slay the spire spot weakness. Inflame is a Power card for the Ironclad. slay the spire spot weakness

 
 Inflame is a Power card for the Ironcladslay the spire spot weakness  chris_eagle

Daily Discussion/Debate #103: Carnage. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Features. Slay the Spire Indie game Roguelike Gaming Role-playing video game. 179K. 7 Entrench 3/12 No. Relics were: Burning Blood, Girya(fully used), Magic Flower, Toolbox, Pen. Yea, the run was virtually won in Act 1. You say it's a good investment and that's true in long battles against bosses and such, but late game you want to do like 2/3 of the enemy's life in turn 1 through some crazy broken combo. Very few bosses only attack you without switching up their intention (woke bloke is the only one I can think of). I then applied. It costed 1, and you picked 1 card in the hand to exhaust. " - Reworked Clasped Locket: "Each time you draw a curse, draw a card. If the target intends to attack, the player gains 3 Strength (4 Strength if the card is Upgraded). I played Spot Weakness. Spot Weakness is one of my favorites because it’s a solid boost, at one cost, that sticks. This was just a weird, very clear issue. Quite fun but makes the game slot easier. Gain 4 (Upgraded: 6) block. Demon Form gives you 2(3) strength every turn, but it's not a great hallway card because it's slow. As most Exhausting cards, it's good in an Exhaust deck. • 1 mo. The Watcher is the newest character added to Slay the Spire. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. First turn of the round. Cent if you leave them alone will bash you with attacks every turn, Mystic sometimes heals and does significantly less damage. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. When Upgraded, it instead deals 10 damage and draws 2 cards. F30: 52/121hp dexterity potion Triple Slavers again. I always wondered why Immolate card got that name. I've always struggled with exhaust. If the enemy is Vulnerable, Strike does 9 damage and Strike+ does 13 damage. "I can spot weakness," I tell him, "and you are not weak. 2 Energy | Deal 14 damage. So with that effect, the. For me it'd be between fusion hammer and pyramid. It really needs an upgrade though, plus the fact that it takes up one of the cards in your hand gives you less attacks to play, thus giving you less block, thus making this card worse. Heavy Blade is crazy good with this strategy. Many bosses have a predictable sequence and being able to Headbutt into the following turn with the perfect card for the situation whether it is a high defense card or an overwhelming single target or AoE damage card is a godsend for. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. Dramatic Entrance is a Colorless attack card in Slay the Spire. If an enemy intends to attack, gain !M! Strength. The Silent class is a good choice for players who want to focus on avoiding combat, or for those who want a more fast-paced game. Enemy has attack numbers above. Works well with strength relics, for obvious reasons. First turn of the round. This was an interesting run. First turn of the round. It is much better later in the game. Reply. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. Strength Stacking. Looking back on my runs, from ascension 15 and up, all decks had some form of exponential strength or barricade. Cleave is an Attack card for the Ironclad. My STR went from from 3 -> 6. I tend to play very aggressive decks, and I find limit break and a few spot weaknesses/flex/inflame( I don't rate inflame very highly because of the lower strength gain initially) to be a pretty good game. fight an act 1 boss to receive a rare relic, 100 gold and standard rewards, 2. Deal 3 damage to a random enemy 3(4) times. The first two give you AOE, and the last two will help scale damage if you. I then applied. ttv May 21, 2018 @ 11:06pm. hey! I did see some other posts about Spot Weakness bugs. Also has a strong upgrade. Again, in my experience, most often achieved through some combination of Inflame, Spot Weakness, Limit Break or Demon Form. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. Cryten. Mind the cost 2 before choosing it for your deck though. Spot weakness is a lot less consistent than demon form because it relys on you drawing it while the enemy is attacking. Demon Strength. ago. Upon upgrade, the Weak effect is applied for one more turn. I guess that's why you've got the choice: J. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. I played Spot Weakness. This was just a weird, very clear issue. It takes true grit to admit that you have a problem. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Discard build key cards: Tactician or Reflex. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. The importance of jax in a strength or shiv build cannot be. Barricade is a Rare Power card for the Ironclad. (3 times max) Limit Break Ironclad Rare Skill. 560. gain 999 gold and two Normality (Curse), or 4. chris_eagle. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. [Spot Weakness]] + [[Whirlwind]] combo gave me the edge to beat the Awakened One in 19:21. Data accurate as of April 30, 2023. The Ironclad sold his soul in a trade with a demon for power. I played Spot Weakness. It has unimpressive damage and is only powerful when paired with another aoe card on the same turn, which can be hard to execute. Since this is rogue-like and we have to work with what we get, I do end up picking this sometime. Good synergies: Demon Form, Spot Weakness, Limit Break, Dual Wield, the relics mentioned above, the healing flower relic, sources of vulnerable, Feed (max health in general) I will note that it can be easy to become overconfident with this card, because if you get strength scaling you will breeze through most of act 3. Box may also get you some sort of scaling/block that you'll need if you're unlucky enough to get snail (eg shrug it off, spot weakness, limit break w/ a str relic). It synergizes incredibly well. Reaper is a Rare Attack card for the Ironclad. Spot Weakness: Skill: 1: If an enemy intends to attack, gain 3(4) Strength. Exhaust. Sword Boomerang is an Attack card for the Ironclad. This is a card that wants to be played over and over as much as possible, similar to Spot Weakness. For ironclad, the most straight-forward ways are: Strength scaling (Demon Form, Spot Weakness, Inflame, Limit Break) + Any multi attack cards (Sword Boomerang, Twin Strike, Pummel) or Heavy Blade. Works well with strength relics, for obvious reasons. Reply [deleted] • Additional comment actions. I am 100. Upgraded though, they diverge via Pommel Strike increasing in card draw while Quick Slash increases more in attack power. ago. Find it here:. The moment you pick up any other AoE card, you don't want to pick Cleave up anymore, in 9/10 cases. Vancouver puts you within two hours drive of vast amounts of climbing, centered on but not limited to Squamish. Corpse Explosion is a Green attack card in Slay the Spire. He wanted to be the strongest in his clan, so along with giving him some powers, the demon killed everyone in his clan, leaving him as the only survivor and therefore the strongest. It's actually pretty good in the early game, and the fact that it's ethereal helps it not clog your deck, but it kinda feels like a waste of energy in the late game. This card is possibly a reference to. 1 Energy | Deal 2 damage 4 (5) times. So, no, the extra card draw isn't wroth the 1hp loss every turn, among other things. you don't get land drops or free mana increases each turn. At the start of combat, shuffle 1 Regret into your draw pile. I am a bot response, but I am using my creator's account. It applies both Weak and Vulnerable for three turns to every enemy. already have clockwork souvenir or orange pellets so you can cleanse the strength down debuff and use flex as a pseudo spot weakness in decks that really want the strength gain but couldn't get anything better. When HP drops below 50%, uses Anger the next turn. Whenever an enemy dies, transfer any Poison it has to a random enemy. 145. That's amusing. Deal 16 (20) damage. " - Reworked Charred Glove: "Each time you draw a curse, your next attack deals 3 more damage. Spot Weakness. Deal 14 damage. I know gfte does and I think maybe spot weakness, but not p-wail. If you suddenly get vulnerable on the turn when gremlin leader decides to attack, or the second turn of act 4 elite fight, you can be dead. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. Deep Breath. Exhaust your hand. Weak does not affect Poison or Thorns damage; it. I was up against the awakened one, which wasn’t looking good bc I didn’t have much scaling yet. It has a burning blood relic and strong defense too. 7) Transform 2 cards (lose 14 Max HP) - it has a price AND the result may be unpleasant. Watcher cards come in three rarities: common, uncommon, and rare. But since I also was interedes in how cards got changed, I have seen the old version. Thanks for the tips, it help me alot. Immolate is a Rare Attack card for the Ironclad. A single inflame+ or spot weakness or the boot and you deal 20 damage at 1 cost, beating or tying all 1 energy IC attacks, and upgraded you do 25 damage. Fantasy. Also has a strong upgrade. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies. Spot Weakness Ironclad Uncommon Skill. I very rarely pick this card personally. I always wondered why Immolate card got that name. I don’t have the zero cost strength boosting card in the list, but that makes Heavy Blade playable early in your Slay the Spire climb. It's pickable given your deck, but not as good as Wraith Form and Burst. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. Exhaust. Ironclad Pain build. Infinite Combo. Oh and start with meows lament of course. I mean many cards can be used to win with. the most important difference between spire and mtg/hs is probably that there's no automatic scaling available to you. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). X. One of the best reworks in 2. Upon Upgrade, it costs 2 Energy to play instead of 3. If I'm half way through act 1 and still don't have a strength scaler I might pick it up if I'm struggling. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. If it's not, analyze how likely it is to draw spot weakness in the first place, or have cards like inflame as a backup. But since I also was interedes in how cards got changed, I have seen the old version. All Discussions. A Thousand Cuts is weak even in a deck optimized for it. This card has that in spades. This card, especially after being upgraded, scales with Strength well enough to take gigantic chunks out of boss HP. Slay-by-Comment Season 2 Day 27: Yesterday I learned the Slaver’s net disappears when they use Entangle. Sword Boomerang. But since I also was interedes in how cards got changed, I have seen the old version. I'd add that Silent weakness with Paper Krane is especially strong at handling the boss, and Go for the eyes is worth picking up for this boss alone. Inflame, Body Slam, Rampage, Heavy Blade, Headbutt, Iron Wave, Uppercut, Spot Weakness, and Twin Strike. It basically makes Luga trivial. First Spot Weakness gives you more strength unupgraded and upgraded for the same cost of 1 energy. It is also worse than spot weakness imo because SW is a permanent upgrade (conditional) while flex is temporary and requires attacks to be drawn with it. Whirlwind + Strength or boosted Energy. Hammer: more energy is always good with whirlwind and shockwave, and none of the cards you have are desperately needing an upgrade. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. Second Wind Ironclad Uncommon Skill. The main source of information comes from Slay the Spire tier list ranks made by Baalorlord, Frost Prime, Panacea108. I played Spot Weakness. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Upon upgrade, damage is increased by 4. Battle stance shouldn't be your only draw to begin with. You don't get an option in the matter, because there is no grander goal. Weekly. I played Spot Weakness. Not to mention he gives three turns to setup vs one. Then picked demon form as the boss reward. it takes up an entire turn to activate, making you sacrifice what could be game changing offense and defense. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. Very thorough list of cards to deal with the Awakened one. I then applied. [[Inflame]] and [[Limit Break]] are great too. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. You can get this trophy by combining the previously mentioned card with Spot Weakness [Skill: If the enemy intends to attack, gain 3 Strength] and/or Demon form [Power: At the start of your. Block: Barricade/Calipers + Blockade. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. I then applied. Ironclad has a few options. com The general answer to your question is draw. What’s our play? Whatever comment is most upvoted in 24 hours is what we’ll do. 9. There are three common 1-energy silent block cards, and they are all good/meh depending on the deck and situation. Place a card from your discard pile on top of your draw pile. Deal 9 damage. Juggernaut 2 Cost Uncommon Ironclad Power Whenever you gain any amount of Block, deal 4 damage to ALL enemies. 如果敌人的攻击附加效果或者同时具有两个意图,仍然给予玩家 力量 ,即使敌人的伤害降低到0。. My STR went from from 3 -> 6. Daily Discussion/Debate #144: Metallicize. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). This was just a weird, very clear issue. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics, Stances, and upgrading Reaper will increase the. This was just a weird, very clear issue. Upon upgrade, it attacks one more time. It deals 12 damage, and applies Weak for 2 turns. Dark Embrace, Spot Weakness etc. I think they work well for each class, since Ironclad tends to be low on card draw while Silent tends to be low on strong attacks. Weekly Patch 20: Immolate Reckless charge is now Common and shuffles a Dazed into your draw pile rather than. She is a monk that utilizes the effects of her different stances to. Getting 2/1 vulnerable. mathees Ascension 20 • Additional comment actions. Explaining variance in context : more draw simply also means you will draw spot weakness more frequently, resulting in a more accurate statistical representation rather than 'bad luck' . Members Online And always look at some point for scaling whether strength through demon form, limit break, spot weakness, or through barricade+body slam. Call. The first half of the fight is mostly just the warmup, but since he gets stronger by playing powers, only play the ones absolutely necessary to make your strategy work (reason #287 I end up taking spot weakness over inflame most of the time but that probably more just personal preference). Armaments is a Skill card for the Ironclad. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. hey! I did see some other posts about Spot Weakness bugs. Battle Trance is great. Once you pickup Corruption, skills become much more valuable so you should end up taking more than you usually. Members Online. Carnage is an uncommon Attack card for the Ironclad. In longer fights, I wait to play Corruption until I can get 3+ Spot Weakness plays. Doesn't change much about our general. Upon upgrade, it deals 2 more damage per turn. Very thorough list of cards to deal with the Awakened one. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). And yeah, Go for the Eyes is a lot better than Spot Weakness, especially since Defect can get the cards he wants. I then applied. hey! I did see some other posts about Spot Weakness bugs. Each point of Strength gives +1 damage per hit. The vast majority of things can be used effectively in the right context :) It's "never" worse than Heavy Blade against a single target, because if you cast the boomerang for 4 hits and then any ordinary attack in your hand for 1 more hit, that's five times your strength for 2 energy, same as the Blade. Members Online. The starting relic with this class is Burning Blood, which heals 6HP at the end of each encounter; he also has the highest starting HP of the four with 80HP. My STR went from. Limit break is your best friend. Upon upgrade, it gains 3 damage. Upgrade Changes Shivs to upgraded Shivs. Ironclad still have other forms of draw. With ironclad having less block game than the other characters, he subsequently gains much more value from damage mitigation like weak or strength down. Barricade and exponential strength. Demon Strength. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Hermit appeared to somewhat lag behind other classes in its basic access to hard scaling, so Deadeye is now on par with something like Spot Weakness speed-wise. Jan 19, 2018 32 Dislike Share Save cKnoor 17. When I started playing, it already had the effect it has now. . I played Spot Weakness. Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. I played Spot Weakness. 7 . Deal 6(9) damage. Next turn, gain 4 (Upgraded: 6) block. With Flex (has to be same turn), Spot Weakness and Inflame (Rupture a little bit as well) being pretty easy to pickup in a run, Limit Break is pretty much always worth picking up. However this would take 1 damage turn 3 and get rid of Feed, which is actually pretty valuable in the reshuffle (22 + 16 + 3 + Disarm for 2 + Weak = attacking for 12, we block for 11) Playing bell turn 3. It costed 1, and you picked 1 card in the hand to exhaust. I've got hundreds of hours in the base game but hadn't played it in some time feeling like other than an occasional daily challenge to help pass the time there wasn't much left for me in the game, but discovering Downfall has completely. Spot Weakness, then Strike, 2x Anger, Bash, next turn 3x Strike for lethal. So the whole point is to make it through 50 rooms/floors of battles/events while building your deck and to beat the final boss. 2- Then play Vigilance to enter Calm and 3- finally use Eruption to enter Wrath and attack. Enemy has attack numbers above. It's going to consume everything until you're left with nothing in hand. It does provide some of his strongest aoe damage. Join. Enemy has attack numbers above. Effect: Deal 6 damage. Patch V2. Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. Enemy has attack numbers above. Deadly Poison. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. 3. Upgrade feels a tad underwhelming, however, but that's just the way it is for some cards. Energy relic and non energy relic usually work as same in all fights. Not saying that it needs a buff though, but it would be more fun. Currently available. Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. I always wondered why Immolate card got that name. My STR went from from 3 -> 6. a full heal and Doubt (Curse). Effect: Whenever you play a Power, a random card in your hand costs 0 for the turn. ::US-1. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. Clothesline is an Attack card for the Ironclad. It deals 14 damage for zero Energy, but can only be played if there are no Skills, Powers, Status or Curse cards in the player's hand. Freighnos • 4 yr. I played Spot Weakness. I played Spot Weakness. Griftlands is the studio’s first major foray into deck builders and hits the mark quite well while being a lot more narrative-driven than Slay the Spire fans are used to. Daily Slay the Spire Discussion (398/696): Mummified Hand. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. Cloak and dagger is obviously good if you have shiv synergies. Add a copy of this card into your discard pile. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). timmytrieshard. Join. #33. I played Spot Weakness. Enemy has attack numbers above. Upon upgrade, it upgrades EVERY card in your hand instead of just one. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I've only drafted this card twice. And I want to point out how much Snecko loves adding. The upgrade is good but it can wait if you have high priority ones first. Headbutt gets our exhausting going much faster, lets us target Havoc+, and provides fast scaling if we end up relying on Spot Weakness or Limit Break to scale for Act Three. When I started playing, it already had the effect it has now. This is why today we will be talking about the slay the spire tier list, including Ironclad, Silent, Watcher, and Defect. Very few things in Slay the Spire truly are useless. Uncommon: Offering: Skill: 0:. It costed 1, and you picked 1 card in the hand to exhaust. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. It can have combo with dual wield, but they do not often come in the same turn. Entrench decks with body slams are the most consistent in terms of beating act 4. They are relatively easy to draft, very safe to play. As a Common card, it can be found as a reward after combats. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. We've redesigned SpireSpy to make browsing faster and items better organisedSlay the Spire 총 공략 모음집입니다. The Boot Common Relic. As an Uncommon card, it appears as a reward for combat, although less often than Commons. So with that effect, the. Damage increased. This was just a weird, very clear issue. Along with the Unceasing Top relic, Anger can be used to create a nearly infinite combo without as much deck modification as other such combos. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. I then applied. This makes it an integral card in Block-based decks. Slay-by-Comment Season 2 Day 33: Some days you bottom-deck your Spot Weakness, and some days you top-deck your Angers. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This was just a weird, very clear issue. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). This relic can be triggered on an X card, so long as it consumes 2 or. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Crippling Cloud (Silent - Skill) Cost: 2 Energy. I'd add that Silent weakness with Paper Krane is especially strong at handling the boss, and Go for the eyes is worth picking up for this boss alone. It grants 5 Block, then deals 5 damage (7 Block and 7 damage when Upgraded). Utretch •. a power so it gets out of your deck. if you try to play to the card's "strengths" what you end up doing is leaving yourself incredibly vulnerable to bad draws and just outright dying before you get a chance to play it. Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. Click here for the Silent's Strike card, the Defect's Strike Card, or the Watcher's Strike Card. Natural_Stop_3939. My STR went from from 3 -> 6. The fewer cards of other types are taken, the easier it is to play Clash. Notice though that whirlwind scales in 2 ways, by strength and energy, so you should also take an energy relic if offered and look for energy-giving cards, like seeing red or bloodletting. As a Common card, it can be found as a reward after combats. If you are past Floor 4 and haven't seen any of the cards above, try to at least get one of the cards below before fighting any elites:Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Deceive Reality. Upon upgrade, it deals 10 more damage. I really only pick this option if I'm desperate for scaling and haven't been offered something like a shuriken/inflame/spot weakness. Cannot use Defensive Stance more than twice a battle (both phases). Another reason is that ironclad decks do not require much energy to function well. Heavy Blade is crazy good with this strategy. The Ironclad begins a run with 5 copies of Strike in the deck. This card has notable synergy with the Medical Kit relic, allowing you to instantly Exhaust the Wounds for free and thus becoming an extremely powerful defensive option. If it's not, analyze how likely it is to draw spot weakness in the first place, or have cards like inflame as a backup. QoL: colored map, colored powertips, highlight path, minty spire, optimize the spire, relic stats. Deals an additional 2 (3) damage for ALL of your cards containing "Strike". A great source of passive block, Metallicize can help in staying well-defended. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make. The basic strategy with the Champ is to refrain from getting him to half health until you're ready. When an enemy is Weakened, they deal 25% less damage with Attacks (40% less with Paper Krane). But. Daily Slay the Spire Discussion (449/696): Philosopher's Stone. 6) Transform a card - the result may be unpleasant. Inflame is a Power card for the Ironclad. +2 draw every turn is so broken. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Attempting to Exhaust it will simply put it back to your hand. Feel No Pain is a Power card for the Ironclad. Bludgeon features a good energy-damage ratio, with nearly 11 damage per energy before being upgraded, and 14 when after being upgraded. hey! I did see some other posts about Spot Weakness bugs. This was just a weird, very clear issue. and the cards that synergise with them.