gloves of endless javelins. So one weapon, one attack in a turn. gloves of endless javelins

 
 So one weapon, one attack in a turngloves of endless javelins 5xStr +1 enhancement bonus to damage

Wear Gloves of Endless Javelins to throw lightning bolts since ranged attacks benefit from DFI, swing an electric whip, and get amazing storm powers in the later levels. 5] Igneel. Gauntlets of destruction (SP) M192. I think I have my heart set on some morphing shuriken, since they are cheap. I know I want to make a throwing character, but I cannot decide if I want to do something like a mystic ranger/stormlord/master thrower or some sort of rogue/whisperknife/master thrower. 2M subscribers in the DnD community. Your endless force javelins are now +3 Shocking, Thundering, Shocking Burst force javelins. Bart is a jack of all trades, a Robin Hood, and either a lucky fool or Batman. Honorable Mention for Dexterity-based ranged attackers: Drow of the Underdark have, at page 50, the Hand Crossbow Focus fighter feat. Ice weighs about 7. Now normally for that I'd do a Rogue or Swashbuckler (with Daring Outlaw) and do that Master Thrower/Invisible Blade combo but the area our game is currently set in is a bit more conservative and peaceful,. Specifically I was considering casting spells on the glove itself to enhance the javelins that come out, much like improving a bow affects the arrows the. Show All. Throw in a couple more pounds for a big canister/tank with a cap you can store the water in (Like a liquid quiver), and you've got an easy 60lbs of stuff, leaving 15 pounds of wiggle. The Glove of endless javelins can summon a +1 javelin made of force. unless. Otherwise, Gloves of Endless Javelins. 5e/d20. NeocitiesOK. other than bags of holding or returning. The problem is, the only ranged weapons with which I am proficient are simple weapons. I am playing a Cloistered Cleric (PF) 5/Stormlord 5//Ranger 10 I am going to focus him as a bit of a well informed combatant who uses the Stormlords enhancements on the Glove of Endless Javelins to give them a lightning bolt like feel. - Top - End - #8. They are made of win for thrower rogues. Basically, for 7000 gp, those make as many temporarily lasting +3-equivalent javelins as you'd please, and it should be easy to get a ruling that you could put personal weapon augmentation into the gloves themselves, so for, say, the next half hour. HelpI always like the force javelin option from MIC, can't remember the exact name of the gloves right now but they are part of the armor of the manticore set and allow you to summon javelins of force as a free action. Member List; Forum Actions. spaghettis. The gloves allow you to create +1 javelins made of force as a free action. 2) Warblade 2. Is there a magic item that allows at-will ra ged full attacks? What about a spell that grants some. I would post in the RAW thread, but this may be important for some characters in the near future, so i'm posting it here. i'd suggest getting gloves of endless javelins from MIC. His eyepatch should be a Cowl of Warding from Magic of Faerun, adapted to the face/goggles spot. We are starting at level 8 and I was thinking of being a human so that I could get the able learner feat. Member List; Advanced Search | End | EndSo I'm thinking of some gloves, mostly based of of a combination of: 'Gloves of the Master Strategist' 'Gloves of Object Reading' and 'Gloves of Endless Javelins' my idea is that the powers it requires to make are: Object ReadingMagic Item Compendium Item IndexAs far as I am aware, there are only two examples where the designers didn't catch this: Hank's Energy Bow and the Gloves of Endless Javelins. 5e, Gestalt) - Page 12 - Giant in the. -Gloves of endless javelins (MIC) for endless javelins duh. So a longbow isn’t a great analogue here, even if you can carry a lot of arrows. . So here are my three questions. My feats are improved initiative, extend spell, Quicken spell, and DMM quicken. He is the Captain Marshall of the main city in the campaign and he will be a recurring (ally) of the PCs. The Gauntlet of Infinite Blades (MIC p101), however sucks since it uses up a swift action which means only one dagger per round. I'd suggest putting PF Throwing Build? or somesuch in the title to better solicit that knowledge. Gloves of endless javelins. Can a character make an unarmed strike and a claw attack with the same limb during a single turn?Magic Item Compendium Item IndexSo I'm playing around at building a knife throwing rogue build, this is what I have so far. Most of the "create a magical damage effect" items from the MIC are limited to a number of times per day (to limit how powerful they are) so it is not actually a good source for these. Very handy and very cheap. Assume an array of 16/14/12/12/10/8Javelin Master: Combine Gloves of Endless Javelins with Stormlord (CDiv) and the Brutal Throw and Power Throw feats Bard/Cleric/PrC paladin using the Initiate of Milil, Devoted Performer, and Sacred Performer. Gloves of endless javelins also provide an endless supply of +1 javelins as a free action. Basically +1 javelins in a can without having to find gloves of endless javelins, with bonus damage vs undead, that scales with strength so more powerful than a bow with a raging barbarian (and 750gp for the wand is similar in price to a decent masterwork composite longbow and a lot less awkward in social situations). So I confess, I've been attempting a mental exercise of late, inspired mostly by an item in the Magic Items Compendium for 3. The game is just planned to go to level 10 or so, so no need to plan for high level content. Show All; Hide All - Top - End - #8. I like the gloves of endless javelins. . 5 Campaign. I am needing to throw weapons. qlvl= quality lvl. I want him to be a bruiser cleric, bashing in skulls and what not. A guy who wields heavy armor, a cool weapon and lightning and elemental power. The ammunition generated is +1, which is better, and made of pure force,. His cloak would have the properties of a Ring of Invisibility, plus a continual effect of Entropic Shield. I'm thinking with the weapons Falchion Keen undead bane with the undead crystal Falchion Keen evil outsider holy with the other crystal, forgot name atm 4. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. This would seem to indicate that the javelin is in fact an object, due to traditional javelins being objects. Perhaps combined with the Bloodstorm Blade concept. Another alternative on the bard side is Stormsinger (Frostburn) which is thematically appropriate for the build. Wearing gloves on the throwing hand is not allowed. Magic Item Compendium, pg 194, Gloves of Endless Javelins. Notable non-examples are the Spool of Endless Rope, Bag of Endless Caltrops, Everfull Mug, and Murylnd's Spoon, all of which suggest that they are unlimited, but are certainly not. His cloak would have the properties of a Ring of Invisibility, plus a continual effect of Entropic Shield. Include Zen Archery for a Wis-SAD build. Gloves of Endless Javelins Servant Horde ("Pick up any weapon I drop and put it back in my scabbard") Yup, there are ways to get around it. Free action to activate. In 3. Well there is a glove of infinite daggers and all that but its the issue of what constitutes a 'Drawn' weapon. put a whole bunch of daggers in there. I'm making a cleric with a level in material class, likely barbarian. His eyepatch should be a Cowl of Warding from Magic of Faerun, adapted to the face/goggles spot. Alternatively, for a home game see if you can get 3. View Profile. Gloves of Endless Javelins MIC: Provides you with endless +1 force javelins and you can activate as many times as you want per round, because it's a free action, which means that you can even two-weapon full attack. e. CAR $3900. T8 gloves have ArPen on them (best dps stat for ferals). Speaking of which, Gloves of Endless Javelins are only 7000 gp. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra damage. So, as a DM, you have to decide if it's worth the fuss and bother to stick with RAW here, or treat [force] damage from magic weapons as the designers "intended" it to work. With that I would get two-weapon fighting and gloves of endless javelins, and pick up wild cohort for a flying mount instead of obtain/improved familiar. Personally I would model such quiver after the Gloves of Endless Javelins (MIC 194) that cost 7000g; just throw in the formula for making an item slotless to finish it off. Once a high speed of twirling was released, the wielder would then launch their projectile at an opponent by releasing one of the. m. View Profile View Forum Posts Orc in the Playground Join Date Sep 2010. 5x cost to add it to endless javelins gloves) and goggles of foefinding. First gives infinite +1 javelins of force; 2nd gives the Far Shot feat, plus +5 spot, and even a 1/day 4-hour buff granting low-light vision and 60' darkvision; and 3rd gives doubled range for thrown weapons. When you activate these gloves, a +1 javelin made of pure force appears in your hand. (I should note that creatures in campaigns that I DM that throw weapons tend to rely on the aforementioned glove of endless javelins. Otherwise, it's as AV said. 1st Fighter Point Blank Shot, Rapid Shot, and Arrow Swarm 2nd Fighter Life Strike 3rd Fighter Weapon Focus 4th Fighter Precise Shot 5th Fighter 6th Master. i had forgotten about wild cohort - i'm thinking that might fit the character's flavor way more than a familiar. Other than that, it does produce endless throwing weapons, and it's a free action to activate. Before you stands a funny looking man, He is dressed in rag tagged attire that seems unfitting of anyone of civilised means. I have a few questions about this item and some general D&D material properties. Ranged Weapon Mastery (PH2) is an obvious choice, and I'd go for TWF (possibly combine Gloves of Endless Javelins with Gloves of the Balanced Hand for a 50% increase on the price of the cheaper one, DMG p282). Greetings dear people of Giant in the Playground. AnarchialOne. Edit: You can enchant 50 of a single ammunition with 1 enchantment. You do. CryptoGet the two-handed fighter a composite bow or gloves of endless javelins or something as a backup weapon, and/or flight via items (even if it's just a potion of fly). Lightning Ricochet is an amped up version of the returning weapon property where the "return" is instant instead of. Seems fair, sure. More specifically, optimizing the Gloves of Endless Javelins (MIC page 194). After a discussion with a DM or two, it came up that I should likely stat out these items I'd been requesting. comThis is a pseudo-optimization thread. Hands: Gloves of Endless Javelins Head: Helm of the Hunter Ring: Ring: Shoulders: Cloak of Resistance + 3 Throat: Amulet of Health + 2 Torso: Winged Vest Waist: Belt of Giant Strength + 4 Potion of Remove Blindness/Deafness, Ghostblight * 2, Quicksilver * 2, Trollbane * 2 Handy Haversack, Everfull Mug, Everlasting RationsI need suggestions for a +10 total dagger for a Master Thrower that would cover as many possibilities of getting the most types of job done. The premise of this quest is that you are an insert tinker with the ability to replicate items and powers that appear in fiction. Combining the following stuff. 2012-01-23, 04:58 PM. 2-3. The feat Ranged Weapon Mastery from Player's Handbook 2 gives more damage, and also increases the ranged increment range. Sneak attack builds are very difficult to consistently land damage with as a thrower. Jun 4, 2012, 10:51 pm. Shocking, I know, but I mostly play OWoD and Rifts. You are correct that Stormlord is sadly the only way to really buff them. A machine-gunning throwing build pretty much has to give up on getting special weapon properties; you need too many weapons or burn too many consumable weapons to afford them. Firstly, it is dex damage, and you could do just as well with maximize spell as with twin, oh well. 2012-10-19, 10:12 PM. M78. Build so far: Fighter 1 / Rogue 5Miranda Daggerstorm is a rogue/invisible blade, specializing in daggers and the throwing therof. ", All the Completes (except Complete Champion), PHB1 and 2. As far as I know even the gloves of endless javelins aren't automatically weapon-enhance-able, though they give +1 force javelins. Spells that create temporary weapons, however, cannot be designated as a Chosen Weapon. When you activate these. These gloves can create +1 javelins made of Force as a free action with unlimited use, for just 7k gp. I know that warblade/bloodstorm blade is just about the best there is for. enhancement T: skin of the hero insight C: true strike gauntlets, T: rod of sure striking morale W: resounding, axe of the sea reavers, spear of retribution profane W: warlocks scepter Direct damage Acid W: acidic burst. I know you're not looking for weapons, but if you don't have the feat Quick Draw ( PH 98) and want to mix melee attacks and ranged attack during a full attack, the gloves are cool, and it's a real. Once a high speed of twirling was released, the wielder would then launch their projectile at an. Class features definitely do skew things. Least augment crystals are no-brainer nice (300 gp for free action drawing of the weapon) - are. 194)? Also, Tormtor School (Drow of the Underdark) could be fun. at the beginning of your next turn. g. so far, i'm playing a human cleric and prestiging to stormlord. 3) Warblade 3. 194, 7000 GP). Items are listed by section, according to: A: armor or shield W: weapon C: clothes T: tool S: item set Attack bonus. For the moment he will be level 6. This is a build that's designed to be more effective than people expect when you tell them you're multiclassing Bard/Fighter/Paladin. View Profile View Forum Posts Troll in the Playground Join Date Aug 2009 Gender. " The Glove of endless javelins can summon a +1 javelin made of force I have seen several discussions about making attacks with manufactured weapons and then dropping them, throwing them as part of your attack, wielding gnomish quick-razors, and even wielding javelins from the Gloves of Endless Javelins as ways of reliably holding weapons until you want your hands free to make natural weapon attacks. I'm looking fun tricks that are: (1). Went fighter/barbarian and it was quite viable. Examples include, but are not limited to: What should I make with these…Hi all, I'm in a bit of a time crunch trying to get a character finished for my next session and have run into something of a wall. Gloves of Endless Javelins produce force javelins. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its…While at work i was brainstorming various builds, and one i thought was fun would be a Throwing build based off of Irish Skirmishers. " So I'm. Spoilers. Overpowered: Cleric with the Spell domain for persistent Draconic Polymorph: Arrow Demon and two Hank's Energy Bows with Splitting. One is an arcane archer focused on single debuffing shots, one is a Wis-centric zen archer, and one focuses on Sighting Gloves for bonus damage. Gloves of Endless Javelins MIC : Provides you with endless +1 force javelins and you can activate as many times as you want per round, because it's a free action, which means that you can even two. This got me wondering, what is the most effective way to play a thrower build?Well the build I am working on using a Glove of Endless Javelins that are enhanced with thundering and Shocking so 2d6 per hit. At the end of this I should have a full BAB and the ability to throw a ton of javelins that deal my dexterity modifier in damage as ranged touch attacks [So long as they are my size or larger]. Gauntlet of Infinite Blades is in the MIC, but it's inferior to the Gloves of Endless Javelins. You can get A Monster for Every Season: Summer 2 now at GumroadThrow Exotic Weapon: The character can throw an exotic weapon with no penalty on the attack roll, even if it isn't designed to be thrown. 6. Efficient Quiver. i'm also planning on using a greatspear. Red_Dog. 2014-01-16, 06:58 PM. so they would break right? So getting MW/magical shurikens is a huge gold dump due to breakage upon hit. But what throwing weapons are ammunition, and which ones aren't? Alternatively, for a home game see if you can get 3. M61. And no AoOs. You can make a case for making the thing enchantable further, too. The javelins are a free action to draw, and they're made of force. If you want it because of style and still be somewhat usefull, consider to base the damage on the used spell for crafting it. There's also the bloodstorm blade option so you don't have to buy multiple weapons to iterative attackSo I am making a character for a game coming up and I am torn as to what to do. 2019-06-02, 10:45 AM. Why throw 1d3 daggers when you could be throwing 1d4+1 lightning bolts that materialize in your hands?Gloves of endless javelins create a +1 javelin of force every time you need one, they overcome DR/magic and hit incorporeal and ethereal opponents unerringly, and you never have to worry about buying thrown weapons. Less SA dice, but touch attacks and 2 daggers per attack is smexy. ", All the Completes (except Complete Champion), PHB1 and 2. Notable non-examples are the Spool of Endless Rope, Bag of Endless Caltrops, Everfull Mug, and Murylnd's Spoon, all of which suggest that they are unlimited, but are certainly not. Also, thrown weapons are something. So here are my three questions. 5e/d20 > Javelin Melee/Ranged build help [3. by yourself. Stopped completely cold by things like Forceward. 2013-09-18, 04:04 AM. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra. Hide Full Bio Read More . My bad, the gloves of endless javelins were a 3. That kind of speed/consistency is not for every GM or player, but it makes for a. (race: halfling) Problem here is that without dealing SA (5d6 by now) he really sucks hard at dmg dealing. Melee weapon ends up being a +4 weapon, a +1 Keen Enervating Rapier (so on a crit it bestows a negative level)1. 2015-04-20, 01:57 AM. These have hit (which is easily capped for ferals), and using these + 4T8 bonus means you use the T8 chest which has hit as well. every time you see him he is wearing a different hat, bobble or accessory. A friend of mine has lent me a veritable library of books to pour over in preparation of my first 3. The Gloves are a free action to use which is the best option for builds that throw multiple weapons. First gives infinite +1 javelins of force; 2nd gives the Far Shot feat, plus +5 spot, and even a 1/day 4-hour buff granting low-light vision and 60' darkvision; and 3rd gives doubled range for thrown weapons. Beginner Box ; Rulebooks . Hi Playgrounders, I'm currently making a Whisper Gnome Fighter/Rogue going into Masterthrower. Secondly, mundanes aren’t doing a lot better here. Though the builds look similar from the outset, they've got some differences. But what throwing weapons are ammunition, and which ones aren't? Like shurikens come in 5's and are considered ammunition, while. View Full Version : Quick Draw item? ffone. I'm looking for suggestions from the Playground that would challenge a group that has: 1) A focused specialist. I like the gloves of endless javelins. It's almost exactly what you want, except it's javelins instead of daggers. Reason is I want to avoid using a crossbow with this character for flavourreasons and wanted to see what's out there. 2. -Tormtor school (Drow of the underdark) for using javelins at melee. Gloves of Endless Javelins is arguable, because it does never run out, but the javelins disappear and so you can't like, pile them up or whatever you want to do with. . Get the divine mind a better primary weapon or something—if they're an archer, fighting at range is supposed to be their specialty. Oh, and that whole not-taking-a-slot thing is pretty nice too. These gloves allow a javelineer (javeliner? javelinist?) to generate an unlimited quantity of ammunition, which is good. Inspired by this thread, I decided to make a Raptorian Cleric into Skypledged for a camapaign that may, or may not start soon (long story). His nicknames include The Destroyer, the Raging One, and the Stormstar. "Well, any questions?" The gruff dwarf captain in front of you leans back, chewing his tobacco. My race has been chosen for me, a down-scaled version of Fey'ri (+2 dex, 2 int, -2 con and elf stuff) Can pull from most official sources except for Dragon Magazine. Uses alchemical items as ammo and has a 50 foot range. So I advice you to talk to your DM. True. So on and so on. The Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of. 5 item, I don't think they were reproduced in pathfinder, And yes, I was including. Katie Boundary. As is the ability to pass some pearls to a prepped divine caster, etc. Slings were a simple type of projectile weapon Slings consisted of a cord with a pouch to hold a projectile. I need to optimize throwing daggers. Spells that create temporary weapons, however, cannot be designated as a Chosen Weapon. Knife Throwing Rogue Human Rogue 3/Swashbuckler 3/Rogue 1/Master Thrower 2/ Invisible Blade 5/ Master Thrower 3 Human Bonus-. The ideal would be to have a DM kind enough so that you can have Gloves of Endless Daggers. Still, an infinite number of +3 thundering shocking burst force javelins is nothing to. Gavinfoxx. 5] When you activate these gloves, a +1 javelin made of pure force appears in your hand. At level 15 you can cast Stormrage with Divine Metamagic: Persistent Spell to make it last 24 hours. The gloves of endless javelins already produce +1 javelins, so you just assume the price for the base item, the masterwork property, and the +1 enhancement bonus are already incorporated in the item's price (7000 gp). 36 daggers on my character's person but still trying to have decently fast access to them. I've never gotten to play more than a small fragment of RHOD, and would like to get a game going that's good for the long haul. Now, a crossbow is not that great because I am not really able to make full attacks with it. Make firearms "magic items" Yaarel; Apr 9, 2023; One D&D (5. I don't particularly want to put returning on them (I'm not even sure that it would work anyway given catching 6-12 a round and then throwing them). I would personally choose to go Bard/Fighter/Master Thrower/Bloodstorm. IMO, Force is a bit overpriced for what it does. Do you need to have quickdraw as a feat to do iterative attacks with javelins if you have the gloves of endless javelins? It is a free action (activation) to cause a +1 javelin of pure force to appear in your hand. Gauntlets of destruction (SP) M192. Just start chuckin like nades in a halo game. Gloves of Endless Javelins. How quickly can you get your hands on a pair of Gloves of Endless Javelins (7000 GP, MIC p. Spells that create temporary weapons, however, cannot be designated as a Chosen Weapon. Too low stamina to be a serious candidate for tanking. Looking at the passion description, it looks like the basic combat idea is to have high Charisma for veil DCs, and use throwing weapons (with Charisma to hit due to Willful Throw, and using Charisma to qualify for ranged feats). With that I would get two-weapon fighting and gloves of endless javelins, and pick up wild cohort for a flying mount instead of obtain/improved familiar. When you activate these gloves, a +1 javelin made of pure force appears in your hand. Race is Human. Business, Economics, and Finance. As title says, I'm looking for a ranged build whose premise is a little more exciting than shoot a guy with a bunch of stuff. take the gloves to an artificer and pay him to pimp out the gloves to be mitts of endless sizing javelins. Show All; Hide All - Top - End - #17. The first is the Gloves of Endless Javelins (MIC). Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Something inside me dies when I see the word fallacy applied to ideas held about roleplaying. >>Dragoon Base Class<< Please give feedback. 4. I planned to at least use the Gloves of Endless Javelins for basically. Soulknife would be interesting. HelpI've been planning on a human rogue strength based thrown weapon build (probably javelins? Haven't gotten that sorted out exactly yet). Spoilers. 4) Warblade 4. Thanks! I don't know if the concept is based around the throwing rogue, or daggers in particular, but the Gloves of Endless Javelins (MIC, the Manticore item set) can create +1 force javelins as free actions, allowing an endless supply of them. On a related note, the gloves of endless javelins (MIC) refer to the javelins as made of 'pure force' - does this make them RAW force effects (i. Gloves of endless javelins allow you to rain death down on your enemies. 2014-11-06, 04:12 AM. No bonus from +1 due to GMW): Serrated (+1 dam for 1d4 rounds on crit) ---News: These boards are now READ ONLY. d100 Item Page; 1. What I'm hoping for. Hi Playgrounders, I'm currently making a Whisper Gnome Fighter/Rogue going into Masterthrower. Welcome to Tinker of Fiction, my newest quest in the Worm Fandom. =/ you should make the gloves of endless javelins' projectile graphics glow (just tinted in some bright color) because the description says they are "made of force", rather than a material, conjured weapon another simple idea for a magical javelin is a phasing javelin. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra damage. If so, take four Fighter levels (or six Warblade. But I just now noticed that they're exotic weapons and I wouldn't be. The main change being changing the javelins to daggers (with maybe a corresponding change in damage from d6 to d4). Eloel. So, Normally on a fight, he. 2013-07-28, 07:59 PM. Spoilers. I have (im not the DM though) a player which PC is basically master thrower/ Whisper Knife build. Gloves of Endless Javelins is arguable, because it does never run out, but the javelins disappear and so you can't like, pile them up or whatever you want. The athlete must hold the javelin at the grip with one hand. Crusader/Arcane/JPM tank built around using Mindless Rage and perhaps using Wraithstrike with Robilar's Gambit. average of 31. 5e/d20 > Javelin Melee/Ranged build help [3. 5 version of dungeons and dragons . 64,000 for 4 pearls of power (46% discount) Later levels continue to get more expensive, but those extra spells aren't even available through a ring of wizardry. m. So I confess, I've been attempting a mental exercise of late, inspired mostly by an item in the Magic Items Compendium for 3. Swordbow, great. Least augment crystals are no-brainer nice (300 gp for free action drawing of the weapon) - are there any other solutions? Even the crystals get expensive for a thrower (who didn't pick up Quick Draw from Master Thrower 1 or a precious actual feat) and it would be nice to free up the weapon crystal slots. Spells that create temporary weapons, however, cannot be designated as a Chosen Weapon. For Cao Cao, For Wei! 2015-03-07, 11:40 PM (ISO 8601) Spoilers. can hit ethereal things, so no 20% miss while blinking)? And when TWF. You can skip the first paragraph if you want. Jowgen. M78. NPC: A strong flying creature such as a Dragonkin with TWF, Gloves of Endless Javelins, and Brutal Throw. If you're focused on axe tossing, you might be able to convince your DM to let you modify the Gloves of Endless Javelins (MIC, pg. Help; Stay Logged OnThe Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. 5 or the brutal throw feat, and you don't even need dex. hi there Playgrounders. No more worrying about whether your question is “worth” starting a thread. As a side note. 2014-01-16, 06:58 PM. 73 JAVELIN 360-AT,PS,PB,AIR,REBUILT MOTOR AND TRANNY NICE DAILY DRIVER,NEEDS 1/4 WORK COMES W. Your endless force javelins are now +3 Shocking, Thundering, Shocking Burst force javelins. Thrown weapon combat has even weaker support than ranged weapon combat, which is criminally underpowered even if you employ Hank's Energy Bow. Re: Bunko's Bargin Basement (v3. Also, full divine caster progression, resistances, and a 1/day high-level SLA. I want the character to be a nimble fighter that focus his fighting on knife and mainly throwing Books i can use is all the complete ones, and most of the stuff in races of books. Share. It would in fact seem to be that that's what they do, OP. This is the OOC thread for the Masters of the Nine Swords game; the IC thread is here PlayerCharacter BelGarethAbd al-Aziz StackTorog Three-Mountains On Vacation DrK4 of 9 mrcarter11Belcor TekHedKoanGloves of Endless Javelins? This or buying a ton of Shuriken and having them Greater Magic Weapon'd for enhancement bonuses if you're wanting to use Palm Throw. Can I get some suggestions of wands/potions/items to spend it on? I know there are a couple of item threads here but my search-fu is failing me. Show All; Hide All - Top - End - #10. Your endless force javelins are now +3 Shocking, Thundering, Shocking Burst force javelins. Books: All the "Races of. Definitely go with a Master Thrower build, using Gloves of Endless Javelins from MIC adapted to create daggers instead. I'm looking for suggestions from the Playground that would challenge a group that has: 1) A focused specialist conjurer that. The main change being changing the javelins to daggers (with maybe a corresponding change in damage from d6 to d4). Str characters can take Brutal Throw and be decent with javelins (and wear Gloves of Endless Javelins even). But what throwing weapons are ammunition, and which ones aren't? Like shurikens come in 5's and are considered ammunition, while darts are 5 silver. Hytheter. EDIT: I honestly think that TWF isn't really worth the feat investment on a knife fighter/thower. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra damage. I've got gloves of holding for 2 but am still running into problems with the other 34. I want to put it all together into a feasible build for use in a campaign I joined recently. So. ) makes a +1 javelin made of force appear in your hand as a free action. If PF had brutal throw and Gloves Of Endless Javelins (or some way to not throw away money when using throwing weapons), throwing TWF could be decent, but in pure PF you are forced to use the fantasticly overpriced Belt of Mighty Hurling which hurts your strength AND the greater version doesn't really work (You can't hold all the returning. Hopefully anyone knows something about it ^^ Question ONE=> Bladeling (as described in MMII) has resist fire 5 as his natural trait. . so, i'm working on making a cleric centered around lightning and similar things. The modified Gloves of Endless Javelins (MIC p194) is a nice option for throwing based builds. . Is there a size limit on these javelins? Additionally, what is the weight of items made of force? Okay thanks for the tips. Warblade's Weapon Aptitude lets you change the Javelins out for other weapon's too, like the aforementioned Darts. It's a long campaign, and to make it through in a reasonable RL time, I'd like to shoot for a combat round every 2 days on average. Does anyone remember the name of the item? Also, I know that a normal magical weapon has to be masterwork to start with and therefor is +1 at a minimum. 373gal per javelin, that's 2. The Gauntlet is a swift action to activate, so it's limited to once per round, while the Gloves are a free action to activate. So I'm looking for the cheapest way to get magic items to provide the following: - unlimited ammunition - sufficient food and water for adventurers - anything else that people don't really want to track Custom items allowed, pending my own approval. This would seem to indicate that the javelin is in fact an object, due to traditional javelins being objects. In any case, by around level 6, the character will become less and less viable with each passing level because PF currently does not have a Bloodstorm Blade type ability to full attack with the same weapon (Returning property is expensive and just doesn't cut it) nor even items like the gloves of endless javelins from MIC, which lets you free action produce unlimited +1 javelins so you could. The Gauntlet of Infinite Blades (MIC p101), however sucks since it uses up a swift action which means only one dagger per round. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You'll get plenty of daggers off. I was thinking of a homebrew item, a "Scabbard of Endless Katanas" where the current one disappears upon dealing damage and re-appears in the sheathe. Pg 194 MIC, Gloves of endless javelins: Create temporary +1 javelins 7K Gp Cheaper than 1 returning Javelin. Wand of stoneskin (10 charges) P284. Also, full divine caster progression, resistances, and a 1/day high-level SLA. i'd suggest getting gloves of endless javelins from MIC. Prices por favor? Galen. Submit your writingI DM for a well optimized party of five people that just dinged level 6, and it makes sense for the story for them to end up in a gladiatorial-style bout in a sandpit arena next session- but I'm struggling with what to put them up against. Stuff from MIC: Medal of Gallantry (throat slot) is 1350gp, gives untyped +2 Diplomacy/-2 Bluff, CL3 Quickened sanctuary 3/day but you take penalties if you break it by attacking. Have you considered a twf base build with Gloves of Endless Javelins (7,000 gp)? TWF, ITWF, GTWF (or just one feat and gloves of the balanced hand) Rapid Shot Targetter Fighter Variant with Arrow Swarm (works with thrown weapons) for an additional attack. It can produce daggers, but only 1 per round because of its Swift action activation. He's a cocky bastard and a show-off when he's not scouting for. Aside from those and possibly dex +2/4/6 (can go in other slots), there's also gloves of the balanced hand (8000 gp; free TWF or free ITWF if you have TWF), gloves of endless javelins (from the array of the manticore set), gauntlets of infinite blades (like the previous, except daggers instead of javelins and I don't like it as much), and more. Other than that a throwing build benefits greatly from TWF but keeping enough ammo on hand is pretty difficult only a DM is nice enough to let you enchant something that creates thrown weapons to make magical ammo as often as required (say gloves of endless javelins but with a more useful weapon like shurikens or knives)Ranged W: ranged, manticore greatsword, meteoric knife, spear of retribution, crystal of return, C: bracers of wind, gauntlets of extended range, gauntlets of throwing, goggles of the ebon hunter, T: bag of boulders, blight stone, S: gloves of endless javelins Reach W: shadowstrike, C: greatreach bracers, reach gauntletsThe hands item gloves of endless javelins (MIC 194) (7,000 gp; 0 lbs. Gloves of Endless Javelins (MiC 194, 7,000 gp) Most thrown-weapon experts get powerfully sick of carting around a wagonload of ammunition. The only problem I'm having is coming up with a way to get enough weapons. News; Comics; Shop; Forum; Forum Home; FAQ; Community. A sling can full attack, but I. So. Bonus: Quickdraw. This pair of black leather gloves is set with golden studs, each embossed with the image of a manticore's head. Before I search through both the books item by item does anyone know of any magic items that are offensive in nature? reserve feats are not in play so something that allows constant damage throughout the day preferable in a ranged touch style or aoeBlood storm blade nicely gets around the lots of weapon issue with thrown weapons. First of all I am thinking of building a human wielding javelins Bullfighting Matador style. Tormtor School (Drow of the Underdark) could also be interesting to get an extra hit/turn. The change here would be. These cords were typically made of either leather or some form of fabric. Now, the only method I know of to improve this is via the Stormlord PrC from Complete Divine. Now i know that Ranged in general is best when paired with precision damage, so i was thinking Scout into Master Thrower. 1st Fighter Point Blank Gun, Rapid Shot, and Arrow Swarm 2nd Fighter Vital Strike 3rd Fighter Weapon Focus 4th Combatants Precisely Rifle 5th Fighter 6th Master. i'll talk with the DM about options from Dragon Mag, and if he doesn't want to. I am going to be the party's main skill monkey, the only rogue in the party, although we will have a bard, which should wrap up the social skills. View Full Version : Javelin Melee/Ranged build help [3. I'd suggest getting Gloves of Endless Javelins (MIC) instead - an endless supply of +1 force javelins that you don't have to pick back up, giving you a weapon against both flyers and incorporeal enemies (that bypasses DR too). Books: All the "Races of. Throwing Dagger Bandoliers/Sheaths. Business, Economics, and Finance. Thank you for the input though. ilvl = itemlevel. The first is the Gloves of Endless Javelins (MIC).