most I get are throwers and regenerative hull tissue. Imagine it from the perspective of the society who raised her, in news pieces. 6(II) , +2. 2 (I) , +1. These come in three forms: shields, armor, and hull. Events. Business, Economics, and Finance. 0 unless otherwise noted. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). New comments cannot be posted. If they moved it to a daily or even weekly scheme then I would be interested. And like before, if you already researched it, you will get 90-10000 Society Research depending on game time. All Discussions. If they moved it to a daily or even weekly scheme then I would be interested. Events. Graduate Degree Programs in Regenerative medicine (including stem cells and tissue engineering) Master of Engineering in Biomedical Engineering (MEng) Biomedical. I rather like the space amoeba swarms though. But in some tests i got real numbers like 0. Removing this feature is bad. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). This page was last edited on 7 February 2022, at 03:21. 2 (I) , +1. You have the perfect start. Regenerative Hull tissue is only really justifiable on carriers. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Some modules do, like Shield Capacitors, but I don't ever remember seeing Regenerative Hull Tissue among. 组件分类:通用组件. 3. research_technology tech_regenerative_hull_tissue Refit Standards. 2x Regenerative Hull Tissue; 20x Hyper Shields; 2x Shield Capacitors; Jump Drive; Impulse Thrusters; Tachyon Sensors; Sapient Combat Computer (Line)Stephanie’s lab uses stem cell-based bioengineering to address significant biological problems in tissue engineering and regenerative medicine. The ship will also begin recharging its shields. Well, I think they accidentally added the zeros in the wrong place, cause this is broken AF. Also, in the long run, being able to repair fleets daily is a huge benefit, both in prolonged battles and logistically, so I usually stack Regenerative Hull. My fleet has been fighting through sectors, mostly fighting outposts (~32K vs outposts). Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. I'm facing AI enemies that primarily use a combination of weapons. Nanite Repair System: 10 1: 10 +15% Daily Hull Regen +20% Daily Armor Regen Is Regenerative Hull Tissue worth it in Stellaris? Are there other options that are better? Should we only use starbases for fleet repair? Lets dive in and find out! Regenerative Hull Tissue - it says: Daily Hull +1 Daily Armor +2 That's all? Not in percentages, just points? No matter the size of the ship? Titans have 10K hull, Juggernaut has 100K. If you have an admiral with the Engineer trait then don't worry about it, but otherwise the regenerative hull tissue component can help keep your fleet repairing if they're out and about and away from a friendly star port. Regenerative hull tissue seems nearly useless. save. SirBlackAxe. You also make sure to outfit them only with anti-armor weapons (plasma if you have it, lasers if you don't) since anti-shield weaponry will be a waste. 0(?)I have played Stellaris a fair bit, and Crystal-Infused Plating has always been a fairly simple mid-tier version of Crystal-Forged Plating, costing Rare Crystals to build, and grants a flat amount of hull. This article is for the PC version of Stellaris only. Though I found that you can get a bit of this flavor by using picket corvettes with one laser and one autocannon plus regenerative hull tissue. Redirect page. Warfare. Horizon Signal. Aura that reduce enemy fire rate far, far more superior. I've reached an unusual spot in my 2. Mar 19, 2020 1. I was just playing the 2. csv at master · ArchOfRebellion/Stellaris-Ship. 2 beta game play that has left me scratching my head. 392K subscribers in the Stellaris community. First level crystal plating is okay. until now that the Regenerative Hull Tissue got buffed and it's only a minor bonus instead of a huge advantage. But early on in. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Stellaris: Battle Royale, sounds like a great narrative for those peaceful enclaves. Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A gort32 • Additional comment actions. - A cheap and early alternative to regenerative-tissue - Repairs ship hull and armor Escape Pod Hunters - A "Morale Weapon" per-say - Creates an Aura that slightly reduces the performance of enemy ships Long-Range Scanner - Gives ships a major sensor range boost Missile Jamming Field - An extremely expensive and high ship-power. 45 comments. 每日船体再生: +0. The entire point of Regenerative Hull Tissue is to extend how long it takes before you need to repair. DaemonWorshiper • 2 yr. You'll lose some - many even - but this can fight against anything in the game and in sufficient numbers can overwhelm just about anything. They have inherent regeneration of 1% of their base health per day. 2 (I) , +1. First of all, shields daily hull regen is +1. Against crisis though i might equip some of my ships with crystal platingjust give them more survivability. Nobody remebers space scotland or reallllllyyyy northern Ireland. They havent done it. Random Dec 22, 2018 @ 1:25am. 5 dmg / day; 8,000 Hull; 11 Armor;As far as I am aware, there are currently no plans on making Living Metal or Nanites more useful. Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. EDIT: It's been brought to my attention that this math is incorrect, as the Tooltip for Regenerative Hull Tissue is not accurate. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. You also might consider the (recently buffed) Regenerative Hull Tissue, but personally I feel that if you're using Corvettes you want maximum speed so Afterburner is the way to go. Again no in-combat regeneration was observed :( These modifiers are used by nanite repair and regenerative hull tissue. gui) I do agree that there really ought to be a keybindings menu. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. EXCAT. Servile pops should no longer retain the trait if they become zombies. with my platforms and AI platforms when they get disabled they'll say disabled for a second then get a few points of hull and armor healing and pop right back into the fight. I just stick the -10% enemy fire rate, it's always useful, and helps counter their force disparity bonus. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. 5% of hull and armor daily not in battle (maybe 1% of armor if tissue do not stack). 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. I dont know if -10% daily hull regen is getting 10% hull damage daily. Drop the PD modules. Then again, it can just give itself regenerative hull tissue in the field. 3. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in the recent updates. 0 unless otherwise noted. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Unlock the Regenerative Hull Tissue technology; Add 50% research progress if already unlocked; Gain 90-10000 Society. Now, daily regen does not work the same in combat, according to what I found in another reddit post, daily combat regen is 20% of the listed. " Looks like a potential gamechanger for ship builds. When I look at the fleets Hull Points, Armor, and Shields (under the armada name. It regens a whopping 1 hull per day, so on a battle ship that would take nearly 10 years to heal it back . Ships that have been designed to include the components Regenerative Hull Tissue or Nanite Repair System will also repair themselves over time. In Stellaris 3. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. Stellaris Wiki Active Wikis. But by and large, the only reason to kill them is out of malice. Stacking hit chance is best in slot. First of all, shields daily hull regen is +1. 0. So a faster fleet with short range weapons might force a. 14 votes, 29 comments. Because there are weapons that specifically counter armor and weapons that specifically counter shields, neither armor nor shields is a cure-all. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. 5% Hull Regen to 0. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. “It’s the shitblizzard Randy. Regenerative hull tissue gives 1 hull and 2 armor/day. As was said in patch notes - ibattle regen is 5 times lower. Guardians. Defeating the Automated Dreadnought gives the following two choices: Salvage the dreadnought for 5000 Energy and Minerals and 30x monthly (1000~5000) Engineering research. First of all, shields daily hull regen is +1. Note, btw, that the displayed values (after correcting for the 100x factor) are for in combat regen. I was just playing the 2. It's twice as efficient as regenerative Hull. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. . Regenerative Hull kicks in after 10 days from last dmg taken if info i found is correct, so in some circumstances they can be beneficial to speed up. There are ways to get automated in-flight repair of Armour/Hull, such ac Regenerative Hull Tissue or rarer-but-faster versions, or Auras (from Titans?), or the RNG might bless you with one or two Admirals with the Engineer Trait. Except for mainly regenerative hull tissue so my ships can heal on the move. ; Issue a special project to repair and use it that costs 50000 Engineering research. The ship cannot take damage for a whole 10 days before it regens. that struck me while rereading all our Tiyanki-related content was that killing them allows you to research the Regenerative Hull Tissue, but their superior healing abilities don’t have any. And like before, if you already researched it, you will get 90-10000 Society Research depending on game. Now if you give them regenerative hull tissue they'll be regenerating 1% of their armor daily, which – with double the armor components – will be twice as much as normal defense platforms. Habitable Worlds Survey.